Bob Fin
- Buttered_Toast
- buttered_toast
- Europe/Stockholm
- Yes
- No
How the hell is my report that I reported weeks before this, a duplicate of this? Bullcrap
If they go into the open trapdoor block-space, they can walk onto the rails
Note: The fact that I'm using an optifine client isn't really relevent as I tested this on a vanilla 1.15.2 server
The title kinda says it all. Even if killed with a fire aspect sword, a named rabbit will drop raw rabbit flesh.
Note: The fact that i have strength is irrelevant as it works the same wether or not I have said effect.
The title kinda says it all. Even if killed with a fire aspect sword, a named rabbit will (always) drop raw rabbit flesh.
Note: The fact that i have strength is irrelevant as it works the same wether or not I have said effect.
The title kinda says it all. Even if killed with a fire aspect sword, a named rabbit will (always) drop raw rabbit flesh.
Note: The fact that i have strength is irrelevant as it works the same wether or not I have said effect.
Well, unfornately i didn't find the duplicate of this originally, so never mind.
Named Rabbits drops raw meat when killed with fire aspect (duplicate)

















How is my report a duplicate of this? It had nothing to do with the shading on the pigman's texture...
I would like to add that the leg textures on the bottom of the png are not used either
No, i said there are no monsters in a 30 block radius. I know this for certain because I gave all entities in a 30 block radius the glowing effect(this was while I was still on the ground, I flew up to show the lack of entites). I also turned monster spawning off for the demonstration, so they weren't despawning.
For one, its a rather large world file , and secondly its a server, rather than "singleplayer"
This has been in the game since 1.13.. C'mon mojang!
I just had 2 zombie villagers despawn (one name-tagged and the other wearing an elytra).
Also, how could anyone mistake this as being a duplicate of
MC-173158? They had nothing to do with each other besides being about the zombie pigman.So, could you get a infinity-mending bow via this method?
This bug is coming up on being 6 years old. How have they not fixed this?
think this has happened to me twice.
Like i said, its a large world file and with the bad internet that i have, it would cripple my internet for awhile.
This applies to all 5 of the post 1.13 trapdoors/ doors
To reply to the mod, wether or not its on either is irrelevant.
Additionally, the reason it's a different color is not a texture issue, but rather its due to most and/or all having some sort of overlay that causes the texture to be lighter.
These findings can be reproduced by giving dark oak trapdoors and doors the same texture. The door will be lighter despite both blocks taking from identical texture files.
I don't know what to tell you because I keep seeing it walk over the rails.
The server restarted and its no longer happening. How strange.
Really? their head is as long (if not longer) than their entire body.
That model looks a lot better. This seems kinda backwards as bedrock always seems to give its baby mobs gigantic heads.
I don't think that placing the blocks around them contributes to the issue, but rather its a constant "thing".
I just love how much they neglect macOS edition. COME ON Mojang
Initially, I noticed this in a world with datapacks, but to fully confirm it, I moved to a brand new vanilla 1.16.1 world. I noticed the same occurrence.
To respond to gretmagic27, I tested it in a scenario where they were attacking me and where they weren't and It doesn't seems to effect the issue.
Upon further inspection, they're running away from the soul-fire objects now (i don't know why), but they aren't running away from the warped fungus.
I think your search feature is broken. Whenever I search for anything of this site, it brings me random pages rather than anything related to what I searched.
The parity should have gone the other way.