When the riptide animation stops while gliding, you get the 1.8 block hitbox even though you are gliding
The bug
If you use a riptide trident while gliding with an elytra you get the normal hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to MCPE-54255 and MCPE-55864.
Created Issue:
Two block hitbox while gliding
If you use a riptide trident while gliding with an elytra you get then normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying before you should.
Twoblock hitbox while gliding1.8 block hitbox while gliding
I'm unable to reproduce that in 1.14.1 beta, can anyone else confirm?
If you use a riptide trident while gliding with an elytra you get then normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying
beforeyou should.If you use a riptide trident while gliding with an elytra you get then normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
If you use a riptide trident while gliding with an elytra you get then normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
If you use a riptide trident while gliding with an elytra you get then normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
If you use a riptide trident while gliding with an elytra you get the
nnormal Hitbox which is 1.8 blocks high after the riptide animation stops.How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
If you use a riptide trident while gliding with an elytra you get the normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
If you use a riptide trident while gliding with an elytra you get the normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
If you use a riptide trident while gliding with an elytra you get the normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket.
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar toMCPE-54255andMCPE-55864.
Still affects 1.14
If you use a riptide trident while gliding with an elytra you get the normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by using a rocket
.Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar toMCPE-54255andMCPE-55864.If you use a riptide trident while gliding with an elytra you get the normal Hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
MCPE-54255andMCPE-55864.
1.8 block hitbox while glidingWhen the riptide animation stops while gliding, you get the 1.8 block hitbox even though you are gliding
If you use a riptide trident while gliding with an elytra you get the normal
Hitbox which is 1.8 blocks high after the riptide animation stops.How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
MCPE-54255andMCPE-55864.If you use a riptide trident while gliding with an elytra you get the normal hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
MCPE-54255andMCPE-55864.
If you use a riptide trident while gliding with an elytra you get the normal hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
MCPE-54255andMCPE-55864.The bug
If you use a riptide trident while gliding with an elytra you get the normal hitbox which is 1.8 blocks high after the riptide animation stops.
How to reproduce:
- Have rainy weather (use this command: /weather rain)
- Put on an elytra
- take a riptide trident
- use that trident and don't stop gliding during the riptide animation
- After the animation stops try to fly against a ceiling by holding space or using a rocket
Then you notice that you stop flying up lower than you should.
What I observed: You have the 1.8 blocks high hitbox after the riptide animation stops.
What I expected: You still have the small hitbox after the riptide animation stops because you are gliding.
That seems to happen because the game doesn’t test if you do something where you hitbox should be 1 block after the animation stops, simelar to
MCPE-54255andMCPE-55864.
relates to
MCPE-87840
relates to
MCPE-87840
relates to
The bug
If you use in water a riptide trident and then swim with the swimming animation before the riptide animation stops you get the 1.8 blocks high hitbox after the animation stops. Which means you cannot swimm through 1*1 gaps.
How to reproduce:
- Take a riptide trident
- Go in water for example in an ocean
- Use the riptide trident
- Swim with the swimming animation before the riptide animation stops
- Swim up against a block
What I observed: You stop moving upwards at a lower position than you should, which means that you have the 1.8 block hitbox which also means that you can’t swim through 1*1 gaps.
What I expected: When the riptide animation stops you still have the smaller hitbox because you are swimming with the swimming animation.
That seems to happen because the game doesn’t test if you do something were you should have the 1 block hitbox after the animation stops, simelar to MCPE-55862 and MCPE-54255.
This issue relates to MCPE-55862 and MCPE-55864
Relates to MCPE-55862 and MCPE-54255
This happens because you have the small hitbox while swimming and you also get the small hitbox while gliding, which is intended behavior. But when you press jump button while swimming while wearing an elytra it looks like you glide for a short time but immediately stop gliding because you are in water. And because you stop gliding you get the 1.8 block hitbox and the bug is that the game doesn't check if you do something different that is supposed to make you get the small hitbox the game just increases you hitbox always when you stop doing something that makes you get the small hitbox. This is also the reason why MCPE-55862 and MCPE-55864 are an issue.
To fix these bugs the game should test if you do something that makes you get the smaller hitbox every time the players hitbox gets updated and the hitbox should only be increased if are not swimming with the swimming animation or gliding have the small hitbox because you used riptide.
I hope that these bugs get fixed soon.
Could be related to MCPE-55862, MCPE-55864 and MCPE-54255. All of these bugs can make you have the incorrect hitbox while swimming and gliding.
This issue relates to
MCPE-54255andMCPE-55864Affects 1.16.100.55 Beta
Affects 1.16.40
1.16.40 is already in the list.
Affects 1.16.100.56 Beta.
I cannot reproduce this in 1.16.200, this seems to be fixed. However
MCPE-54255andMCPE-55864still work.