Firework rockets travel far less when launched by a dispenser
When shooting a firework from a dispenser, the rocket does not travel as far as it used to.
I love the idea of having it shoot out it's respective sides, and I don't mind that it flies straight either. I just think it need's to have the same amount of distance/height it used to.
To Reproduce
give @s minecraft:firework_rocket{Fireworks: {Flight: 5, Explosions: [{Type: 1, Flicker: 1, Trail: 1, Colors :[I; 8073150, 6719955, 12801229], FadeColors: [I; 14188952, 4312372]}]}} 64
Fire this firework rocket manually, and fire it by a dispenser.
(This command comes from MC-168614)
Created Issue:
Firework Rockets dispensed travel far less
When shooting a firework from a dispenser, the rocket does not travel as far as it used to.
I love the idea of having it shoot out it's respective sides, and I don't mind that it flies straight either. I just think it need's to have the same amount of distance/height it used to.Environment
Java version 8 Update 231
When shooting a firework from a dispenser, the rocket does not travel as far as it used to.
I love the idea of having it shoot out it's respective sides, and I don't mind that it flies straight either. I just think it need's to have the same amount of distance/height it used to.To Reproduce
give @s minecraft:firework_rocket{Fireworks: {Flight: 5, Explosions: [{Type: 1, Flicker: 1, Trail: 1, Colors :[I; 8073150, 6719955, 12801229], FadeColors: [I; 14188952, 4312372]}]}} 64Fire this firework rocket manually, and fire it by a dispenser.
(This command comes fromMC-168614)
FireworkRocketsdispensedtravel far lessFirework rockets travel far less when launched by a dispenser
Java version 8 Update 231
is duplicated by
is duplicated by
Gotcha covered MC-169174
This appears to be a duplicate of MC-169174. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed. Like I said earlier, it just gives the team a general understanding.

There needs to also be a way to retain the random flight of fireworks when shot from dispensers. Because they shoot straight now, 1.15 ruined the ability to have good automated firework shows.
Still happens in 1.16.1 and 20w27a
I think the fireworks fired from the dispenser are moving at a constant speed.
I don't know if this is the correct behavior.
I want to fly fireworks far as before.
I don't mind them going straight up, makes for an easier way to make a perfect firework show. Otherwise I just would like these fireworks to shoot up further and with different increments. Maybe allow us to have 5 gunpowder height levels. And space them much higher up. While the lowest tier would be lets say 20-25 blocks?
Can confirm in 20w49a.
It affects the 1.16.4 and the newest 1.17 snapshot (20w51a) too.
Can confirm in 21w03a.
Can confirm in 21w06a.
Can confirm in 21w13a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.2 and 22w12a.
Still confirmed in 1.18.2, and as well as the pre-releases of 1.19
Can confirm in 1.19.2.
Confirmed for 1.20.4
Can confirm in 1.21.1
Player-launched fireworks accelerate their Y motion by +0.04 each tick and dispenser-launched fireworks don't have the Y acceleration.
The acceleration difference can be observed with a command block set to Repeat the following command:
/tellraw @p {"nbt":"Motion[1]","entity":"@e[type=firework_rocket]"}