Trapdoors Textures are improperly displayed in many situations
What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed at affects how the texture is 'anchored' on the block.
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.
Created Issue:
Trapdoors Textures are improperly displayed in many situations
What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is at affects how the texture is 'anchored'
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.
Changed Description:
What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed aat at affects how the texture is 'anchored'
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.
Changed Description:
What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed
aatat affects how the texture is 'anchored'What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.What's Happening:
- Depending on the orientation of the trapdoor, it's texture is scaled up by a little bit and is chopped off. (see screenshots for clarification)
- The angle at which the camera is pointed at affects how the texture is 'anchored' on the block.
What I expected:
- I expected the trapdoor texture to be scaled according to the blocks width.
- I expected the trapdoor texture to stay in place while moving the camera.
Screenshots Attached:
Yes.
Added Labels: Camera_View Texture scaling visual-bug

I looked up the bug reports, but I may have missed some duplicates as always.
If that's unfortunately the case, I ask you to please move the informations I reported and screenshots I provided to the other bug report (if they are basic or none are provided)
I hope that the moderators take the time to read our comments!
Have a nice day everyone
Maybe this is connected to the Trapdoor hitbox bug
MCPE-13451The hitbox is off so it causes a slight displacement in the texture maybe???
Thank you for your report!
However, this issue has been temporarily resolved as Awaiting Response
Is this still an issue in the latest version?
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It looks fixed on 1.16.50 on iOS.