One of my son's friends suffers seizures and the flashing effect of a slow frame rate during lots of action onscreen is something that he said he shouldn't use.
The game has lots of bright visuals which have a strobing effect exacerbated by this bug - especially when 4 players have bright weapon effects concurrently.
Yes, there are no doubt warnings somewhere in a EULA, but this bug is a consistent way of increasing the risk to players.
Today I bought the Win10 version due to terrible framerates on the Switch version - and I can confirm that it crops top and bottom on ultrawide (3440x1440) instead of widening sideways (side by side comparison in the same online game as the Switch).
Clearly just a config error, would appreciate a fix.
...Two versions of the same game on 2 different platforms and neither are in good visual order - I'm not going to play the lottery this week!
I'm seeing the switch version of this game for £10 on the local facebook marketplace - people are selling it at quite a loss less than a year old. No other switch games drop that fast, but then I don't know of any other switch games that grind to such low framerates.
They use the same (Unreal 4) engine as Fornite. Not only does that run smoothly on Switch, but Epic further enhanced graphic quality and performance through code and config optimisation after release.
It is absolutely within Mojang’s gift to optimise code and tweak configuration to mitigate the elements which cause the frame rate drops.
You’ve bought it, they have your money. Next time you have to choose between Mojang or Epic etc. Just look at the support track record. Mojang today reminds me of EA a few years back.
This aspect ratio works fine for both Minecraft Windows Edition and Minecraft Legends. Maybe one of the dev team on those projects could help the devs on this team write a config for ultrawide?
This month, the Steam Hardware survey has 1.5% of all monitors as ultrawide; and I read that Dungeons has surpassed 12 Million players, so a potential 180,000 people could be affected by this.
The opening videos stutter in TV mode, not in handheld mode.
Soggy swamp is the worst offender for low frame rate.
Multiple players in local coop seems to contribute to skipping.
Experienced freezes of about 5 seconds in dessert temple on separate days.
Checked with 1x game cartridge on 1x switch lite and 2x switch (improved battery edition).
This is a safety issue.
One of my son's friends suffers seizures and the flashing effect of a slow frame rate during lots of action onscreen is something that he said he shouldn't use.
The game has lots of bright visuals which have a strobing effect exacerbated by this bug - especially when 4 players have bright weapon effects concurrently.
Yes, there are no doubt warnings somewhere in a EULA, but this bug is a consistent way of increasing the risk to players.
Today I bought the Win10 version due to terrible framerates on the Switch version - and I can confirm that it crops top and bottom on ultrawide (3440x1440) instead of widening sideways (side by side comparison in the same online game as the Switch).
Clearly just a config error, would appreciate a fix.
...Two versions of the same game on 2 different platforms and neither are in good visual order - I'm not going to play the lottery this week!
If only JIRA had a like button...
I'm seeing the switch version of this game for £10 on the local facebook marketplace - people are selling it at quite a loss less than a year old. No other switch games drop that fast, but then I don't know of any other switch games that grind to such low framerates.
A mod just came on to look at and delete a picture about mojang not caring and didn't leave an update.
I think that's a clear message about how likely a resolution is.... and a case-study in irony.
They use the same (Unreal 4) engine as Fornite. Not only does that run smoothly on Switch, but Epic further enhanced graphic quality and performance through code and config optimisation after release.
It is absolutely within Mojang’s gift to optimise code and tweak configuration to mitigate the elements which cause the frame rate drops.
You’ve bought it, they have your money. Next time you have to choose between Mojang or Epic etc. Just look at the support track record. Mojang today reminds me of EA a few years back.
This aspect ratio works fine for both Minecraft Windows Edition and Minecraft Legends. Maybe one of the dev team on those projects could help the devs on this team write a config for ultrawide?
This month, the Steam Hardware survey has 1.5% of all monitors as ultrawide; and I read that Dungeons has surpassed 12 Million players, so a potential 180,000 people could be affected by this.