Adrian
- AdrianH2004
- adrianh2004
- Europe/Stockholm
- Yes
- No
I don't really know what's going on here. I think it has been happening for that past few bet
sversions. I thought it happened to everybody but I guess it's only happening in that world. Let me know I'd you need any system information. Screenshot attached! Using Samsung Note 8.I don't really know what's going on here. I think it has been happening for that past few beta versions. I thought it happened to everybody but I guess it's only happening in that world. Let me know I'd you need any system information. Screenshot attached! Using Samsung Note 8.
LET ME EXPLAIN! Currently cactus and scaffolding have physics that if you destroy one from the bottom then it will very quickly destroy all of them from the ground up. But with sugar cane, it all destroys instantly. I have a video showing what I mean:
https://drive.google.com/file/d/1PN7VGmYuYupnZkMcNuu7SfRoCwF-7Tpc/view
Here's how you can see the difference for yourself.
- Place 15 - 20 scaffolding blocks upright
- Place 15- 20 cactus blocks upright (make sure there is a sand block at the bottom)
- Place 15 - 20 sugar cane upright
- Destroy the scaffolding and cactus blocks (watch them closely)
- Then destroy the sugar cane.
- Notice the difference
PLEASE LET ME KNOW IF THIS IS A BUG OR NOT!
How to reproduce:
- Get a lantern
Get a hopper- Shift Right Click on a hopper. Notice how it doesn't get placed.
I know this is a bug because you can place torches perfectly fine.
The game crashed whilst rendering screen
Error: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/system/GlStateManagerBug report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// Uh... Did I do that?
Time: 11/17/18 11:17 PMDescription: Rendering screen
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/system/GlStateManager at com.mojang.realmsclient.RealmsMainScreen.drawRealmsLogo(RealmsMainScreen.java:880) at com.mojang.realmsclient.RealmsMainScreen.render(RealmsMainScreen.java:816) at cpy.a(SourceFile:102) at dbc.a(SourceFile:794) at cmx.d(SourceFile:850) at cmx.b(SourceFile:389) at net.minecraft.client.main.Main.main(SourceFile:145)Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.system.GlStateManager at java.net.URLClassLoader.findClass(URLClassLoader.java:381) at java.lang.ClassLoader.loadClass(ClassLoader.java:424) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:331) at java.lang.ClassLoader.loadClass(ClassLoader.java:357) ... 7 moreA detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Client threadStacktrace: at com.mojang.realmsclient.RealmsMainScreen.drawRealmsLogo(RealmsMainScreen.java:880) at com.mojang.realmsclient.RealmsMainScreen.render(RealmsMainScreen.java:816) at cpy.a(SourceFile:102)
– Screen render details --Details: Screen name: cpy Mouse location: Scaled: (268, 170). Absolute: (1074.000000, 680.000000) Screen size: Scaled: (480, 270). Absolute: (1920, 1080). Scale factor of 4.000000Stacktrace: at dbc.a(SourceFile:794) at cmx.d(SourceFile:850) at cmx.b(SourceFile:389) at net.minecraft.client.main.Main.main(SourceFile:145)
– System Details --Details: Minecraft Version: 18w46a Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_51, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 765480840 bytes (730 MB) / 1275068416 bytes (1216 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 18w46a LWJGL: 3.1.6 build 14 OpenGL: Intel(R) HD Graphics 4400 GL version 4.3.0 - Build 20.19.15.4835, Intel GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) CPU: 4x Intel(R) Core(TM) i3-4160 CPU @ 3.60GHz
The game crashed whilst rendering screen
Error: java.lang.NoClassDefFoundError: net/minecraft/client/renderer/system/GlStateManager
When anycoloredstained glass is placed on a beacon, it becomes invisible
When any type of stained glass is placed on a beacon, it becomes invisible
When you place any colored stained glass pane onto a beacon the glass becomes invisible but the color still shows on the beacon.
Note: you can still break the glass pane, you just have to know where it is.
How to reproduce:
- Make a beacon
- Place any colored stained glass pane on to the bottom (or anywhere)
- Notice that the color shows on the beacon but that glass is not seen.
When any type of stained glass pane is placed on a beacon, it becomes invisible
This doesn't make any sense because you can use it on pistons, droppers etc. And some of them that do work when lit require a shift - right click and so do doors. So I don't see why it wouldn't work on doors and trap doors.
When you fly through a 1 block wall using an elytra (can be longer as long as it's only 1 block wide opening) you glitch right through the wall. I did this in creative so you might suffocate if you are in survival but you get a xray kinda view if you do this in creative.
You glitch through blocks if you fly into a one block wall using an elytra
Can someone add
MCPE-40883as a duplicate.
And mark it as resolved.










The button is really hard to press for me.
Weird. I tried doing what you said and no luck. Must have been a one time bug.
I am pretty sure that's how the devs want Minecraft physics to work. So surely this must be the case with the sugar cane. It doesn't make sense why it wouldn't work like all the other - destroy the bottom block and they all get destroyed blocks.
Pretty sure the devs want all the blocks to fall down this way. (What I mean by all is all the blocks that when you break bottom they all get destroyed)
I see what you mean. I really don't know if its bug or its just purposely put into the game.
Yes, the boat rotating speed is VERY fast.
Same! I think that is happening to everybody. In the next snapshot, they probably are going to increase to the spawn rate.
That is actually really funny.
Can confirm in 1.9.0.3 Beta
Yes, this is a randomly generated old world.
This is a really annoying bug that needs to be fixed. Can confirm in 1.10.0.4.
Still a bug as of v1.12.0.4
Not all sentences need a period.