Justin Quiring
- ChainmailPickaxe
- chainmailpickaxe
- Europe/Stockholm
- Yes
- No
I found a savanna village near my spawn and upon exploring a little found some wheat and pumpkin/melon plants generated on top of path blocks. The pictures
are also having some internal errors, but I can attempt to add them again if need beI found a savanna village near my spawn and upon exploring a little found some wheat and pumpkin/melon plants generated on top of path blocks. The pictures show the issue, as well as some misgenerated water.
I found a savanna village near my spawn and upon exploring a little found some wheat and pumpkin/melon plants generated on top of path blocks. The pictures show the issue, as well as some misgenerated water.
Coords: 186 80 48
Seed:3176457216956668900
When I join or create ANY world in 20w22a, my camera is flipped upside down. The game functions as normal, just upside down. Gravity is the same, physics are the same, the player model is fine, it's just an upside-down camera. To be clear, if I join the world in a previous snapshot, it is totally fine. It only affects this snapshot.
When I join or create ANY world in 20w22a, my camera is flipped upside down. The game functions as normal, just upside down. Gravity is the same, physics are the same, the player model is fine, it's just an upside-down camera. To be clear, if I join the world in a previous snapshot, it is totally fine. It only affects this snapshot.
EDIT: I've found out it is also mirrored if that helps.
This issue affects me. Here's my computer stats.
In 20w22a I experienced the bug
MC-186284, which turned certain players' vision upside down. This bug was marked as fixed, but its.not. It looks fixed, but when theseplayers turn to the "fabulous" graphics setting, it happens again. If this bug doesn't go through, please reopen the original report.In 20w22a I experienced the bug
MC-186284, which turned certain players' vision upside down. This bug was marked as fixed, but it's not. It looks fixed, but when the affected players turn to the "fabulous" graphics setting, it happens again. If this bug doesn't go through, please reopen the original report.
In 20w22a
Iexperienced the bugMC-186284, which turnedcertainplayers' vision upside down. This bugwasmarked as fixed, but it's not. It looks fixed, but when the affected players turn to the "fabulous"graphics setting,it happens again. If this bug doesn't go through, please reopen the original report.In 20w22a some select users experienced the bug
MC-186284, which turned these players' vision upside down. This bug has since been closed and marked "fixed". While these players at first don't experience this bug anymore, when the graphics setting is changed to "Fabulous!", the bug reemerges.
iMac (Retina 5K, 27-inch, Late 2015); 4 GHz Quad-Core Intel Core i7; 8 GB 1867 MHz DDR3; AMD Radeon R9 M395 2 GB;
Player's point of view is upside down in 1.16-pre1with "Fabulous" graphics settingfor some usersPlayer's point of view is upside down for some players in 1.16pre-1 under the "Fabulous!" graphics setting. (Players who experienced MC-186284)
Player's point of view is upside down in 1.16-pre1 with "Fabulous" graphics setting on some graphics cards.
Player's point of view is upside down in 1.16-pre1with "Fabulous" graphics setting on some graphics cards.Player's point of view is upside down in 1.16 pre-releases with "Fabulous" graphics setting on some graphics cards.
Using /fill to place Sculk Sensors on blocks where
sculksensors were already present causes the new sensors to not react to vibrations.Using /fill to place Sculk Sensors on blocks where Sculk Sensors were already present causes the new sensors to not react to vibrations.
Furthermore, sculk sensors /fill-ed into air, grass, dirt, plants function perfectly fine.
Using /fill to place Sculk Sensors on blocks where Sculk Sensors were already present causes the new sensors to not react to vibrations.
Furthermore, sculk sensors /fill-ed into air, grass, dirt, or plants function perfectly fine.
Justin Quiring - do you (or anyone else) get a warning message when you try to switch to Fabulous graphics?
Thanks for getting back so swiftly Justin Quiring!
Justin Quiring is this fully fixed for you in 21w05b or later?









This is just quazzy connectivity. The lever always powers the piston, the redstone torch updates it. This is an intended bug if you will. The redstone torch is irrelevant in the photo.
Holding down f3+c for TEN SECONDS should cause a crash to happen. if you are on a mac add on Fn (function key) to the mix.
This is intended, no? Wasnt it being too low a bug in itself?
How can he reproduce it in vanilla if he can't even open the game anymore??
THIS IS STILL AN ISSUE IN 1.16 pre 1, but only with the "fabulous" graphics. PLEASE REOPEN
I added some pictures to display the issue at work, as well as my system specs. There is a lot more info in the original bug report I linked In the post. I don't want to copy everyone else's comments, info, and contributions though.
This has always been the case. I don't think its a bug
Confirmed for 1.16-pre3
What? I have 8 gigs! Thats above minimum requirements
Confirmed for pre-release 5
Yes, I do. The first time I checked for Pre-release 5, I opened a world already on fabulous to test it out, which means I never got the warning. Upon retrying, I do get the message. I believe that means this issue is resolved and no longer necessary.
Could you provide seed and coordinates?
Can confirm. There is also an issue in areas where it does not rain but is supposed to wherein particles generate on the floor with no raindrops and vice versa. I even found a border between rain and no rain in the same biome, but could not locate any major value change that indicates what causes this.