Incorrect smooth lighting (ambient occlusion)
Repost of MC-138211 for Bedrock Edition
Original description
Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.

Possible fix
Flip quads with incorrect AO or use custom interpolation on a quad.
Created Issue:
Incorrect smooth lighting (ambient occlusion)
Repost of MC-138211 for Bedrock Edition
Original description
Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.
Possible fix
Flip quads with incorrect AO or use custom interpolation on a quad.
![]()
![]()
Repost of MC-138211 for Bedrock Edition
Original description
Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.
Possible fix
Flip quads with incorrect AO or use custom interpolation on a quad.
![]()
![]()
Repost of MC-138211 for Bedrock Edition
Original description
Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.
Possible fix
Flip quads with incorrect AO or use custom interpolation on a quad.
Repost of MC-138211 for Bedrock Edition
![]()
Original description
Incorrect AO in the bottom left and top right corners (in the image) due to anisotropy.
Possible fix
Flip quads with incorrect AO or use custom interpolation on a quad.
relates to




In 1.16.1 (Android)