AppleSW
- AppleSW
- JIRAUSER774834
- Asia/Tokyo
- Yes
- No
wind burst is ineffective if the level is 4 or higherWind burst is ineffective if the level is 4 or higher
- Enter /give @s mace[minecraft:enchantments=\
\{levels:{'wind_burst':4}}] in the chat.- Hit enemy.
- You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\{levels:{'wind_burst':4}}] in the chat.
- H
it enemy.- You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command.
- Hit enemy.
- You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\\\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command in mainhand.
- Hit enemy.
- You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\
\\{levels:{'wind_burst':4}}] in the chat.- Hold the mace given by this command in mainhand.
- Hit enemy.
- You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command in mainhand.
- Hit
enemy.You won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command in mainhand.
- Hit a mob.
- No smash sound, no explosive particle effect, and you won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command in mainhand.
- Hit a mob.
- No
smash sound, no explosive particle effect, andyou won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\\\{levels:{'wind_burst':4}}] in the chat.
- Hold the mace given by this command in mainhand.
- Hit a mob.
- No Wind Burst sound, you won't launch upward.
- Enter /give @s mace[minecraft:enchantments=\
\\{levels:{'wind_burst':4}}] in the chat.- Hold the mace given by this command in mainhand.
- Hit a mob.
- No Wind Burst sound, you won't launch upward.
The bug
Using an item with a higher than default level of Wind Burst does not work as expected. This also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Wind Burst would work as expected, or it would be capped at level 3.
The bug
Using an item with a higher than default level of Wind Burst does not work as expected. This also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]
- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Wind Burst would work as expected, or it would be capped at level 3.
The bug
Using an item with a higher than default level of Wind Burst does not work as expected. This also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]
- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Wind Burst would work as expected, or it would be capped at level 3.
The bug
Using an item with a higher than default level of Wind Burst does not work as expected. This also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Wind Burst would work as expected, or it would be capped at level 3.
Wind Burst is ineffective if the levelis 4 or higher, and causes error to be loggedMace's unique enchant is ineffective if the level higher than max level, and causes error to be logged
Mace's unique enchant is ineffective if the level higher than max level, and causes error to be logged for wind burst
The bug
Using an item with a higher than default level of
Wind Burst does not work as expected.Thisalso causes an error to be logged.To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Wind Burst would work as expected, or it would be capped at level3.The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]
- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]
- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004).Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) from high enough to smash.Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) from high enough to smash.Observed result
There is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) from high enough to smash.Observed result
For wind burst level 4, there is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by this command in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) while falling from high enough to smash.Observed result
For wind burst level 4, there is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by th
iscommand in main hand.- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) while falling from high enough to smash.Observed result
For wind burst level 4, there is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by these commands in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) while falling from high enough to smash.Observed result
For wind burst level 4, there is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
Mace's unique enchant is ineffective or no further effect if the level higher than max level, and causes error to be logged for wind burst
(Fixed) Mace's unique enchant is ineffective or no further effect if the level higher than max level, and causes error to be logged for wind burst
The bug
Using an item with a higher than default level of mace's unique enchant does not work as expected. Wind burst also causes an error to be logged.
To reproduce
- Enter the following command in the chat:
/give @s mace[minecraft:enchantments={levels:{'wind_burst':4}}]/give @s mace[minecraft:enchantments={levels:{'density':6}}]/give @s mace[minecraft:enchantments={levels:{'breach':5}}]- Hold the mace given by these commands in main hand.
- Hit a mob or entity (except players and other entities which crash the game - see
MC-270004) while falling from high enough to smash.Observed result
For wind burst level 4, there is no Wind Burst sound, no gust particles, and you won't be launched upward.
The following is written to log:[23:06:04] [Server thread/ERROR]: Failed to handle packet agy@3b74fb31, suppressing error java.lang.ArrayIndexOutOfBoundsException: Index 3 out of bounds for length 3 at czq.c(SourceFile:43) ~[24w13a.jar:?] at cza.a(SourceFile:150) ~[24w13a.jar:?] at clw.e(SourceFile:1361) ~[24w13a.jar:?] at aqn.e(SourceFile:1702) ~[24w13a.jar:?] at arm$1.a(SourceFile:1633) ~[24w13a.jar:?] at agy$1.a(SourceFile:174) ~[24w13a.jar:?] at agy.a(SourceFile:74) ~[24w13a.jar:?] at arm.a(SourceFile:1594) ~[24w13a.jar:?] at agy.a(SourceFile:61) ~[24w13a.jar:?] at agy.a(SourceFile:15) ~[24w13a.jar:?] at zh.a(SourceFile:24) ~[24w13a.jar:?] at alh.run(SourceFile:18) ~[24w13a.jar:?] at bok.d(SourceFile:162) ~[24w13a.jar:?] at boo.d(SourceFile:23) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.b(SourceFile:837) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.d(SourceFile:166) ~[24w13a.jar:?] at bok.A(SourceFile:136) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.bt(SourceFile:819) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.A(SourceFile:813) ~[24w13a.jar:?] at bok.bz(SourceFile:121) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.v_(SourceFile:787) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.y(SourceFile:692) ~[24w13a.jar:?] at net.minecraft.server.MinecraftServer.a(SourceFile:272) ~[24w13a.jar:?] at java.base/java.lang.Thread.run(Thread.java:833) [?:?]Density level 6 does the same damage as a normal mace.
For breach levels above level 4, they act just like Breach Level 4.Expected result
Mace's unique enchant would work as expected, or it would be capped at their maximum levels.
RepeatingCommandBlock's nbt cannot copy the first timeRepeating command block's nbt cannot copy the first time
Move the cursor tothe repeating command blockand press ctrl and the mouse wheel simultaneously.Place theblock you have in the main hand.Text field inside the block you placed is empty.
- Write something in the repeating command block.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Repeat 2~3's action.
- In the text field in the second block you placed is what you wrote in 1.
- Write something in the repeating command block.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
Repeat 2~3's action.- In the text field in the second block you placed is what you wrote in 1.
- Write something in the repeating command block.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Open 1.s command block UI.
- Press done button.
- Repeat 2~3's action.
- In the text field in the second block you placed is what you wrote in 1.
- Write something in the repeating command block.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
Place theblock you have in the main hand.Text field inside the block you placed is empty.Open 1.s command block UI.Press done button.- Repeat 2~
3's action.- In the text field in the second block you placed is what you wrote in 1.
- Write something in the repeating command block.
- Press done button.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Open 1.s command block UI.
- Repeat 2~4's action.
- In the text field in the second block you placed is what you wrote in 1.
Repeating command block's nbt cannot copythe first timeRepeating command block's nbt cannot copy before second save
Repeating command block's nbt cannot copy before second saveCommand block's nbt cannot copy before second save
- Write something in the
repeatingcommand block.- Press done button.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Open 1.s command block UI.
- Repeat 2~4's action.
- In the text field in the second block you placed is what you wrote in 1.
- Write something in the command block.
- Press done button.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Open 1.s command block UI.
- Repeat 2~4's action.
- In the text field in the second block you placed is what you wrote in 1.
- Write something in the command block.
- Press done button.
- Move the cursor it and press ctrl and the mouse wheel simultaneously.
- Place the block you have in the main hand.
- Text field inside the block you placed is empty.
- Open 1.s command block UI.
- Repeat 2~4's action.
- In the text field in the second block you placed is what you wrote in 1.
Chain and repeating, too.
Sometimes the command block's nbt becomes the content of that which was in that location in the first place.
Sometimes the command block's nbt becomes the content of that whichwas in that location in the first placeSometimes the command block's nbt becomes the content of that which placed first
Sometimes the command block's nbt becomes the content of that whichplaced firstSometimes the command block's nbt becomes the content of that which copied first
Sometimes the command block's nbt becomes the content of that which copied firstThe command block's nbt becomes the content of that which copied first
The command block's nbt becomes the content of that which copied firstSometimes the command block's nbt becomes the content of that which copied first
Sometimes the command block's nbt becomes the content of that which copied firstThe command block's nbt becomes the content of that which copied first
The command block's nbt becomes thecontent of that which copiedfirstThe command block's nbt becomes the same as the first copy
The command block's nbt becomes the sameas thefirst copyThe command block's nbt becomes the same when it was first copied
The command block's nbt becomes the same as when it was first copied
The placed command block's nbt becomes the same as when it was first copied
The placed command block's nbt becomes the same as when it was first copiedA copy of a copy of a command block is absolutely a copy of the original
A copy of a copy of a command block isabsolutelya copy of the originalA copy of a copy of a command block is ABSOLUTELY a copy of the original
A copy of a copy of a command block is ABSOLUTELYacopy of the originalA copy of a copy of a command block is ABSOLUTELY the same as the first copy of the original
A copy of a copy of acommandblock is ABSOLUTELY the same as the first copy of the original
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and two (+nbt) display for blocks have a item slot
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and two (+nbt) display for blocks have a item slotA nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and two (+nbt) display for tooltip of blocks have an item slot
How to reproduce
- Copy a command block/crafter's nbt.
- Place the block in your main hand.
- Change last placed command block's text.
- Copy its nbt.
- Place the block in your main hand.
Observed result
The placed block's text will be the text of the block copied in 1.
There are two (+nbt) in a crafter in the main hand's tooltip.
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and two (+nbt) display for tooltip of blocks have anitemslotA nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and two (+nbt) display for tooltip of blocks have an "Items" block data
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original andtwo(+nbt) display for tooltip of blocks have an "Items" block dataA nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and x (+nbt) display for tooltip of xth copy blocks have an "Items" block data
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original andx(+nbt) display for tooltip ofxth copyblocks have an "Items" block dataA nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and n (+nbt) display for tooltip of (copy of)×n blocks have an "Items" block data
A nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and n (+nbt) display for tooltip of (copy of)×n blockshave an "Items" block dataA nbt copy of a nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and n (+nbt) display for tooltip of (copy of)×n a block have an "Items" block data
A nbt copy of anbt copy of ablock is ABSOLUTELY the same as the first nbt copy of the original and n (+nbt) display for tooltip of (copy of)×n a block have an "Items" block dataA nbt copy of a block is ABSOLUTELY the same as the first nbt copy of the original and n (+nbt) display for tooltip of (a copy of)×n a block have an "Items" block data
Sometimes the contents of the command block are the same as what was therein the first place.Sometimes the command block's nbt becomes the content of that which was in that location in the first place
(Cannot reproduce)Sometimes the command block's nbt becomes the content of that which was in that location in the first place
(Cannot reproduce)Sometimes the command block's nbt becomes the content of that which was in that location in the first place(I cannot reproduce) Sometimes the command block's nbt becomes the content of that which was in that location in the first place
- Give yourself glowing effect.
- Change to third-person perspective.
- Change screen size.
Also affects 1.9. (Glowing was added)
- Give yourself glowing effect.
- Change to third-person perspective.
- Change screen size.
Also affects 1.9. (Glowing was added)
- Give yourself glowing effect.
- Change to third-person perspective.
- Change screen size.
Also affects 1.9. (Glowing effect was added)
The thickness of theglow contourline of the glowing effect depends on the screen sizeThe thickness of the outline of the glowing effect depends on the screen size
The thickness of the outline of the glowing effect and hitbox depends on the screen size
0 duravity items can drop0 durability items can drop
(Duplicate)0 durability items can drop
(Duplicate) 0 durability items can drop
(Expected) If you go backwards to the end of the block, you will apparently float in the air
Cannot move while sneaking if attribute generic.step_height is set to 0
1. Execute this command
in the chat:/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block.
1. Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block.
Players are not prevented from walking off edges if attribute generic.step_height istoohighPlayers are not prevented from walking off edges if attribute generic.step_height is higher than 9.0
1. Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block.
Players are not prevented from walking off edges if attribute generic.step_height is higher than 9.0 and if here is a block directly below y-coordinate is within -10 from you
1. Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 102. Try to move outside the edge of the block.
1. Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 9.000012. Try to move outside the edge of the block.
1. Execute th
iscommand on the chat:/attribute @s minecraft:generic.step_height base set 9.000012. Try to move outside the edge of the block.
1. Execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 9.00001/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block.
1. Execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 9.00001/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block if there are no blocks within 10 blocks directly below.
Players are not prevented from walking off edges if attribute generic.step_height is higher than9.0and if here is a block directly below y-coordinate is within -10from youPlayers are not prevented from walking off edges if attribute generic.step_height is higher than n and if here is a block directly below y-coordinate is within -(n-1) from you
Players are not prevented from walking off edges if attribute generic.step_height is higher than n and if here is a block directly below y-coordinate is within -(n-1) from youPlayers are not prevented from walking off edges if attribute generic.step_height is higher than n and if here is a block directly below y-coordinate is within -(n+1) from you
Players are not prevented from walking off edges if attribute generic.step_height is higher than n and ifhereis ablock directly below y-coordinate is within -(n+1) from youPlayers are not prevented from walking off edges if attribute generic.step_height is higher than n and if it is a step of n blocks.
Players are not prevented from walking off edges if attribute generic.step_height is higher than n and if it is a step of n blocks.
Players are not prevented from walking off edges if attribute generic.step_height is higher than n and ifit is a step ofn blocksPlayers are not prevented from walking off edges if attribute generic.step_height is higher than n and if there are n block steps
syarumi, yes, it is describe my issue. so, this is duplicate of
MC-267381. Thanks for pointing this out.
Players are not prevented from walking off edges while sneaking if attribute generic.step_height is higher than n and if there are n block steps
1. Execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 9.00001/attribute @s minecraft:generic.step_height base set 1002. Try to move outside the edge of the block while sneaking if there are no blocks within 10 blocks directly below.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 100- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 100- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7code}
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7code}
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the columns that were created.
- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the
columnsthat werecreated.- Try to move while sneaking on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
If the player's attribute generic.step_height is n, the player cannot move while sneaking unless thereare (n-1)~n blocks belowIf the player's attribute generic.step_height is n, the player cannot move while sneaking unless there is a block in the space of (hit height x n) blocks extending from n blocks down
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
Break the bottom two blocks of the pillar that was created.Try to move whilesneakingon top of that pillar.How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Place one block under the pillar.
- Again try to sneak on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Place one block under the pillar.
- Again try to sneak on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place one block under the pillar.
- Again try to sneak on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place one block under the pillar.
- Again try to sneak on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place one block under the pillar.
- Again try to sneak on top of that pillar.
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place one block under the pillar.
- Again try to sneak on top of that pillar. (Then that bug happens again)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5Placeone block under the pillar.- Again try to sneak on top of that pillar. (Then that bug happens again)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then that bug happens again)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then that bug happens again)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then that bug happens again)
If the player's attribute generic.step_height is n, the player cannot move while sneaking unless there is a block in the spaceof (hit height x n) blocksextending from n blocks downIf the player's attribute generic.step_height is n, the player cannot move while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks down
If the player's attribute generic.step_height is n, the player cannot move while sneaking unless there is a block in the space equal to the height of the hit extending from n blocksdownIf the player's attribute generic.step_height is n, the player cannot move while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump) while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump and move the air) while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump and move in the air) while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jumpand move in the air) while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump) while sneaking even if player is in the air unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump) while sneaking even if the player is in the air unless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump) while sneakingeven if the player is in the airunless there is a block in the space equal to the height of the hit extending from n blocks below
If the player's attribute generic.step_height is n, the player cannot move (can jump) while sneaking unless there is a block in the space equal to the height of the hit extending from n blocks below, but if generic.gravity is 0, then the opposite is true
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then that bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then that bug happens again)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then this bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then this happens again)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1
- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7
- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then this bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then this happens again)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1
- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then this bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Replace the half block with a full block.
- Again try to sneak on top of that pillar. (Then this happens again)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
If the player'sattribute generic.step_height is n, the player cannot move (can jump) while sneaking unlessthere isablock in the space equal to the height of the hit extending fromn blocks below, but if generic.gravity is 0, then the opposite is truePlayers cannot move if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but
Players cannot move if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air it behaves the same as sneaking on the ground when vice versa
Players cannot move while sneaking if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air it behaves the same as sneaking on the ground while sneaking when vice versa
Players cannot move while sneaking if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air it behaves the same assneakingon the ground while sneaking when vice versaPlayers cannot move while sneaking if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air (not fly) it behaves the same as on the ground while sneaking when vice versa
Players cannot move while sneaking if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versa
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then this bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scalebase set0.5- Replace the half block with a full block.
- Again try t
o sneak on top of that pillar. (Then this happensagain)- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
- Break the bottom two blocks of the pillar that was created.
- Place one half block (up) under the pillar.
- Try to move while sneaking on top of that pillar. (Then this bug happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Stack 11 blocks.
- Break the 9th and 10th blocks from the top of the pillar.
- Again try to move while sneaking on top of that pillar. (Then this happens again)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Replace the half block of the pillar of 2~5 with a full block.
- Again try the action in 0. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
Players cannot move while sneaking if there is no block in the space equal to the height of the hit extending from (generic.step_height×1) blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versaPlayers cannot move while sneaking if there is no block in the space equal to the hit height extending from (generic.step_height×1) blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versa
Players cannot move while sneaking if there is no block in the space equal to the hit height extending from(generic.step_height×1)blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versaPlayers can't move while sneaking if there is no block in the space equal to the hit height extending from {generic.step_height=n≦10→(n),n>10→10} blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versa
Players can't movewhile sneaking if there isnoblock in the space equal to the hit height extending from {generic.step_height=n≦10→(n),n>10→10} blocks below, but in the air (not flying) it behaves the same as on the ground while sneaking when vice versaIn the air(not flying), players behave the same as on the ground while sneaking if there is a block in the space equal to the hit height extending from {generic.step_height=n≦10→(n),n>10→10} blocks below
How to reproduce
- Set your own attribute generic.step_height with a positive integer, for example, execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.step_height base set 7- Stack the blocks by a set integer.
Break the bottom two blocks of the pillar that was created.- Place one half block (up) under the pillar.
- Try to
move while sneaking on top of that pillar. (Then this bug happens)- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Stack 11 blocks.
- Break the 9th and 10th blocks from the top of the pillar.
- Again try to move while sneaking on top of that pillar. (Then this happens again)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Replace the half block of the pillar of 2~5 with a full block.
- Again try the action in 0. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 1- Try to sneak past where there is a block in n-1 block below. (Then this happens)
- Execute the command in 5 again.
- Try the action in 9. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0
- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking.
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0
- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking.
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0
- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0
- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5
- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.scalebase set0.5- Place a block
(generic.step_height x 1) - 1 block down.- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens again)
- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens again)- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Again try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens again)
- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 block below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Again try
to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens again)- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 blocks below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Change location and place a half block (up) in the number of your current attribute generic.step_height x 1 - 1 blocks below.
- Again try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this not happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Again try action in 3. (Then this happens again)
- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block (generic.step_height x 1) - 1 block down.
- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 blocks below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Change location and place a half block (up)
in the number of your current attributegeneric.step_height x 1 - 1 blocksbelow.- Again try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this not happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Again try action in 3. (Then this happens again)
- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block
(generic.step_height x 1)- 1 block down.- Again try action in 3. (Then this not happens)
How to reproduce
- Set your own attribute generic.step_height with a positive integer and generic.gravity with 0, for example, execute these commands on the chat:
/attribute @s minecraft:generic.step_height base set 6/attribute @s minecraft:generic.gravity base set 0- Place a block in the space from the number of your current attribute generic.step_height x 1 blocks below to 1.5 blocks above it.
- Try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this happens)
- Change location and place a half block (up) generic.step_height x 1 - 1 blocks down.
- Again try to go over that edge when there is a block where you are standing by moving while sneaking. (Then this not happens)
- Execute this command on the chat:
/attribute @s minecraft:generic.step_height base set 11- Place a block in the space from 10 block below to 1.5 blocks above it.
- Again try action in 3. (Then this happens again)
- Repeat the actions in 1.
- Execute this command on the chat:
/attribute @s minecraft:generic.scale base set 0.5- Place a block generic.step_height x 1 - 1 block down.
- Again try action in 3. (Then this not happens)
When attacked with a mace, it emits a blast if it is not "air" 1 block below, even in the air
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged directly under the flame o
f the souland make it immobile in some way.- Smash attack hits the summoned bogged.
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0
- Summon bogged directly 1 block under the soul flame or glow lichen and make it immobile in some way.
- Smash attack hits the summoned bogged.
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0
- Summon bogged directly
1 block under thesoul flame or glow lichen and make it immobile in some way.- Smash attack hits the summoned bogged.
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0
- Summon bogged 1 block directly below soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0
- Summon bogged
1block directlybelowsoul flame or glow lichen sticking to the floor and make it immobile in some way.- Smash attack hits the summoned bogged.
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
When attacked with a mace, it emits a blast if it is not "air"1block below, even in the airWhen attacked with a mace, it emits a blast if it is not "air" "1" block below, even in the air
When attacked with a mace, it emits a blast if it is not "air""1"block below, even in the airWhen attacked with a mace, it emits a blast if it is not "air" just 1 block below, even in the air
- Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
How to reproduce
- # Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
Obsurved result
When the soul flame is 1 block below, fragments of the soul flame will scatter, and when the glow lichen is 1 block below, fragments of the glow lichen will scatter.
How to reproduce
- # Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
Obsurved result
When the soul flame is 1 block below, fragments of the soul flame will scatter, and when the glow lichen is 1 block below, fragments of the glow lichen will scatter.
How to reproduce
- # Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
Observed result
When the soul flame is 1 block below, fragments of the soul flame will scatter, and when the glow lichen is 1 block below, fragments of the glow lichen will scatter.
How to reproduce
- # Create always active repeat command block, and write this command to it:
execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
Observed result
When the soul flame is 1 block below, fragments of the soul flame will scatter, and when the glow lichen is 1 block below, fragments of the glow lichen will scatter.
Expected result
No explosive particles when there is no block or non-solid block on which the entity stands.
How to reproduce
#Create always active repeat command block, and write this command to it:execute as @e[type=minecraft:bogged] run attribute @s minecraft:generic.gravity base set 0- Summon bogged one block directly above soul flame or glow lichen sticking to the floor and make it immobile in some way.
- Smash attack hits the summoned bogged.
Observed result
When the soul flame is 1 block below, fragments of the soul flame will scatter, and when the glow lichen is 1 block below, fragments of the glow lichen will scatter.
Expected result
No explosive particles when there is no block or non-solid block on which the entity stands.
If the end portal is too far away, it will not be rendered.
Summoned projectiles that can redirect without specifying nbt cannotberedirect
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
Also affects 24w06a(attribute generic.gravity was added).
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
Also affects 24w06a(attribute generic.gravity was added).
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
Also affects 24w06a(attribute generic.gravity was added).
How to reproduce
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
- Move while not sneaking.
Observed result
Footsteps are heard while sneaking, otherwise no sounds.
Expected result
Footsteps are not heard while sneaking, otherwise they are heard.
Also affects 24w06a(attribute generic.gravity was added).
How to reproduce
- Set your attribute generic.gravity to 0 on ground.
- Move while sneaking.
- Move while not sneaking.
Observed result
Footsteps are heard while sneaking, otherwise no sounds.
Expected result
Footsteps are not heard while sneaking, otherwise they are heard.
Also affects 24w06a(attribute generic.gravity was added).
How to reproduce
- Set your attribute generic.gravity to 0 on the ground.
- Move while sneaking.
- Move while not sneaking.
Observed result
Footsteps are heard while sneaking, otherwise no sounds.
Expected result
Footsteps are not heard while sneaking, otherwise they are heard.
Also affects 24w06a(attribute generic.gravity was added).
How to reproduce
- Set your attribute generic.gravity to 0 on the ground.
- Move while sneaking.
- Move while not sneaking.
Observed result
Footsteps are heard while sneaking, otherwise no sounds.
Expected result
Footsteps are not heard while sneaking, otherwise they are heard.
Also affects 24w06a(attribute generic.gravity was added).How to reproduce
- Set your attribute generic.gravity to 0 on the ground.
- Move while sneaking.
- Move while not sneaking.
Observed result
Footsteps are heard while sneaking, otherwise no sounds.
Also affects 24w06a(attribute generic.gravity was added).Expected result
Footsteps are not heard while sneaking, otherwise they are heard.
- Enchant the sword with a sharpness enchantment.
- Critical attack with it.
Observed result
The damage of a critical hit is the sword's original attack power x 1.5 + increased damage due to sharpness.
Expected result
The damage of a critical hit is (the sword's original attack power + increased damage due to sharpness) x 1.5.
Increased sharpness damage is added separately on a critical hitThe damage of a critical hit is the original attack damage x 1.5 + increased damage due to sharpness
- Enchant the sword with a sharpness enchantment.
- Critical attack with it.
Observed result
The damage of a critical hit is the sword's original attack
powerx 1.5 + increased damage due to sharpness.Expected result
The damage of a critical hit is (the sword's original attack
power+ increased damage due to sharpness) x 1.5.
- Enchant the sword with a sharpness enchantment.
- Critical attack with it.
Observed result
The damage of a critical hit is the sword's original attack damage x 1.5 + increased damage due to sharpness.
Expected result
The damage of a critical hit is (the sword's original attack damage + increased damage due to sharpness) x 1.5.
- Enchant the
swordwith a sharpness enchantment.- Critical attack with it.
Observed result
The damage of a critical hit is the
sword's original attack damage x 1.5 + increased damage due to sharpness.Expected result
The damage of a critical hit is (the
sword's original attack damage + increased damage due to sharpness) x 1.5.
- Enchant the item with a sharpness enchantment.
- Critical attack with it.
Observed result
The damage of a critical hit is the item's original attack damage x 1.5 + increased damage due to sharpness.
Expected result
The damage of a critical hit is (the item's original attack damage + increased damage due to sharpness) x 1.5.












Thank you for pointing this out, Invisible826. I have corrected it and attached the new file.
Thank you, BugTracker. Also added 1.20.4 to Affect version/s.
Graymasic27, no. But I think this bug is due to
MC-270187being fixed.Sorry, BugTracker. Upon closer examination, I found the cause of this bug and the causative phenomenon did not occur in 1.20.4. I think this is not what you were referring to. I reported it as another bug-
MC-270474.After closer examination, I found the cause of
MC-270413and the causative phenomenon did not occur in 1.20.4. I think that is separate from what BugTracker added that it occurs in 1.20.4. This was reported as a different bug from that one, which is what that person added to the report.Greymagic27,
MC-270413is a bug that results in a copy of the first original but this is a bug that results in a copy of what was there in the first place. I was mistaken aboutMC-270413at first and thought it was because of what was there first then, and later found out after further investigation that the phenomenon that happened to my game was different from what BugTracker was talking about.DOOMHYDRA9999, Thank you. This is fixed in 1.20.5 Pre Release 1 for Wind Burst, in 24w14a for Density and Breach.
Sorry. This is duplicate of
MC-136374.Jiingy, Thank you. The player's hitbox is still over the block, so this is expected behavior.
I think it is related to
MC-267381,MC-270712,MC-270748.I think it is related to
MC-267381,MC-270712.I think it is related to
MC-267381,MC-270748.syarumi, yes.
Also affects 1.20.5-pre2.
It is fixed in 1.20.5-pre2.
turbo, it was
MC-270748, but a fix in the sneak code changed this bug from 1.20.5-pre2.turbo, this is affected 24w13a(mace's explosive particle effect was added) or newer.
If you are crafting from one block, that will not happen if you place it in the upper left slot.