CCheukKa
- CCheukKa
- ccheukka
- Asia/Hong_Kong
- Yes
- No
When I'm using the FOV slide bar in the settings, the "click" sound effect (the one when you normally hear when clicking a button)
just spams andplays whenever I slide the bar.
Dogs start twitching when they get
wet (in the rain, swimming)like they are constantly trying to shake off waterDogs start twitching when they get in a body of water like they are constantly trying to shake off water
Dogs start twitching when they get
in a body ofwater like they are constantly trying to shake off waterDogs start twitching when they get wet (rain, water) like they are constantly trying to shake off water
Whenever I open an inventory of any sort and start to move the items around, it gets slower and slower, and eventually to a point where it is like watching a slow-motion movie of inventory management.
Whenever I open an inventory of any sort and start to move the items around, it gets slower and slower,
andeventually to a point where it is like watching a slow-motion movie of inventory management.Whenever I open an inventory of any sort and start to move the items around, it lags behind my cursor and gets slower and slower, eventually to a point where it is like watching a slow-motion movie of inventory management.
When I use /kill to kill Wither boss, its bossbar shows that it still has half health and it dies and drop its loot; and when I use /kill to kill the ender dragon, it just disappear completely with no trace (no death animation) and no loot (xp).
Pressing "F" to attempt switching items between main hand and offhand results in the offhand item being duplicated and the main hand item gets replaced by the offhand item.
Offhand item duplication.
MOJIRA doesn't show correct statuses for duplicated bug reports
The hotbar slot that you selected doesn't persist when you jump into an exit end portal. Note that this doesn't happen to other dimension changes.
Speculation:
- The dimension transition code from the end to the overworld reuses the respawn function, hence resetting the selected slot to slot 1.
When both parents are in a boat and start breeding, the baby would spawn inside the block the boat was sitting on
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When both parents are in a boat and start breeding, the baby would spawn inside the block the boat was sitting on
When both parents are in a boat and start breeding, the baby would spawn inside the block the boat was sitting on
When both parents are in a boat and start breeding, the baby would spawn inside the block the boat was sitting on.
Note that this doesn't happen to minecarts
Bone meal in off-hand doesn't work if there is a block in the main hand
Further testing shows that this is also true for placing other blocks with the off-hand
Off-hand actions would not perform if there is a block in the main hand even if the main hand action is invalid.
Example:
Hold a block in the main hand, torch in the off-hand.
Aim at the block directly beneath you.
The torch cannot be placed.Other examples:
Bone meal
Eating
Bucketing water
Using a composterIf you go very far back (~1.9, 1.10), when dual-wielding was first introduced, this wasn't the behaviour.
Intended behaviour would be:
1. Try to perform main hand action
2. If invalid, try to perform off-hand action
It seems that some code in the block placing function was messed up and prevented the check for (2).It seems that this bug was introduced between 1.10-1.16
Speculation would be that this is due to 1.13 water changes and the code for waterlogging blocks somehow interfered with the block placing function.
[See attachment]
Mobs cannot pathfind correctly in certain situations.
They would get stuck trying to pass through a <2 block gap.
Note that they can perform the same task correctly when the block is replaced with something with a full top, but still transparent (e.g. top slab).Further testing suggests that sometimes this still happens even if the block is removed entirely
[See attachment]
Mobs cannot pathfind correctly in certain situations.
They would get stuck trying to pass through a <2 block gap.
Note that they can perform the same task correctly when the block is replaced with something with a full top, but still transparent (e.g. top slab).Further testing suggests that sometimes this still happens even if the block is removed entirely.
[See attachment]
Mobs cannot pathfind correctly in certain situations.
They would get stuck trying to pass through a <2 block gap.
Note that they can perform the same task correctly when the block is replaced with something with a full top, but still transparent (e.g. top slab).Further testing suggest
sthat sometimes this still happens even if the block is removed entirely.[See attachment]
Mobs cannot pathfind correctly in certain situations.
They would get stuck trying to pass through a <2 block gap.
Note that they can perform the same task correctly when the block is replaced with something with a full top, but still transparent (e.g. top slab).Further testing suggested that sometimes this still happens even if the block is removed entirely.





















Yes. I have already tried to uninstall and reinstall, repair Minecraft, or delete all files and stuff, but none of them work.
This glitch is so annoying. I can't access the world anymore until a fix is released. Please release a bug fix version ASAP.
Glazed terracotta blocks stick to slime blocks when the piston is extending but not when retracting.
I think this is due to glazed terracotta blocks used the same code as immovable blocks (e.g. obsidian) when is being pulled; and uses the same code for movable blocks when pushed to make the slippery effect. (Seems like they forgot about slime blocks)
The bug only works if you have upward/no momentum before you enter underwater standing (i.e. not swimming)
For example, swim upwards then stop swimming while having the slow falling effect active.
It doesn't work if you have downward momentum.
Speculation:
Its just a general village setting, the two jobsite blocks are quite far apart, although I have separated all different job blocks into different rooms hence I am able to notice this.
Let me post a screenshot when I'm able to later
Why would there be two pause screens anyway?
(See attachments)
Sorry I didn't think to make a bug report when I encounter the problem, only after I fixed it by removing the workstations and replacing them
It's a survival world so no command stuff was going on
If you are holding a block in your main hand, then you can't perform off-hand actions even tho they are valid.
Example:
Block in main hand, torch in off-hand. Aim directly at the block beneath you.
The torch should be able to be placed because it is the only valid action.
But it wasn't placed.
Also true for other right-click actions such as bone meal
If you go very far back (~1.9, 1.10), you can see that this wasn't the behaviour when dual-wielding was first introduced.
This bug is still in 1.16.1, has been lingering for a very long time now from what it seems.
This is a more generalised bug report summing up all the related aspects of the same bug
Probably because the bamboo sapling is the only block with this block model that doesn't instantly break
Hmm? But it wasn't like this before?
Fellow nitpicker