Items dropped by entities take one tick to appear
The bug
After an entity dies, its items take exactly one tick to appear, instead of properly appearing instantly.
How to reproduce
Set up these command blocks:

1. summon pig
2. kill @e[type=pig]
3. kill @e[type=item]
Press the button
→
Pig's items were left behind
Now modify the final command block to have a tick delay of 1, and try again. This time the items were successfully deleted. Note that this workaround is unacceptable as a permanent solution due to the fact that functions cannot be easily delayed in Bedrock edition.
Note
Blocks that are destroyed properly drop items immediately.
Created Issue:
Items dropped by entities take one tick to appear
The bug
After an entity dies, its items take exactly one tick to appear, instead of properly appearing instantly.
How to reproduce
Set up these command blocks:
1. summon pig
2. kill @e[type=pig]
3. kill @e[type=item]
Press the button
→Pig's items were left behind
Now modify the final command block to have a tick delay of 1, and try again. This time the items were successfully deleted.
The bug
After an entity dies, its items take exactly one tick to appear, instead of properly appearing instantly.
How to reproduce
Set up these command blocks:
1. summon pig
2. kill @e[type=pig]
3. kill @e[type=item]
Press the button
→Pig's items were left behind
Now modify the final command block to have a tick delay of 1, and try again. This time the items were successfully deleted.
Note
Blocks that are destroyed properly drop items immediately.
The bug
After an entity dies, its items take exactly one tick to appear, instead of properly appearing instantly.
How to reproduce
Set up these command blocks:
1. summon pig
2. kill @e[type=pig]
3. kill @e[type=item]
Press the button
→Pig's items were left behind
Now modify the final command block to have a tick delay of 1, and try again. This time the items were successfully deleted. Note that this workaround is unacceptable due to the fact that functions cannot be easily delayed in Bedrock edition.
Note
Blocks that are destroyed properly drop items immediately.
The bug
After an entity dies, its items take exactly one tick to appear, instead of properly appearing instantly.
How to reproduce
Set up these command blocks:
1. summon pig
2. kill @e[type=pig]
3. kill @e[type=item]
Press the button
→Pig's items were left behind
Now modify the final command block to have a tick delay of 1, and try again. This time the items were successfully deleted. Note that this workaround is unacceptable as a permanent solution due to the fact that functions cannot be easily delayed in Bedrock edition.
Note
Blocks that are destroyed properly drop items immediately.
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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Still an issue in 1.16.210.53 Beta.
Affects 1.19.2