Austin Shope
- austintx1985
- austintx1985
- Europe/Stockholm
- Yes
- No
While flying with a horse attached by lead, instead of the horse following into the air and falling, as I understand is the intention, the lead simply continued to get longer and the animal did not follow at all. Please see attached picture which shows the too long lead with no animal attached. I also do not believe that this particular issue has been addressed as I spent the better part of 30 minutes searching to make sure this wasn't a duplicate. I hope this helps!
EDIT: After returning to the world to continue testing this, the lead functioned properly. I have no idea why it did not do so in the instance shown in the picture, but figure it may be a random bug that sometimes shows up.
This bug is very similar to
MC-32622, however, this world was created AFTER the 1.7 update and is showing the chunk generation errors. The world was created using the amplified generation technique, but Ido not knowif that is the cause of this problem.This bug is very similar to
MC-32622, however, this world was created AFTER the 1.7 update and is showing the chunk generation errors. The world was created using the amplified generation technique, but I am unsure if that is the cause of this problem.
Windows 7 x64, Java 7 update 45, Intel Core i5, 2x ATI Radeon 7770 GPUs
Windows 7 x64, Java 7 update 45, Intel Core i5, 2x ATI Radeon 7770 GPUs, 16GB RAM
Please reopen, as this is not a duplicate of
MC-315(Please see added comments, picture).
is cloned by
MC-38961
Considering MC-39021, is this maybe an example of that, rather than MC-315? Austin Shope, can you provide a world seed and coordinates where you're experiencing this issue?












You are going to need to provide a bit more information about what exactly is happening and what steps can be taken to reproduce the problem. This will help tremendously in fixing any bugs.
This is not a duplicate of
MC-315, as this bears no resemblance whatsoever to that bug. This is not, and was never a superflat world, nor was there any existing world that was deleted then recreated. As I said in the original post, this is a NEW world created AFTER the 1.7 update, and it uses a NEW, never used, world name. I have attached another picture showing how the amplified chunks stop suddenly, then normal chunks pick up after that, just as suddenly with some water in between them.Please read the actual description before making such a determination. This is the second bug I have had closed saying it is a duplicate when it is nothing like the supposed duplicate. I am not submitting a bug based on quasi-connectivity, or power from a diagonal source. I am submitting a bug about a piston receiving a signal from nowhere. Again, please read the actual bug before making such a determination. Reopening.
This was in a single player world, and the name chosen, 1.7 test, was a completely new name. I am led to believe that the chunk errors are somehow a result of the new amplified world. It seems that the single player server doesn't know how to "end" the amplified areas and so it abruptly cuts it off and begins generation of regular terrain.