Christopher Smith
- chris13524
- chris13524
- America/New_York
- Yes
- No
When I was creating this custom map in 1.7.4, I wanted to make the map 1.8 ready, so I moved the save file over and I logged in. And I found it. It is a floating Wither Skeleton and floating Blaze on opposite sides of the map. Skeleton is at: 0, 25, -25 and Blaze is at: 0, 25, 25. They are bumping up and down a pixel or so very fast. All the animations on it are right. When I move around in comparison to a block, the Wither Skeleton moves it's location. I can freely build through the Wither Skeleton. It appears to be a graphical glitch or something. Reloading world didn't help, nor did restarting Minecraft. The mobs corresponding spawner is at 0, 50, 50 on both sides. I made the spawners with just the setblock command. This bug does not appear in 1.7.4 when I move the save file in between the versions. It also appears, on the Blaze, when I move around, the particles follow it like it was moving from side to side... They do not despawn in peaceful. I attacked the world, just go through the nether portal at 0,0 in the overworld to get to the area. I do not have any mods installed and I have no idea why this could be happening. I reloaded the world in a different difficulty and it changed from a Wither to a normal Skeleton. Those two are an entity as shown in the F3 screen.
I also did this in the overworld, and the same thing happens, using a pig spawner, a floating pig is now there...
FloatingNetherMobs
When I was creating this custom map in 1.7.4, I wanted to make the map 1.8 ready, so I moved the save file over and I logged in. And I found it. It is a floating Wither Skeleton and floating Blaze on opposite sides of the map. Skeleton is at: 0, 25, -25 and Blaze is at: 0, 25, 25. They are bumping up and down a pixel or so very fast. All the animations on it are right. When I move around in comparison to a block, the Wither Skeleton moves it's location. I can freely build through the Wither Skeleton. It appears to be a graphical glitch or something. Reloading world didn't help, nor did restarting Minecraft. The mobs corresponding spawner is at 0, 50, 50 on both sides. I made the spawners with just the setblock command. This bug does not appear in 1.7.4 when I move the save file in between the versions. It also appears, on the Blaze, when I move around, the particles follow it like it was moving from side to side... They do not despawn in peaceful. I attacked the world, just go through the nether portal at 0,0 in the overworld to get to the area. I do not have any mods installed and I have no idea why this could be happening. I reloaded the world in a different difficulty and it changed from a Wither to a normal Skeleton. Those two are an entity as shown in the F3 screen.
I also did this in the overworld, and the same thing happens, using a pig spawner, a floating pig is now there...
I created a new world in the snapshot and the same thing happens in a normal superflat world too.
Floating MobsPhantom floating mobs are generated by any spawner (including natural dungeon spawners)
A redstone block should function like a torch, right? Just emits power like a torch in all directions.
Christopher Smith Depends in which snapshot you started the world.
It changed with snapshot 16w06.
If you started your world in a snapshot before, then it should still generate the initial 3 Strongholds where they would also be generated in 1.8, and of course also the other 125 Strongholds.
If you started your world at least with 16w06 then, yes, it does affect you.
Christopher Smith If it was in 15w06a or later they will spawn like on the red circle. So further away from spawn.





























Could this be the mob inside the spawner?
Is there a way to say to mojang that, "This is a bug that needs to be fixed?"
They should add a drop down with how crucial the bug is. Like if it is something that crashes the world, you would say, "Threat to world" if it is something like the cactus being rendered incorrectly or the relmes cancel button misplaced, those should be "Graphical Glitch" or something. Something to rate the bug. So if you find something that is very bad for your world, and nobody else has seen it, or it is very rare, you could say, "Threat to world" and it would be put higher in mojang's priority list.
I have seen this happen on other let's plays.
How do these bugs get seen when they only have 1 vote?
Confirmed, 1.7.4 too. Is there a way to reopen this issue?
This is in 1.7.4 too. Well the hit box moves.
Server is capitalized in "Join Server"
Confirmed
This happens in 14w26c too
I see something very similar to this in 14w26c when you break potatoes every now and then you see a stone block appear and then disappear.
What's a tesselating block?
I made a world in one of the latest snapshots, will this effect me?
Confirmed for 1.10.2.