If an Evoker's fang attack happens to hit a zombie pigman, the game immediately crashes.
Though I cannot confirm that this is the case, I believe that the crash occurs when other zombie pigmen detect that the first has been hurt, but cannot trace the source (due to the Evocation Fang having disappeared). After doing some further 'research', a player-spawned evocation fang doesn't trigger this effect. I also tried to recreate the bug, which caused the game to crash again- so it wasn't a one-time thing.
Created Issue:
If an Evoker's fang attack happens to hit a zombie pigman, the game immediately crashes.
Though I cannot confirm that this is the case, I believe that the crash occurs when other zombie pigmen detect that the first has been hurt, but cannot trace the source (due to the Evocation Fang having disappeared).
Though I cannot confirm that this is the case, I believe that the crash occurs when other zombie pigmen detect that the first has been hurt, but cannot trace the source (due to the Evocation Fang having disappeared). After doing some further 'research', a player-spawned evocation fang doesn't trigger this effect.
Though I cannot confirm that this is the case, I believe that the crash occurs when other zombie pigmen detect that the first has been hurt, but cannot trace the source (due to the Evocation Fang having disappeared). After doing some further 'research', a player-spawned evocation fang doesn't trigger this effect. I also tried to recreate the bug, which caused the game to crash again- so it wasn't a one-time thing.
Similar to MCPE-52547 where it happens when it touches a zombie pigman.
Relates to
MCPE-43042.Seems to be fixed in 1.13 beta (or it doesn't affect Windows 10)
The bug doesn't occur when a player-spawned fang hits a pigman; it must be a seperate issue.
Similar to
MCPE-43042where it happens when it touches a player.Thank you for your report!
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