Ant Redstone
- Ant_Redstone
- ant_redstone
- America/Sao_Paulo
- Yes
- No
if you try to summon any mob using a spawn egg facing on the top of a block, it will spawn inside the block.
PS: idk if thats a bug, but horse egg spawners do can spawn baby horses sometimes also (without a adult horse)EDIT1: My game crashed bcs of my computer later, and now the bug about spawning inside blocks isn't happening
MC-41113got fixed but let a worst glitch now,
if you do a repeat commandblock always active clear @a gold_block
for example it will remove every item that you try to hold
(Creative mode only apparently
While running clears that don't trigger makes your inventory
withglitched interactionclear command running in a function:
`execute as @a store success score @s dummy run clear @s #datapack:every_item{tag:1b}`That function clears every item with that tag, and storess it to a scoreboard.
Interactions with the inventory looks laggy while u receive that clear commandExample of me receiving the clear command and moving a rotten flesh around:
https://i.imgur.com/UjUZwMF.gifvExample without receive the clear:
https://i.imgur.com/lJfwnQN.gifvExtra Info:
in both gifs, the same amount of players was receiving the clear, but in the first one it was me, in another one it was a friend.
Server Runs nice with 24 GB of dedicated RAM
#datapack:every_item is a tag with every item from 1.14While running clears that don't trigger makes your inventory have glitched interactions
clear command running in a function:
`execute as @a store success score @s dummy run clear @s #datapack:every_item{tag:1b}`That function clears every item with that tag, and storess it to a scoreboard.
Interactions with the inventory looks laggy while u receive that clear commandExample of me receiving the clear command and moving a rotten flesh around:
https://i.imgur.com/UjUZwMF.gifvExample without receive the clear:
https://i.imgur.com/lJfwnQN.gifvExtra Info:
in both gifs, the same amount of players was receiving the clear, but in the first one it was me, in another one it was a friend.
Server Runs nice with 24 GB of dedicated RAM
#datapack:every_item is a tag with every item from 1.14
Bug Description:
if an item is given to you at same slot from where you dropped ( at same tick) an item that's exactly the same as the one you dropped, this item will be invisible to youExtra info:
Tested at latest snapshot, may affect previous versions aswellHow to Reproduce:
For a Setup to reproduce the bug, have a shulker box setup which drop it's content instead of the shulker itself, for example the one we have on [Phi's modules|https://github.com/MinecraftPhi/MinecraftPhi-modules] for [inventory manipulation|https://github.com/MinecraftPhi/MinecraftPhi-modules/tree/master/phi.modifyinv/src/datapack] which needs the [core|https://github.com/MinecraftPhi/MinecraftPhi-modules/tree/master/phi.core/src/datapack] to work
if u'r using Phi's default position of the shulker box is X:-30000000 Y:0 Z:1602
and to drop it's content u must mine it with minecraft:air{drop_contents:1b}
for functions running I'll have 2
first one is the tick function, which will run only 1 command but every tick:execute at @a as @e[type=item,distance=..2] run function foo:give
second is the give function, which runs four commands when called:
data remove block X Y Z Items data modify block X Y Z Items insert 0 from entity @s Item loot give @p mine X Y Z minecraft:air{drop_contents:1b} kill @s
What happens here?
If this setup is done, now whenever you drop an item it should get inside the cleared shulker box, get given to you, and then kill the original item entity that you dropped
PS: not only dropped, but items that are near you
Extra Info²
If the item is given into a different slot, the bug won't reproduce
Example GIFBug Description:
if an item is given to you at same slot from where you dropped ( at same tick) an item that's exactly the same as the one you dropped, this item will be invisible to youExtra info:
Tested at latest snapshot, may affect previous versions aswellHow to Reproduce:
For a Setup to reproduce the bug, have a shulker box setup which drop it's content instead of the shulker itself, for example the one we have on Phi's modules for inventory manipulation which needs the core to workif u'r using Phi's default position of the shulker box is X:-30000000 Y:0 Z:1602
and to drop it's content u must mine it with minecraft:air{drop_contents:1b}
for functions running I'll have 2
first one is the tick function, which will run only 1 command but every tick:execute at @a as @e[type=item,distance=..2] run function foo:give
second is the give function, which runs four commands when called:
data remove block X Y Z Items data modify block X Y Z Items insert 0 from entity @s Item loot give @p mine X Y Z minecraft:air{drop_contents:1b} kill @s
What happens here?
If this setup is done, now whenever you drop an item it should get inside the cleared shulker box, get given to you, and then kill the original item entity that you dropped
PS: not only dropped, but items that are near you
Extra Info²
If the item is given into a different slot, the bug won't reproduce
Example GIF
Bug Description:
if an item is given to you at same slot from where you dropped ( at same tick) an item that's exactly the same as the one you dropped, this item will be invisible to youExtra info:
Tested at latest snapshot, may affect previous versions aswellHow to Reproduce:
For a Setup to reproduce the bug, have a shulker box setup which drop it's content instead of the shulker itself, for example the one we have on Phi's modules for inventory manipulation which needs the core to workif u'r using Phi, it's default position of the shulker box is X:-30000000 Y:0 Z:1602
and to drop it's content u must mine it with minecraft:air{drop_contents:1b}
for functions running I'll have 2
first one is the tick function, which will run only 1 command but every tick:execute at @a as @e[type=item,distance=..2] run function foo:give
second is the give function, which runs four commands when called:
data remove block X Y Z Items data modify block X Y Z Items insert 0 from entity @s Item loot give @p mine X Y Z minecraft:air{drop_contents:1b} kill @s
What happens here?
If this setup is done, now whenever you drop an item it should get inside the cleared shulker box, get given to you, and then kill the original item entity that you dropped
PS: not only dropped, but items that are near you
Extra Info²
If the item is given into a different slot, the bug won't reproduce
Example GIF
Ant Redstone, see MC-125351.
















"with that same glitch of chunk unloading and reloading, entitys are duplicating, and Observers can stop updating"
those 2 things are the new points that u asked
And about the light, sorry I didn't find, i think idk how to use that well
That happens with chunks loading and unloading as I can tell, and with that also Entitys dups, and Observers stops working
I think thats not a bug, bcs the Lock tag is extremelly old, but as Minecraft improved Name and everything with json format, that shoulded be fixed, thats what I think, its an Old never updated tag
so.. I don't think this post shoulded be tagged as Fixed, as this is a old feature that needs a fix yet, so to developers see that, shoulden't be tagged as fixed
yes
I'v created a flat world, cloned the spawn area to y64 replaced the blocks to smooth quartz, and then when I try to summon any mob on top of a block they will be inside the block
hm... got the reason
yes, if u add the score to list it will show 0, then if u add it to sidebar it will show 0 while still have no value until it get one and get reset again
Ask for re-open Bug Report, since water-logged blocks are now possible and sugarcanes still do that air
Affected in minecraft snapshot 19w09a
Are those bugs reported to Minecraft java Edition also? bcs it happens there too (1.14 snapshots)
Cannot reproduce in Pre-Release 4
Cannot reproduce in Pre-Release 5
but.. that's not a feature '-'
afaik
I believe that's intended, since now your hitbox ajust to the gap you'r at
Villagers don't check for doors anymore, only for beds, if there's a free bed, they breed
They must be fed btw
True, Related do Chunk-Loading miss calculating lights
As temp fix, you can update the blocks above, I recommend put a daylight sensor with redstone dust, so it can update those blocks
Sorry, duplicates of
MC-160901Almost, but mine is for item droped, while he's is for item used, so I guess they are different
Confirmed on 1.15 Pre-Release 1
Can Confirm in 1.17