AoElite
- AoElite
- aoelite
- Europe/Stockholm
- Yes
- No
I strongly disagree but you can have your own opinion. You might be thinking of a different armorstand random generator than I am because the ones I use are actually really compact and are multiplayer friendly at a great scale. I would highly recommend to go look at that guys channel.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
{id:33,lvl:1}1.Put down a command block with this command:
/testfor @p {SelectedItem:{tag:{ench:[]}}}
2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. /give @p iron_pickaxe 1 0 {ench:[
{id:33,lvl:1}]}
Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. /give @p iron_pickaxe 1 0
Hold the item in your hand & do
/enchant @p 33 1
Click the button and see if the comparator activated or not.When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[
{id:33,lvl:1}]}}}
2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. /give @p iron_pickaxe 1 0 {ench:[
{id:33,lvl:1}]}
Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. /give @p iron_pickaxe 1 0
Hold the item in your hand & do
/enchant @p 33 1
Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:"/testfor @p {SelectedItem:{tag:{ench:[
{id:33,lvl:1}]}}}"
2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. "/give @p iron_pickaxe 1 0 {ench:[
{id:33,lvl:1}]}"
Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. /give @p iron_pickaxe 1 0
Hold the item in your hand & do
/enchant @p 33 1
Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:{id:33,lvl:1}
"/testfor @p {SelectedItem:{tag:{ench:[]}}}
"2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3.
{id:33,lvl:1}"/give @p iron_pickaxe 1 0 {ench:[]}
"Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. /give @p iron_pickaxe 1 0
Hold the item in your hand & do
/enchant @p 33 1
Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[
{id:33,lvl:1}]}}}
2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3.
{id:33,lvl:1}/give @p iron_pickaxe 1 0 {ench:[]}
Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4.
/give @p iron_pickaxe 1 0Hold the item in your hand & do
/enchant @p 33 1
Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do
/enchant @p 33 1Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (Meaning the command successfully happened)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (
Meaning the command successfully happened)4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not.
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (This should work.)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not. (It should not work)
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (This should work.)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not. (
Itshould not work)When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (This should work.)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not. (This should not work)
When trying to detect if a item has a enchant using the SelectedItem nbt tag, you can detect items with enchants when naturally adding the enchant using a crafting table or using the give command with the enchant already on it. If you give yourself the item and then use the /enchant command, then the SelectedItem nbt tag doesn't pick up that the item has a enchantment on it.
Steps to Reproduce
1.Put down a command block with this command:/testfor @p {SelectedItem:{tag:{ench:[{id:33,lvl:1}]}}}2. Put a button on the command block & put a comparator detecting if the command block has a output or not.
3. Use this command.
/give @p iron_pickaxe 1 0 {ench:[{id:33,lvl:1}]}Click the button while holding the pickaxe to see if the comparator activated. (This should work.)
4. Use this command.
/give @p iron_pickaxe 1 0Hold the item in your hand & do this command.
/enchant @p 33 1Click the button and see if the comparator activated or not. (This should not work.)
Description:
When joining a server there is a possible chance to become invisible to everyone. While invisible some sound effects will not work. For example; burning in lava, falling off something and more. While in this state you can take damage but it doesn't appear you are when people hit you since they can't see you nor hear you. When testing with someone who was invisible, when trying to set there scoreboard value to something it wouldn't work. The player who is invisible wouldn't appear to be to themselves. The only way we have found to get out of this state is to disconnect from the sever and connect back. We have tested this on various of different servers and all the snapshots.Steps to replicate:
1. Create server with the newest snapshot.
2. Get some people on.
3. Join and leave until theybecomeinvisible.
4. After a couple tries you should have got it by now.Description:
When joining a server there is a possible chance to become invisible to everyone. While invisible some sound effects will not work. For example; burning in lava, falling off something and more. While in this state you can take damage but it doesn't appear you are when people hit you since they can't see you nor hear you. When testing with someone who was invisible, when trying to set there scoreboard value to something it wouldn't work. The player who is invisible wouldn't appear to be to themselves. The only way we have found to get out of this state is to disconnect from the sever and connect back. We have tested this on various of different servers and all the snapshots.Steps to replicate:
1. Create server with the newest snapshot.
2. Get some people on.
3. Join and leave until they see you invisible.
4. After a couple tries you should have got it by now.
Description:
When joining a server there is a possible chance to become invisible to everyone. While invisible some sound effects will not work. For example; burning in lava, falling off something and more. While in this state you can take damage but it doesn't appear you are when people hit you since they can't see you nor hear you. When testing with someone who was invisible, when trying to set there scoreboard value to something it wouldn't work. The player who is invisible wouldn't appear to be to themselves. The only way we have found to get out of this state is to disconnect from the sever and connect back. We have tested this on various of different servers and all the 1.9 snapshots.Steps to replicate:
1. Create server with the newest snapshot.
2. Get some people on.
3. Join and leave until they see you invisible.
4. After a couple tries you should have got it by now.
Description:
When joining a server there is a possible chance to become invisible to everyone. While invisible some sound effects will not work. For example; burning in lava, falling off something and more. While in this state you can take damage but it doesn't appear you are when people hit you since they can't see you nor hear you. When testing with someone who was invisible, when trying to set there scoreboard value to something it wouldn't work. The player who is invisible wouldn't appear to be to themselves. The only way we have found to get out of this state is to disconnect from the sever and connect back. We have tested this on various of different servers and all the 1.9 snapshots.Steps to replicate:
1. Create server with the newest snapshot.
2. Get some peopleon.
3. Join and leave until they see you invisible.
4. After a couple tries you should have got it by now.Description:
When joining a server there is a possible chance to become invisible to everyone. While invisible some sound effects will not work. For example; burning in lava, falling off something and more. While in this state you can take damage but it doesn't appear you are when people hit you since they can't see you nor hear you. When testing with someone who was invisible, when trying to set there scoreboard value to something it wouldn't work. The player who is invisible wouldn't appear to be to themselves. The only way we have found to get out of this state is to disconnect from the sever and connect back. We have tested this on various of different servers and all the 1.9 snapshots.Steps to replicate:
1. Create a server with the newest snapshot.
2. Get some people to join it.
3. Join and leave until they see you invisible.
4. After a couple tries you should have got it by now.
I have found a bug that crashes servers and clients. The command is below:
:/summon Skeleton ~ ~ ~ {Passengers:[{id:"Bat",Passengers:[
{id:"Boat",Type:"oak"}]}]}
Passenger Command Crashsummon entity crash
While inspecting a container (chest, enchantment table, furnance, etc) the advancement "inventory_changed" does not trigger.
How to reproduce:
You can reproduce the bug by downloading the function & advancement folders I provided. Once installed on your world give yourself a item and start clicking it, a message will tell you that the advancement has triggered. Now open a chest and start clicking the item within your own inventory and you can see it won't display the message.
While inspecting a container (chest, enchantment table, furnance, etc) the advancement "inventory_changed" does not trigger.
How to reproduce:
You can reproduce the bug by downloading the function & advancement folders I provided. Once installed on your world give yourself a item and start clicking it, a message will tell you that the advancement has triggered. Now open a chest and start clicking the item within your own inventory and you can see it won't display the message.
Here is a link to see an example: https://youtu.be/tdWdRX1PNkQ
While inspecting a container (chest, enchantment table, furnance, etc) the advancement "inventory_changed" does not trigger.
How to reproduce:
You can reproduce the bug by downloading the function & advancement folders I provided. Once installed on your world give yourself a item and start clicking it, a message will tell you that the advancement has triggered. Now open a chest and start clicking the item within your own inventory and you can see it won't display the message.
Here is a link to see an example: https://youtu.be/tdWdRX1PNkQ
AoElite sorry, but I'm not going to thest now, the enviromentlittirally stated:
which is not what the enviroment is meant to state, the version is findable in the affected versions and vanilla and no command blocks is not needed to mentioned.Minecraft 16w04a server. Vanilla - no command blocks running.
@AoElite what exact symptoms are you seeing since this bug caused all kind of unintended behaviors.
The MOD did say it was a bug so it will be fixed. I recommend using armorstand random genenators which are actually better than dispenser ones. shanewolf38 has some good tutorials for them so I would check them out.
I strongly disagree but you can have your own opinion. You might be thinking of a different armorstand random generator than I am because the ones I use are actually really compact and are multiplayer friendly at a great scale. I would highly recommend to go look at that guys channel.
I mean there are better random generators out there in minecraft. AKA Armorstand random generators.
This is a common glitch on 1.9 servers and if you want to know if your one of the invisible then some sound effects don't work. For example, falling in lava & jumping from a high place with that leg break sound doesn't work when your invisible. When we mean invisible we don't mean by the effect, but as in the fact no one can see you. The only way we can get people to get out of this state is if they re-log from the server. I have tested this on many different servers and different snapshots so the bug has been here a while and is real.
Also some sounds don't work when you in the bug like fall damage and burning in lava.
When you setblock/blockdata a colored sign on singleplayer everything works fine until you close the world and load it back up, then the sign is completely blank.
This bug is currently in 16w07a as well. By the way I know how to replicate the bug. It has to deal with loading chunks on a server. If someone loads chunks by using TP command they will become invisible most of the time. If a second player teleports to the same chunks the first player is already at the second player will not become invisible because the first player is loading those chunks. That's all I know and I can replicate on my server very easily.
While in this invisible state your also invulnerable to other player's damage.
Everything does damage to them except melee combat from other players.
Are you sure the teleporting to a spawn chunk and back will work? I have a perfect system to make you invisible, so I'll test it.
It works on every computer and server with minecraft 1.9. Why don't you actually test the bug for yourself so you can see for yourself. Even Slicedlime said in one of his videos about this stupid bug.
It goes away after dying, not sure about relogging.
It has the exact same symptoms. It has happened to me on a lan server and it has happened to a friend on a actual dedicated server while I was on. The reproduction steps are the same but it doesn't seem to work most of the time. It doesn't go away after relogging. I have pictures showing it's still not fixed in pre7 if you need them.
Can confirm it still exists in 1.12 as well. I can provide photo's if needed.