adnan dakir
- adnandakir
- adnandakir
- Europe/Stockholm
- Yes
- No
When raid bar is full, villagers should enter their houses for protection but they don't enter ,all they do is standing outside the house,and sometimes they stand in the backyard even if the house is so large.
Villagerswon't enter their houses during raidsVillagers pathfinding is corrupted
-When you ride a minecart or a boat or horse,the game shows "Press Left Shift to dismount"
inside of a black bar.
-How to reproduce:
Ride a minecart or boat or horse.
How to reproduce:
Ride a minecart or boat or horse.
-When you ride a minecart or a boat or horse,the game shows "Press Left Shift to dismount"
inside of a black bar.
-How to reproduce:
Ride a minecart or boat or horse.
-When you ride a minecart or a boat or horse,the game shows "Press Left Shift to dismount"
inside of a black bar.-How to reproduce:
Ride a minecart or boat or horse.
When you hold a spawn egg in your hand,it looks like holding a different
egg.note:I don't use any mod or resource pack.
When you hold a spawn egg in your hand,it looks like holding a different one.
note:I don't use any mod or resource pack.
bWhen you hold a spawn egg in your hand,it looks like holding a different one.
note:I don't use any mod or resource pack.
bWhen you hold a spawn egg in your hand,it looks like holding a different one.
note:I don't use any mod or resource pack.
Edit:
get the egg using commands and use it in creative mode.
During the forth wave in the raid ,when I was invisible I hit a witch accidently ,and she starts attacking me and when she threw a harming potion on me ,the pillager that is next to me got damaged by the witch and then the pillager starts attacking the witch,the same thing happens with other illagers(exception of vindicator) they start attacking her,the problem is the witch in illager's team but that does not mean she is an illager,that means that the illagers should not attack her.
How to reproduce:
1-effect yourself with bad omen level 2.
2-wait until forth wave.
3-drink invisibility potion because illagers behave like creeper, if they see you, they won't attack the witch even if she attacked them.
4-attack the witch and go to the nearest pillager without letting him exposing you.
5-when the witch throws a harming potion, the pillager will be damaged and he will start attacking her without any reaction from her.
During the forth wave in the raid ,when I was invisible I hit a witch accidently ,and she starts attacking me and when she threw a harming potion on me ,the pillager that is next to me got damaged by the witch and then the pillager starts attacking the witch,the same thing happens with other illagers(exception of vindicator) they start attacking her,the problem is the witch in illager's team but that does not mean she is an illager,that means that the illagers should not attack her.
How to reproduce:
1-effect yourself with bad omen level 2.
2-wait until forth wave.
3-drink invisibility potion because illagers behave like creeper, if they see you, they won't attack the witch even if she attacked them.
4-attack the witch and go to the nearest pillager without letting him exposing you.
5-whenthe witchthrows a harming potion, the pillager will be damaged and he will start attacking her without any reaction from her.During the forth wave in the raid ,when I was invisible I hit a witch accidently ,and she starts attacking me and when she threw a harming potion on me ,the pillager that is next to me got damaged by the witch and then the pillager starts attacking the witch,the same thing happens with other illagers(exception of vindicator) they start attacking her,the problem is the witch in illager's team but that does not mean she is an illager,that means that the illagers should not attack her.
How to reproduce:
1-effect yourself with bad omen level 2.
2-wait until forth wave.
3-drink invisibility potion because illagers behave like creeper, if they see you, they won't attack the witch even if she attacked them.
5-hide any villager or iron golem with invisibility potion and don't let iron golems attack the illagers.
4-attack the witch and go to the nearest pillager without letting him exposing you.
5-when the witch throws a harming potion, the pillager will be damaged and he will start attacking her without any reaction from her.
when the time is night if I stared at enderman it will start attacking me but when the light level becomes more than 7 (when sun rises) enderman become passive and does not attack me even if I hit it or stare at it.
How to make it happens:
1-set time to night
2-spawn an enderman
3-attack the enderman
4-set time to day
5-wait some seconds
6-the enderman will become passive and will not care if you attack it
Mobs fall through floating flat surfaces that consist of one layer in the top of the nether in superflat world
If you spawn more than one zombie pigman and spawn a ranged attack mob(such as skeleton)
and stand behind one of the pigman the skeleton will shoot that pigman and they will start killing the skeleton and when they finish they will start attacking you without any reason!and if you die they will keep attacking you in case you respawned and went to them.
If you attack a villager inside a village,the nearest iron golem should attack you in return
but after 19w11a iron golems do not care if player hit villager inside a village.also iron golems won't do their job in the village,they don't consider it as village.
If you summon a team of pillager or drowned or evokers ,and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-summon a team that consists of 3 pillagers or evokers or drowned.
2-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
3-go to survival mode fastly.
4-back to creative or spectator mode after spending 1 second in survival mode
5-don't leave the mobs andyou will see that they attack you in non survival gamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of 3 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in non survival gamemode.
If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of3pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in nonsurvival gamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in non-survival gamemode.
If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you innon-survivalgamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or go spectator mode after spending 1 second in survival mode
6-you will see that they attack you in creative or spectator gamemode.
If you set render distance to 4 chunks,no hostile mobs will spawn in overworld,if you set it to 6 chunks,hostile mobs will
spawnrarely,if you set it to 8 chunks there will be over 10-20 hostile mobs in 100*90*100 area,and if you make it 10 chunks,hostile mobs will spawn too much.In the nether and the end,hostile mobs spawn even if render distance set to 4 chunks because I found 61 zombie pigmen when I used kill command and render distance was 6 chunks.
same thing happens with endermen.their spawning cap does not count on render distance.If you set render distance to 4 chunks,no hostile mobs will spawn in overworld,if you set it to 6 chunks,hostile mobs will rarely spawn,if you set it to 8 chunks there will be over 10-20 hostile mobs in 100*90*100 area,and if you make it 10 chunks,hostile mobs will spawn too much.
In the nether and the end,hostile mobs spawn even if render distance set to 4 chunks because I found 61 zombie pigmen when I used kill command and render distance was 6 chunks.
same thing happens with endermen.their spawning cap does not count on render distance.
it happens between all hostile mobs,for example zombies and skeletons,with exception of ghast,guardians,elder guardians,slimes,magma cubes that don't fight back.
Windows 7 x64
Illagersdetectionrange is brokenIllagers attack range is broken
Illagers attack range is brokenEvokers attack range is broken
If you look good you'll see that armorer zombie villager's forehead is the same as regular villager's forehead.
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
How to reproduce:
1-summonavex
2-use /tp command to teleport it to youIf you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleport it to you
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleportit to youIf you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleport them to you
if you put illagers in different teams they won't fight back each other if a one provoked another one
example:
if you summoned a vindicator with name "Johnny" and summoned aravager they won't attack each other but if you put them in different teams ,vindicator will attackravager butravager wil not fight back even if it's in another team that vindicator is not a member of it.if you put illagers in different teams they won't fight back each other if a one provoked another one
example:
if you summoned a vindicator with name "Johnny" and summoned an evoker they won't attack each other but if you put them in different teams ,vindicator will attack evoker but evoker wil not fight back even if it's in another team that vindicator is not a member of it.how to reproduce:
1-create two different teams.
2-summon a vindicator and an evoker(or pillager or illusioner or witch)
3-add vindicator to the first team and evoker(or pillager or illusioner or witch) to the second one
4-name the vindicator "Johnny"
then the battle will start
Illagers and witches won't fight back each other when they are in different teamsTeam command doesn't affect illagers and witches AI
Vexes are so slow in minecraft bedrock edition they can't swoop at players and mobs,in addition that they miss some of their hits and move in a vertical line instead of moving around the target,whick makes them easier to kill,but they should be hard as they are in java edition.
Evokers in mc bedrock are weaker than they're in java and console edition,they rarely start with vex summoning attack and they take a long time to perform it,and they can be beaten by any mob such as zombie,in addition that they use fangs attack a lot more than vex summoning,and also vexes are broken too,they move so slow and take a lot of minutes to become aggressive a
nd do not swoop at players and other mobs.Evokers in mc bedrock are weaker than they're in java and console edition,they rarely start with vex summoning attack and they take a long time to perform it,and they can be beaten by any mob such as zombie,in addition that they use fangs attack a lot more than vex summoning,and also vexes are broken too,they move so slow and take a lot of minutes to become aggressive again and they don't swoop at players and other mobs.
So evokers need to be improved and behave like they are in java and console edition.
If an iron golem have high weakness level and if it hits you this makes the game crashes.
How to reproduce:
1-Spawn an iron golem
2-Give it weakness or strength effect lvl 2 or above
3-Hit it
4-wait until it hit youOr spawn an iron golem using command:
{Name:generic.AttackDamage,Base:0.0}
/summon iron golem ~ ~ ~ {Attributes:[]}
and hit it
Item sprites textures cause a huge lag in mcpe espacially when filling an empty hotbar or opening inventory or showing any block ui for example chest,furnace... In addition to lose more than 40% of the game fps,I tried hiding the hud and it helped a lot but I can't see other indicators lile health and hunger bar if I enabled it,and also when the game shows titles on the screen the same thing happens.
When I was playing the beta versions I saw 60fps on the statistics but when I do fill the hotbar,open the inventory the fps decreases to 30-40 and what makes it annoying that it happens in flat and void world.
So a filled hotbar is a lag source and I can't believe that item sprites textures causes this huge lagTo reproduce this:
1-you need a low or mid range android device and I have a mid range one with 4gb ram and an integrated graphic card that supports opengl 3.3 in addition to octa core cpu and I don't open any apps when playing.2-open the game and create a new world
3-first you'll see that high framerate but when you do the stuff that I said before you'll face the drop.The things that I mentioned in this bug report:
1-Putting items in the hotbar
2-Opening the inventory or using functionnal blocks(lag by their ui)
3-Showing a title on the screen using /titlecommandIf you couldn't fix this then add the ability to hide the hotbar from the screen.
Gui and a non-empty hotbar arepag sourceGui and a non-empty hotbar are lag source
In java edition,those mobs can bite you from 3 blocks radius but here in bedrock edition they need to be more closer in order to attack you,this makes them so much easier for armless players,so it's necessery to increase their attack reach or making them more faster,they should be a real challenge for players and a dead loss.
3d item drops negatively affect the framerate
Compared to old
erbetas,I used to play this game smoothly and the framerate drops only when I drop so many items like 60 or more items but now when I only drop 4 items or more the game lags a lot like if my device is not having a gpu and they turn it into unplayable game for example If framerate was 60 and now if you dropped 3 or 4 items the game starts lagging like If it has many shaders and addons on it and also I don't use any of them.










Confirmed for 19w08b
I could not take a picture because I collected the armor. so if I take it after dropping the armor ,this mean that the bug is fake.
get a vindicator spawn egg using commands and turn around to make the bug happens.
here is the command that I always use:
/give @p vindicator_spawn_egg
and I discovered that the bug happens after using it in creative mode ,so get yourself more than
one and use it to spawn a vindicator and the bug will happen.
this bug rarely happens I think it happens in superflat world may be, or the problem is with my device.
But the witch should fight back.
of course yeah.
@MalikTH is that layer connected to bedrcok layer?
and did you do it in superflat world?
do it in new superflat world and not an old one.
if it didn't work go to nether using the command:
/setblock ~ ~ ~ nether_portal and build a floating superflat surface in the top of the nether and make sure to go up more than 20 blocks before building.
note: if you didn't trust me I will make a video about this issue.
In superflat world I use this command:
/setblock ~ ~ ~ nether_portal
to go to the nether.
may the bug happens because of this command.
@MailkTH what do you mean by this?
If you didn't reproduce it ,then I will record a video.
confirmed for 19w13a
It's a new version.
@violine1101 it happens between all hostile mobs,for example zombies and skeletons,with exception of ghast,guardians,elder guardians,slimes,magma cubes because they don't fight back other hostile mobs.
if you don't believe ,look at @Thomas Dorland's comment
the same glitch with vexes and ravagers.
Confirmed for 19w34a.