When a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates
The bug
If you teleport a vex using /tp command, its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity.
How to reproduce
- Summon a vex
- Run the command:
/tp @e[type=vex] @s
→
Notice how slow the vex moves - Attack the vex
→
Notice how the vex is not angered
Linked Issues
is duplicated by1
Created Issue:
Teleportation command breaks vex movement pattern
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
How to reproduce:
1-summon a vex
2-use /tp command to teleport it to youEnvironment
Windows 7 32 bits
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
How to reproduce:
1-summonavex
2-use /tp command to teleport it to youIf you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleport it to you
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleportit to youIf you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleport them to you
Teleportation command breaks vex movement patternTeleporting a vex breaks its AI
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow.
Edit:
How to reproduce:
1-summon many vexes
2-use /tp command to teleport them to you
The bug
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity
Steps to reproduce:
- Summon a vex
- Run the command:
/tp @e[type=vex] @s
- Notice how slow the vex moves
- Attack the vex
- Notice how the vex is not angered
The bug
If you teleported a vex using /tp command ,its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity
Stepsto reproduce:
- Summon a vex
- Run the command:
/tp @e[type=vex] @s
- Notice how slow the vex moves
- Attack the vex
- Notice how the vex is not angered
The bug
If you teleport a vex using /tp command, its movement pattern will be broken and it will move so slow. In addition to this the vex will no longer become hostile to any entity.
How to reproduce
- Summon a vex
- Run the command:
/tp @e[type=vex] @s→
Notice how slow the vex moves
- Attack the vex
→Notice how the vex is not angered
Windows 7 32 bits
relates to
is duplicated by
relates to
Teleporting a vex breaks its AITeleporting a vex causes it to no longer attack and slowly move towards its original coordinates
Teleporting a vex causes it to no longerattackand slowly move towards its original coordinatesTeleporting a vex causes it to no longer be hostile and slowly move towards its original coordinates
Teleporting a vex causesittono longerbehostile and slowly move towards its original coordinatesWhen a vex is teleported, it is no longer hostile and slowly moves towards its original coordinates
Thank you for your report!
We're tracking this issue in MC-153607, so this ticket is being resolved and linked as a duplicate.
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Can confirm in 20w51a although after a while, the vex will return to normal and begin to once again, attack the player.
I think this and
MC-257478are actually the same bug, involving a Vex being teleported and it's AI acting oddly.I tested teleporting a Vex and it slowly, without attacking anything, flew to its original coords before teleportation.
MC-257478is just a way it can happen in survival. The vex wouldn't be teleporting to its evoker's coords, it was going to its original coords in the overworldThese bugs info and descriptions should be merged, as both are two parts of the same issue. This was tested in 22w46a, for reference.
In 1.19.3 Pre-1
In 1.19.3 Pre-2
In 23w03a
In 23w04a
In 23w05a
In 1.19.4
In 23w12a
In 23w13a
In 22w14a
Still in 23w16a
In 23w17a
In 23w18a
This should be changed to Working As Intended
The wiki is not a source of developer intent and only describes the game as-is. Not to mention it states nothing about the absurtly slow movement speed or lack of hostility.