Cows not lit properly at night
Just flattened a huge area and made grid of torches, see screenshot.
Linked Issues
Created Issue:
Cows not lit properly at night
Just flattened a huge area and made grid of torches, see screenshot.
Just noticed sheep are affected also.
duplicates
First, let's see if we can finally get some attention to this bug. It seems to have started with 1.13 and was even reported (though not in a clear way) for beta versions. I think this report has the best description, comments, and votes, so that's why I'm commenting here.
List of duplicates:
On light not updating across chunk borders: MCPE-61247, MCPE-61096, MCPE-60586, MCPE-60635, MCPE-59480, MCPE-56847, MCPE-56795, MCPE-56297, MCPE-54462, MCPE-50902, MCPE-49882
On light not updating across sub-chunk (vertical borders): MCPE-60566, MCPE-55697
Second, has it occured to anyone else that this bug might be the cause of, or at least a major contributor to, MCPE-49616 (Mobs spawning in lit areas)? That report and some of its duplicates also specifically say the problem started with 1.13, and some say that the "lit" areas where mobs spawned looked dark (e.g. MCPE-55614).

De manera sorpresiva el juego se congela y acto seguido se cierra el juego y al entrar nueva mente algunas entidades (Aldeanos) desaparecen sin ningun motivo
Can close this report, it is probably
MCPE-58182.There is a sub chunk line one block above the ground, so the torches don't light it in some areas, and the mobs that are affected are 2 tall.
Thank you for your report!
However, this issue is a Duplicate of
MCPE-58182.If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ?☃DCD6 Game Wiki