On Nintendo Switch, the performance is sometimes ok, but it most often is not. Some levels are worse than others. Soggy Swamp, for instance, was a complete stutter fest from start to finish. Creeper Woods starts out ok, but after accessing Creepy Crypt, then both Creepy Crypt and Creeper Woods get a lot of stuttering, presumably because it then has two maps loaded at the same time and can't handle it. The issue is even worse with 2 players in local co-op, but it also happens while playing single player.
What seems to happen is that the game starts off playing mostly smooth. Then, partway through a level, it will start to get some stuttering, where it feels like the frame rate is quickly jumping back and forth between 30 and something much lower than 30. Then, after a little more time, the stuttering really sets in and doesn't ease up. Once a level really gets going with the stuttering, it will stay that way until finishing the level and warping back to camp, at which point it smooths out again. It doesn't seem to matter how many mobs are on the screen at a time. It can have crazy bad stuttering with a screen full of mobs or a completely empty screen with no mobs nearby.
Optimizing the game to actually be able to sustain 30 fps (or ideally to get 60 fps) would be the preferred fix, but as a stop-gap, maybe implementing an option to play at a lower resolution in order to maintain a good frame rate could work. With the art style of the game, it doesn't seem like it would suffer too much by dropping down the resolution a notch, and if it could help the frame rate stay consistent, it would be a welcome trade-off.
I've noticed this too. I've done Creepy Crypts a bunch recently, because it's a convenient place to get some guaranteed chests. Whenever I start the level, it's immediately showing 1/6 secrets when I check the map. This is on Nintendo Switch.
I was playing more over the weekend, and I found that the performance issues where the frame rate significantly drops and the game stutters and hitches actually seem totally random. Sometimes I'd be alone on the screen with no badguys around, and the game would be stuttering like crazy. Other times I'd be in one of the areas where the camera automatically zooms out a bit and have a bunch of mobs on the screen, but the performance would be fine and smooth with presumably a solid 30 FPS. So it doesn't seem to be the number of mobs, nor the level of zoom that affect whether the performance will be good or bad. It's a total mystery.
Performance on Switch is still bad. Some notable times that the FPS takes a huge dive are when lava or mist is on the screen. But still, in general, there are regular FPS drops, and some maps are still sluggish the whole way through (Soggy Swamp and most inside caves/dungeons). I actually notice it more now when it smooths out all the way and it gets the intended 30 FPS. It feels unnaturally smooth and jarring now, because most of the time it's so jumpy and stuttery and crappy.
UPDATE: At the time of this writing, this is the 6th highest voted Open ticket, and one of only 2 in the top 6 that has not been commented on or noted by a moderator, despite the age of the ticket and the severity of the issue.
The framerate/stuttering is still an issue after the Creeping Winter update. It is still the case that randomly the framerate will drop and the game will become unbearable to play for anywhere between a couple seconds to all the until the level is over. It's still the case that nearly every time a cave/dungeon is entered inside a level, the framerate drops significantly and it is unbearable to play until exiting the cave/dungeon.
I don't understand how this is acceptable to the developer/publisher. Why has there not been a patch that improves performance on the Switch? Even the option to lower the resolution or other graphics settings in order to maintain a steady 30 FPS would be better than nothing. It seems unreasonable to assume that these frequent and lengthy FPS drops have gone unnoticed by the developer/publisher or the masses. I haven't seen any acknowledgement of the FPS issues on Switch, nor any indication that it's being looked into/worked on.
After the Flames of the Nether DLC came out, the game in general seems even more laggy/stuttery/jittery. Previously the camp was pretty smooth, but now the camp is in bad shape. I've played 5 out of the 6 new levels, and they are very laggy/stuttery/jittery most of the time. It makes it even harder to tell what's going on in the new levels, because of their color palettes. For example, with a red background, red terrain, and red badguys, the stuttering makes it very difficult to keep track of what's happening. On older levels it didn't feel as bad, because the colors of different things were very distinct, so it was easier to tell what was going on even with the bad stuttering.
It still amazes me that after all these months, and with all these votes, watchers, and comments, this issue has still not been looked at or commented on by anyone official. My assumption is that since we keep buying the DLC anyway, they're fine with leaving the Switch version in this terrible state. It's not possible that they're unaware of these stuttering issues.
On Nintendo Switch, the performance is sometimes ok, but it most often is not. Some levels are worse than others. Soggy Swamp, for instance, was a complete stutter fest from start to finish. Creeper Woods starts out ok, but after accessing Creepy Crypt, then both Creepy Crypt and Creeper Woods get a lot of stuttering, presumably because it then has two maps loaded at the same time and can't handle it. The issue is even worse with 2 players in local co-op, but it also happens while playing single player.
What seems to happen is that the game starts off playing mostly smooth. Then, partway through a level, it will start to get some stuttering, where it feels like the frame rate is quickly jumping back and forth between 30 and something much lower than 30. Then, after a little more time, the stuttering really sets in and doesn't ease up. Once a level really gets going with the stuttering, it will stay that way until finishing the level and warping back to camp, at which point it smooths out again. It doesn't seem to matter how many mobs are on the screen at a time. It can have crazy bad stuttering with a screen full of mobs or a completely empty screen with no mobs nearby.
Optimizing the game to actually be able to sustain 30 fps (or ideally to get 60 fps) would be the preferred fix, but as a stop-gap, maybe implementing an option to play at a lower resolution in order to maintain a good frame rate could work. With the art style of the game, it doesn't seem like it would suffer too much by dropping down the resolution a notch, and if it could help the frame rate stay consistent, it would be a welcome trade-off.
I've noticed this too. I've done Creepy Crypts a bunch recently, because it's a convenient place to get some guaranteed chests. Whenever I start the level, it's immediately showing 1/6 secrets when I check the map. This is on Nintendo Switch.
I was playing more over the weekend, and I found that the performance issues where the frame rate significantly drops and the game stutters and hitches actually seem totally random. Sometimes I'd be alone on the screen with no badguys around, and the game would be stuttering like crazy. Other times I'd be in one of the areas where the camera automatically zooms out a bit and have a bunch of mobs on the screen, but the performance would be fine and smooth with presumably a solid 30 FPS. So it doesn't seem to be the number of mobs, nor the level of zoom that affect whether the performance will be good or bad. It's a total mystery.
Performance on Switch is still bad. Some notable times that the FPS takes a huge dive are when lava or mist is on the screen. But still, in general, there are regular FPS drops, and some maps are still sluggish the whole way through (Soggy Swamp and most inside caves/dungeons). I actually notice it more now when it smooths out all the way and it gets the intended 30 FPS. It feels unnaturally smooth and jarring now, because most of the time it's so jumpy and stuttery and crappy.
UPDATE: At the time of this writing, this is the 6th highest voted Open ticket, and one of only 2 in the top 6 that has not been commented on or noted by a moderator, despite the age of the ticket and the severity of the issue.
The framerate/stuttering is still an issue after the Creeping Winter update. It is still the case that randomly the framerate will drop and the game will become unbearable to play for anywhere between a couple seconds to all the until the level is over. It's still the case that nearly every time a cave/dungeon is entered inside a level, the framerate drops significantly and it is unbearable to play until exiting the cave/dungeon.
I don't understand how this is acceptable to the developer/publisher. Why has there not been a patch that improves performance on the Switch? Even the option to lower the resolution or other graphics settings in order to maintain a steady 30 FPS would be better than nothing. It seems unreasonable to assume that these frequent and lengthy FPS drops have gone unnoticed by the developer/publisher or the masses. I haven't seen any acknowledgement of the FPS issues on Switch, nor any indication that it's being looked into/worked on.
This is similar to the issues described here:
MCD-1224This has been going on in the Switch version since the game was released. You're lucky to have only experienced it since the update!
After the Flames of the Nether DLC came out, the game in general seems even more laggy/stuttery/jittery. Previously the camp was pretty smooth, but now the camp is in bad shape. I've played 5 out of the 6 new levels, and they are very laggy/stuttery/jittery most of the time. It makes it even harder to tell what's going on in the new levels, because of their color palettes. For example, with a red background, red terrain, and red badguys, the stuttering makes it very difficult to keep track of what's happening. On older levels it didn't feel as bad, because the colors of different things were very distinct, so it was easier to tell what was going on even with the bad stuttering.
It still amazes me that after all these months, and with all these votes, watchers, and comments, this issue has still not been looked at or commented on by anyone official. My assumption is that since we keep buying the DLC anyway, they're fine with leaving the Switch version in this terrible state. It's not possible that they're unaware of these stuttering issues.
It doesn't have a "like" button, but you can both Vote and Watch the issue. Those sort of act as "Likes".