Certain mobs attack while the player is in creative or spectator mode
If you summon a group of some mobs and attack them under certain circumstances, they will continue to attack the player even when they change gamemodes which entities should not be hostile to.
Steps to Reproduce:
(Start test in creative mode)
- Apply invisibility effect:
/effect give @p minecraft:invisibility infinite 255 true - Summon 10 or more of the affected mobs (noted in 'notes' section)
- Attack one of the affected mobs (drowned must have tridents)
- Enter survival mode, and quickly move onto the next within a second
- Change gamemode to creative/spectator
Observed Behavior:
One or possibly more of the pillagers will continue to attack the player, even if you switch to spectator, and then creative again. It will stop attacking after you switch back to survival, and then creative again.
Expected Behavior:
The entities would not attack the player in creative or spectator at all, and would lose aggression as soon as the player enters those gamemodes.
Videos & Screenshots
2019-06-29 15-53-30.mp4
made by [Helper] Johnibur
Notes:
The following mobs are known to be affected:
- 'Illager' mobs (evokers, pillagers, vindicators, and illusioners)
- Ravagers
- Witches
- Wolves
- Bees when harvesting from their nest / hive
- Zombie mobs (zombies, drowned, husks, zombie Villagers
- Hoglins & Zoglins
- Creaking
Linked Issues
is duplicated by114
relates to21
- Unresolved
[Mod] Jiingyadnan dakir
- 81
- 32
- Confirmed
Low
- Gameplay
- Mob behaviour
- creative illager spectator survival wolf zoglin zombie
19w12b - 1.21.4
19w12b 1.14 1.14.2 1.14.3 1.14.4 19w40a 19w41a 19w42a 19w45b 1.15.1 1.15.2 20w06a 20w09a 20w14a 20w16a 20w18a 20w19a 20w20b 20w21a 1.16-pre1 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w28a 20w29a 1.16.2-pre1 1.16.2 1.16.3 1.16.4-rc1 1.16.4 20w45a 20w46a 20w51a 21w03a 1.16.5-rc1 1.16.5 21w08a 21w11a 21w15a 21w18a 21w19a 21w20a 1.17-pre1 1.17-rc1 1.17 1.17.1-pre1 1.17.1 21w38a 1.18-rc1 1.18.1 1.18.2 22w17a 22w19a 1.19-pre2 1.19 1.19.1-rc2 1.19.2 1.19.3 23w07a 1.19.4-rc2 1.19.4 23w12a 1.20-rc1 1.20 1.20.1 23w31a 1.20.2-rc1 1.20.4 23w51b 24w11a 24w13a 1.20.5-pre1 1.20.5 1.20.6 1.21-pre2 1.21 1.21.1 1.21.2-pre1 1.21.2-pre2 1.21.2-pre3 1.21.2-pre4 1.21.2-pre5 1.21.2-rc1 1.21.2-rc2 1.21.2 24w44a 1.21.3 24w45a 1.21.4
Created Issue:
Evokers and pillagers and drowned attack player in creative or spectator mode.
If you summon a team of pillager or drowned or evokers ,and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-summon a team that consists of 3 pillagers or evokers or drowned.
2-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
3-go to survival mode fastly.
4-back to creative or spectator mode after spending 1 second in survival mode
5-don't leave the mobs and you will see that they attack you in non survival gamemode.
If you summon a team of pillager or drowned or evokers ,and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-summon a team that consists of 3 pillagers or evokers or drowned.
2-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
3-go to survival mode fastly.
4-back to creative or spectator mode after spending 1 second in survival mode
5-don't leave the mobs andyou will see that they attack you in non survival gamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of 3 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in non survival gamemode.
If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of3pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in nonsurvival gamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you in non-survival gamemode.
If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or spectator mode after spending 1 second in survival mode
6-you will see that they attack you innon-survivalgamemode.If you summon a team of pillager or drowned or evokers ,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.
how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or go spectator mode after spending 1 second in survival mode
6-you will see that they attack you in creative or spectator gamemode.
Evokersandpillagersanddrowned attack player in creative or spectator mode.Evokers, pillagers, drowned attack player in creative or spectator mode
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
If you summon a team of pillager or drowned or evokers
,and become invisible and hit one of them in creative mode,and then you go to survival mode they will start attacking you,but if you went to creative mode or spectator mode,they will keep attacking.how to reproduce:
1-become invisible
2-summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
3-attack one of pillagers or evokers or drowned in creative mode(if you summoned drowned then make sure to give them tridents}
4-go to survival mode fastly.
5-back to creative or go spectator mode after spending 1 second in survival mode
6-you will see that they attack you in creative or spectator gamemode.The bug
If you summon a team of pillager or drowned or evokers, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
- Attack one of pillagers or evokers or drowned in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
is duplicated by
relates to
is duplicated by
The bug
If you summon a team of pillager or drowned or evokers, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 pillagers or evokers or drowned in creative mode
- Attack one of pillagers or evokers or drowned in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
If you summon a team of
pillager ordrowned or evokers, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.How to reproduce
- Become invisible
- Summon a team that consists of more than 10
pillagers or evokers or drownedin creative mode- Attack one of
pillagers or evokers or drownedin creative mode (if you summoned drowned then make sure to give them tridents)- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the effected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
Evokers, pillagers, drownedattack player in creative or spectator modeIllagers and zombies can attack players in creative or spectator mode
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the
effected mobs in creative mode- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
is duplicated by
is duplicated by
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Others
- Trader Llama
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Others
- Trader Llama
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
Illagers and zombiescanattack players in creative or spectator modeIllagers and all types of zombies try to attack players in creative or spectator mode
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombi
e VillagersHow to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombified Piglins
- Zombie Villagers
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombi
fied Piglins- Zombi
e VillagersHow to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
is duplicated by
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zo
mbies- Zombie
Villagers- Zombi
fied PiglinsHow to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zoglins
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zoglins
- Zombies
- Zombie Villagers
- Zombified Piglins
- Wolves
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
Illagersand alltypes of zombies try to attack players in creative or spectator modeIllagers, types of zombies and wolves try to attack players in creative or spectator mode
Illagers,types of zombies and wolves try to attack players in creative or spectator modeIllagers, wolves, zoglins, and all zombie variants try to attack players in creative or spectator mode
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Zombies
- Drowned
- Husks
- Zoglins
- Zombies
- Zombie Villagers
- Zombified Piglins
- Wolves
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Wolves
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
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The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Wolves
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video
2019-06-29 15-53-30.mp4made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Wolves
- Ravagers
- Bees when harvesting from their nest / hive
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
Illagers, wolves, zoglins, and all zombie variants try to attackplayers in creative or spectator modeCertain mobs attack while the player is in creative or spectator mode
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The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- W
olvesRavagers- Bees when harvesting from their nest / hive
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
The bug
If you summon a team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if you went to creative mode or spectator mode, they will keep attacking.
The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Witches
- Wolves
- Ravagers
- Bees when harvesting from their nest / hive
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
- Attack one of the affected mobs in creative mode (if you summoned drowned then make sure to give them tridents)
- Go to survival mode fastly
- Back to creative or go spectator mode after spending one second in survival mode
- You will see that they attack you in creative or spectator gamemode
Video 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
is duplicated by
relates to
is duplicated by
is duplicated by
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The bug
If you summon a
team of illagers or zombies, and become invisible and hit one of them in creative mode, and then you go to survival mode they will start attacking you, but if youwentto creative mode or spectator mode, they will keep attacking.The following mobs are known to be affected:
- Illagers
- Evokers
- Pillagers
- Vindicators
- Illusioners
- Witches
- Wolves
- Ravagers
- Bees when harvesting from their nest / hive
- Zoglins
- Zombies
- Drowned
- Husks
- Zombies
- Zombie Villagers
- Zombified Piglins
How to reproduce
- Become invisible
- Summon a team that consists of more than 10 of the affected mobs in creative mode
Attack one of the affected mobsin creative mode (if you summoned drowned then make sure to give them tridents)Go to survival mode fastlyBack to creative or go spectatormode after spending one second in survival modeYou will see that they attack you increativeorspectatorgamemodeVideo 2019-06-29 15-53-30.mp4
made by [Helper] Johnibur demonstrating this issue. The player's gamemode is being changed from creative to survival and vice-versa. The survival mode duration is only 3 redstone ticks before to switching to creative again. A hit is being done on a pillager before switching to survival.
One of the pillager is continuating to attack the player no matter if you switch to spectator, and then creative. It will stop attacking after you switch back to survival and then creative again.
If you summon a group of some mobs and attack them under certain circumstances, they will continue to attack the player even when they change gamemodes which entities should not be hostile to.
Steps to Reproduce:
(Start test in creative mode)
- Apply invisibility effect:
/effect give @p minecraft:invisibility infinite 255 true- Summon 10 or more of the affected mobs (noted in 'notes' section)
- Attack one of the affected mobs (drowned must have tridents)
- Enter survival mode, and quickly move on to step 5 within a second
- Change gamemode to creative/spectator
h.3 Observed Behavior:
One or possibly more of the pillagers will continue to attack the player, even if you switch to spectator, and then creative again. It will stop attacking after you switch back to survival, and then creative again.Expected Behavior:
The entities would not attack the player in creative or spectator at all, and would lose aggression as soon as the player enters those gamemodes.
Videos & Screenshots
2019-06-29 15-53-30.mp4
made by [Helper] Johnibur
Notes:
The following mobs are known to be affected:
- 'Illager' mobs (evokers, pillagers, vindicators, and illusioners)
- Ravagers
- Witches
- Wolves
- Bees when harvesting from their nest / hive
- Zoglins
- Zombie mobs (zombies, drowned, husks, zombie Villagers
- Hoglins & Zoglins
is duplicated by
relates to
For pillagers attacking you in creative / spectator mode, see MC-146524.
Duplicate of MC-146524
Duplicate of MC-146524
Duplicate of MC-146524
Duplicate of MC-146524
Thanks for the report; however this is a duplicate of MC-146524.
Thank you for your report!
We're actually already tracking this issue at MC-146524, so we will resolve and link this ticket as a Duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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MC-146524 should linked to here as a related issue.
Duplicate of MC-146524
Duplicate of MC-146524
Duplicate of MC-146524
The bug
After a player hits a bee and goes to creative, the bee stays hostile even though the player is in Creative. They will also follow the player but do not attack at all (unless if the bee hive or bee nest is broken), unlike evokers, pillagers, iron golems and drowned. (See MC-153697 and MC-146524).
You can use campfires to make them passive.
How to Reproduce
- Spawn a bee
- Go to Survival
- Attack the bee
- Press F3+N to switch gamemodes to Creative
→
The bees still have red eyes
The bug
When attacking a group of vindicators, illusioners, zombies, zombie villagers and husks while invisible and attack one of them while in survival, they would call reinforcements to attack an invisible player, but going to creative would make the damaged mob to stop and it leaves the reinforcements to still attack that player. This issue can be reproduced in the same way as MC-146524.
Alright, I merged this into MC-146524 then. Seems like all illagers and all zombies are affected then.
No, since [Mojang] Cory Scheviak confirmed that this is supposed to happen and is therefore not a bug.
If they're attacking you while you're in creative mode, please check MC-146524.
Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're actually already tracking this issue in MC-146524, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Duplicate of MC-146524
Duplicate of MC-146524
Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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Thank you for your report!
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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Duplicate of MC-146524
Duplicate of MC-146524
Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-146524, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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@user-189af does MC-146524 describe your issue? If not please search and otherwise create a new report referring to this report here.
Duplicate of MC-146524 Also the combat snapshots are not supported on the tracker
As j_p_smith mentioned, bug reports are invalid if mods (including Optifine) are used as they change game behavior. However, this bug is currently being tracked at MC-146524.
Thank you for your report!
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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Thank you for your report!
However, this report is Invalid.
Your game, launcher and/or server is modified.
If you can reproduce the issue in a vanilla environment, please create a new ticket - this is a bug tracker for the game, and not a support website.
- Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang Studios or the Bugtracker.
- Any plugin or resource pack issues need to be addressed to the creator of the plugin or resource pack.
- If you have problems on large servers, such as The Hive and Hypixel, please contact them first as they run extensively modified server software.
Anyway, even without mods, this is a duplicate of MC-146524.
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Thank you for your report!
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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a) Wrong project
b) Duplicate of MC-146524
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Hello!
This appears to be MC-146524.
Thank you for your report!
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Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-146524, which is a report that has not been resolved yet.
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Hi!
This looks to be a duplicate of MC-146524.
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Thank you for your report!
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This seems to be caused by MC-146524.
Duplicate of MC-146524
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Duplicate of MC-146524
Duplicate of MC-146524
This appears to be a duplicate of MC-146524, which hasn't yet been resolved. If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.
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Duplicate of MC-146524
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Duplicate of MC-146524
Duplicate of MC-146524.
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Duplicate of MC-146524.
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Duplicate of MC-146524.
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Duplicates MC-146524
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Hey there! This is a duplicate of MC-146524.
Duplicate of MC-146524.
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Duplicate of MC-146524.
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Despite preventing hostile monsters from targeting players in the first place, the invisibility effect does not cause monsters to stop attacking the player, even from great distances, unless the player exits the mob's detection range altogether. For monsters with extremely high detection ranges, like zombies, this can produce the somewhat incredulous behavior of a mob accurately pinpointing the location of a creature it can't even see from half a mile away. For "horde" monsters like zombified piglins, this can lead to dozens of monsters swarming a creature that only one of them should even be aware of, with incredible precision, from literally any distance. To say nothing of mobs that use bows or crossbows.
Likely the cause of MC-161468. May also relate to MC-146524.
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Duplicate of MC-146524.
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Duplicate of MC-146524.
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Duplicate of MC-146524
Duplicate of MC-146524.
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dupe of MC-146524
Dupe of MC-146524
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dupe of MC-146524
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Duplicate of MC-146524.
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Duplicate of MC-146524
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1. Enter the following command into a powered, repeating command block.
execute as @e[type=minecraft:iron_golem] run data merge entity @s {PersistenceRequired:1b,Attributes:[{Name:generic.follow_range,Base:100}]}
2. Switch to survival mode and attack the Neutral mob
3. Change to Creative mode
relates to MC-146524, MC-153697, MC-165448
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Duplicate of MC-146524
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Pillagers appear to track the player while the former is in creative mode, appearing as if they are primed to attack. The tracking is noticeably different than other hostile mobs simply looking at the player, and it looks even stranger while the pillager is walking.
Note: I don't believe this is a duplicate of MC-146524, as the pillagers do not attack (or even charge their crossbows). Furthermore, this occurs even when loading into a world in creative mode, without switching gamemodes.
Video demonstration here.
duplicate of MC-146524
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For me I was attacked in spectator mode after throwing a chicken egg at one of the pillagers in survival. The rest of the pillagers died by that guy.
This happens for me as well, and being targeted by the pillagers is also when performance starts to drop, so possibly related to
MC-157697.This seems to affect all illagers and zombies; see
MC-159867. I added them to this ticket.Not only can these mobs attack you in creative mode after provoking a group of them, they can also attack you from an infinite distance and through dimensions. This not only allows illagers and zombies to look at you and follow you from an infinite distance and through dimensions, it also allows evokers to send vexes towards you from any point. This glitch is MC-147574, but I think it is the same bug as this one.
It also affects illusioners
There's another way to do it with illagers: make a patrol (with a leader) and then if you go in survival but not too close they will start looking at you (works with any illager). Then if you hide behind something and go into creative some of them will still be looking at you. When you get too close they will start attacking.
Affect 1.16 rc-1
Add Zoglins to this list as well
Confirmed/Reproduced in 20w28a.
works when hitting a zombified piglin in survival, then switching to either creative or spectator. no special setup required.
Piglins are angry at a spectator too
This relates to MC-198068.
Works when harvests honey from a bee nest/bee hive in creative mode
MC-159497Can confirm in 21w03a.
Works with ravagers too
Updated ticket with new information provided in previous comments.
Can confirm in 21w20a.
Thank.
This is job in 1.17!!!
Also affects leashed llamas.
Also affects Vexes when evokers summoned them
Can confirm in 1.18.1.
Can confirm in 1.18.2.
sqvk, this issue doesn't have anything to do with internet connection. This issue is still present in 1.19.2.
Also included in endermite
Requesting ownership of this issue, as the original poster has not added any affected versions, or updated the issue at all in almost 4 years.
As per
MC-267476's report, add Vex to the list as wellcan confirm up to 1.20.4
Can confirm in 24w11a
Currently playing 1.20.1 and a witch can throw potions at any player in spectator. Confirmed to work on two players on a multiplayer server.