Gustav Sulingga Wahrberg
- aktersnurra
- aktersnurra
- Europe/Stockholm
- Yes
- No
Another kind? of hopper duplication glitch
Another kind? of hopper duplication glitch (stack duplication)
If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Recreate:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass).
4. You're done!
Optional. Relog.(If the Images fail, then doh me)
If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Recreate:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass).
4. You're done!
Optional. Relog.
If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Recreate:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass). [After returning to it xD)
4. You're done!
Optional. Relog.
If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Recreate:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass).[After returning to it xD)
4. You're done!
Optional. Relog.If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Recreate:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass). [After returning to it xD]
4. You're done!
Optional. Relog.
If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Re
create:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass). [After returning to it xD]
4. You're done!
Optional. Relog.If placing a "functioning" beacon, leaving render distance/chunk loading distance and returning the beacon-light glitches visually and doesn't disappear until relog...
To Reproduce:
1. Place a beacon.
Optional. Place a piece of colored glass above.
2. Leave area (render distance/chunk loading distance).
3. Remove beacon (and piece of glass). [After returning to it xD]
4. You're done!
Optional. Relog.













doors don't cause update either...
I would think what he meant was that you can walk through the actual gates of the fence gate when it's open, maybe?
Image: Right-clicking with a bow in hand (both in creative and survival)
You have to shiftclick to place water on a fence... otherwise the game rightclicks the post to release a lead if there was one
Command is wrong, command is supposed to be "/kill @e[Type=Item]", However i think you are unable to specify item type/id.
Yep I did search but couldn't find...
Searched mainly for hopper in combination with preffered, order, prioritize, consume and other random words...
Didn't really know what to search for.
So how come, just asking, in the help for Issue type it says that you can change from Bug to Improvement among others?
Confirmed for Beacons as well.
MC-66623Can confirm as well..
Has happened most times I've exited a world.
Twice just instant crash, another time gave me a run out of memory screen to exit game or to title, but choosing an option just lagged out and crashed...
Can confirm this for servers as well...
Crash log: