BlueHDGaming
- BlueHDGaming
- bluehdgaming
- Europe/Stockholm
- Yes
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particles still do not render behind transparent blocks!
It says that the bug
MC-161917has been fixed but he is still in the game!Particles still do not render underwater or behind any type of other transparent blocks!
affects the versions 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1 and all the 1.16.2 snapshots
It says that the bug
MC-161917has been fixed but he is still in the game!Particles still do not render underwater or behind
any type ofother transparent blocks!
affects the versions 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1 and all the 1.16.2 snapshots
It says that the bug
MC-161917has been fixed but he is still in the game (or most of it)!Particles still do not render underwater or behind the most other transparent blocks!
affects the versions 1.15, 1.15.1, 1.15.2, 1.16, 1.16.1 and all the 1.16.2 snapshots.











yeah its the same in the newest Snapshot 20w14a
Please fix this!!
This bug is still in the game! (versions 1.16 and 1.16.1) which means it is not fixed fixed yet.
it is a bit of game breaking that it isn't fixed because you cant see the particles of soulsand and magma blocks in the ocean.
ok I will do it.
it affects the particles which are summoned with a command block too.
it is not affecting the normal glass, only the colored one as you can see on the screenshot so if you have fixed it with the normal glass it should be not so hard to fix it with the colored one too.
but if you place the glass underwater then it affectes every type of glass.
and you cant see the particles underwater if you are on top of the water.
(sorry for my bad english, Im german)
look in the chat of the screenshots for explanation.
It affects the 1.16.4 and the newest 1.17 snapshot (20w51a) too.
It is an inconsistency because Furnaces for example have the same UI texture as blast furnaces and smokers but their own UI texture in the texture files. Same for shulker chests and normal chests as already mentioned.
Droppers and Dispensers also use the same texture file
Hope this is getting fixed soon..
Can confirm in 1.20.5 / 1.20.6
Boats with chests and the two christmas variations of the chest/large chest also use the same texture (generic_54.png).
Another idea would be that different shulker box colors use their own texture file as well as the chipped and damaged anvil. This would allow resourcepack creators to apply a different ui texture based on the blockstate of the container.
Can confirm in 24w18a
Horses, donkeys, llamas, camel and mules also all use the same texture file for their UI.