I'm playing the latest snapshot 15w49b and this still happens. Strangely enough, I have also only seen this happen in a plains biome, however there is usually not a village in immediate view, preferably tending to spawn near the original and bed spawns.
Just like described, however, these skeletons spawn with seemingly little to no AI. They do not make idle sounds, won't move or attack, can only be struck the first time, and will only respond with striking noises (the new sound effect when you strike something) subsequent times.
Yes, I noticed in at least the two latest snapshots 15w49 and 15w48 the music does not play on it's own, for the title screen at least. I haven't really confirmed that for in-game since I turned it off since I thought it wasn't working.
I'm not sure if this is still happening, but I know it was happening in 1.8 (I think it was 1.8) in creative mode, because the tracks were long, so another track would start playing before the first one finished.
I can confirm that this still happens in the latest 1.9 snapshot 15w50a. Villagers tend to spend more time watching zombies instead of running away from them (They were in line of sight of the zombies). Although they were safe behind some fence gates, when I would try to attack the zombies, the villagers would often run into my line of sight and be hit instead
That is because a mob spawner is only visually transparent, so it is still treated as a solid block.
so your saying that the zombies that it spawns have a chance of being babies as well?
It sucks. I would have liked to use this mechanic in an adventure map.
Not exactly tested it with the dispenser in the wall. There were no blocks behind or in front of it just on all the other sides
What do you mean? Didn't I just do that?
The crash seems to have nothing to do with zombie pigman at all. For me as soon as the blaze summoned the fireball the game crashed immediately.
I'm playing the latest snapshot 15w49b and this still happens. Strangely enough, I have also only seen this happen in a plains biome, however there is usually not a village in immediate view, preferably tending to spawn near the original and bed spawns.
Just like described, however, these skeletons spawn with seemingly little to no AI. They do not make idle sounds, won't move or attack, can only be struck the first time, and will only respond with striking noises (the new sound effect when you strike something) subsequent times.
Yes, I noticed in at least the two latest snapshots 15w49 and 15w48 the music does not play on it's own, for the title screen at least. I haven't really confirmed that for in-game since I turned it off since I thought it wasn't working.
I'm not sure if this is still happening, but I know it was happening in 1.8 (I think it was 1.8) in creative mode, because the tracks were long, so another track would start playing before the first one finished.
I can confirm that this still happens in the latest 1.9 snapshot 15w50a. Villagers tend to spend more time watching zombies instead of running away from them (They were in line of sight of the zombies). Although they were safe behind some fence gates, when I would try to attack the zombies, the villagers would often run into my line of sight and be hit instead