BDSAC
- ac10500
- JIRAUSER562067
- Europe/Stockholm
- Yes
- No
Started playing minecraft today and found out that every content in my ender chest was gone! I had at least 10 shulker boxes filled with valuables that took months recollecting.
I'm playing in BDS (Bedrock Dedicated Server) on last version 1.16.40 on Windows 10.
Please help!!
After the new update curing villagers doesn’t make sense anymore as it’s only discounting -1 from item cost and emerald cost. Nobody is going to use this feature anymore and it’s different than Java were the discount is -5 emeralds per cure.
Parity changed needs to be corrected as now the change is ridiculous. Should be offering something more consistent for players to be willing to go through the effort of curing a zombie villager.
Several members of this community spent countless hours and resources building the right trading hall and now that has been completely useless with this "fix".
After the new update curing villagers doesn’t make sense anymore as it’s only discounting -1 from item cost and emerald cost. Nobody is going to use this feature anymore and it’s different than Java were the discount is -5 emeralds per cure.
Parity change
dneeds to be corrected as now the change is ridiculous. Should be offering something more consistent for players to be willing to go through the effort of curing a zombie villager.Several members of this community spent countless hours and resources building the right trading hall and now that has been completely useless with this "fix".
After the new update curing villagers doesn’t make sense anymore as it’s only discounting -1 from item cost and emerald cost. Nobody is going to use this feature anymore and it’s different than Java were the discount is -5 emeralds per cure.
Parity change needs to be corrected as now the change is ridiculous. Should be offering something more consistent for players to be willing to go through the effort of curing a zombie villager.
Several members of this community spent countless hours and resources building the right trading hall and now that has been completely useless with this "fix".
Please Mojang make this right!!
After the new update curing villagers doesn’t make sense anymore as it’s only discounting -1 from item cost and emerald cost. Nobody is going to use this feature anymore and it’s different than Java were the discount is -5 emeralds per cure.
Parity change needs to be corrected as now the change is ridiculous. Should be offering something more consistent for players to be willing to go through the effort of curing a zombie villager.
Several members of this community spent countless hours and resources building the right trading hall and now that has been completely useless with this "fix".
Please Mojang make this right!!
Steps to Reproduce:
1. Have an existing world with cured zombie villagers in Trading Hall (version 1.16 or lower). All villagers will have 1 emerald as costs for trading
2. Update minecraft to 1.16.100
Observed Results:
All villagers have -1 discount comparing to a regular villager
Expected Results:
Should have the right discount as they have been already cured
Gameexists and progress is lost due to incorrect out of data storage spaceGame crashes and progress is lost due to incorrect out of data storage space


This change doesn't make sense at all. Countless hours spent to cure villagers and have a good trading hall and now it's useless. Aligned with Kevin on this one a 100%
After the update villagers are not positioning correct in beds and appear everywhere (e.g. sleeping on the floor)
It was a problem in the BDS server and was fixed. Thanks for the support you can close this ticket.
Please support with your votes and comments the following post so this gets corrected.
MCPE-106235W10104 I think you're assuming we don't know that but not sure if you read the description of the issue. You're specific test if for a new villager but all of us have spent countless ours and resources to build trading halls which now are useless as the price is the same as if you get a villager from a breeder only -1 difference as explained.
We're not against parity change just needs to be implemented right backwards so you don't break what exists.
If you want improvements on Java features this is not the right place as it is for bedrock.
Problem is still happening in
System:
Minecraft Bedrock 1.16.100.
Windows 10 PC
World size=335MB
Free Space= 185GB 2020072913574000-11B64E28AD7A49CA9EC8AC007BE858C6.jpg
Started happening frequently after last update.
It also happened in my PS4 playing bedrock 1.16.100 as both were playing in the same world.
Please fix this mojang!!
Weronika this was updated as requested. Please verify and don't closed as resolved without a proper resolution.
Still no action on this issue?
[MCQA] v-weszaj
While we all understand that it was OP previously there's consensus in the community that getting -1 in all of our villages after the update was a blowback as we've investing countless hours and resources creating the trading halls.
Expected Results (as this is a parity change)
1. The expected results in step #2 of your comments is have a more balanced discount for each villager and not only a -1 discount because this is almost the same as regular villagers. In my case I've cured all the villagers in the trading hall one by one before the update and everything was lost. At least it should be grating -6 discounts and not -1 as they have been cured one time.
2. Gossip mechanism should be the same as Java and based on the feedback from the community that doesn't work in bedrock. In your test can you increase the number of villagers to make sure it's spreading correctly and similar to Java?
3. This mechanism should be consistent on all bedrock platforms and can only provide feedback for Windows 10 PC but there are other members in this ticket reporting issues and disparity in different plaforms while being on bedrock.