Tracker
- CusualPlaysMinecraft
- cusualplaysminecraft
- Europe/Stockholm
- Yes
- No
[Survival & creative bug Multieplayer]
The commandblock command /xp [give,remove,set] doesn't work, in singleplayer the command /xp -3L @p does work, but in multieplayer is doesn't work.
better to say all commands with /xp doesn't work with the commandblock, because it is a bug in multieplayer. in single player it works only there, but not in multieplayer what is very annoying to make maps.
That is the bug that i want to report.
I hope that it will be fixed in 1.6
Windows 7 64-bit, latest version of java
Skeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeletonsAIarerecently updates and there are issues with.Command: /summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me
with his arms.
Butthe is somehow scared for the light while he has an helmet on his skull.
The Zombie will try to attack you.Skeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeleton AI is recently updates and there are issues with.Command: /summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me.
But he is somehow scared for the light while he has an helmet on his skull.
The Zombie with a helmet will try to attack you, the skeleton not.
Skeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeleton AI is recently updates and there are issues with.Command: /summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me.
But he is somehow scared for the light while he has an helmet on his skull.
The Zombie with a helmet will try to attack you, the skeleton not.1. This can be reproduce this with the command:
{id:270}
/summon Skeleton ~ ~1 ~ {Equipment:[,{},{},{},
{id:298}],Attributes: [
{Name:generic.maxHealth,Base:50}]}
2. Let the skeleton summon in the shadow
3. Go out of the shadow, then do gm 0
4. the skeleton will not walk to you to attack you.
(The Zombie will do that)
Skeletons AI ignoresdatatagsSkeletons AI ignores NBT Tags
Skeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeleton AI is recently updated and there are issues with.Command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me.
But he is somehow scared for the light while he has an helmet on his skull.
The Zombie with a helmet will try to attack you, the skeleton not.1. This can be reproduce this with the command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes: [
{Name:generic.maxHealth,Base:50}]}
2. Let the skeleton summon in the shadow
3. Go out of the shadow, then do gm 0
4. the skeleton will not walk to you or trying too attack you.
But the zombie will walk to you!This bug occures since 14w06a/b
and it is still active in 14w10a.
Please fix
Skeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeleton AI is recently updated and there are issues with.Command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me.
But he is somehow scared for the light while he has an helmet on his skull.
The Zombie with a helmet will try to attack you, the skeleton not.1. This can be reproduce this with the command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes: [
{Name:generic.maxHealth,Base:50}]}
2. Let the skeleton summon in the shadow
3. Go out of the shadow, then do gm 0
4. the skeleton will not walk to you or trying too attack you.
But the zombie will walk to you!This bug occures since 14w06a/b
and it is still active in14w10a.
Please fixSkeletons (without a bow) with an helmet will still hide in the shadow, Zombies with a helmet will not hide in the shadow.
Zombie AI was earlier updated and there are no problems with them.
But the skeleton AI is recently updated and there are issues with.Command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes:[
{Name:generic.maxHealth,Base:50}]}
I expected that the skeleton would try to attack me.
But he is somehow scared for the light while he has an helmet on his skull.
The Zombie with a helmet will try to attack you, the skeleton not.1. This can be reproduce this with the command:
/summon Skeleton ~ ~1 ~ {Equipment:[
{id:270},{},{},{},
{id:298}],Attributes: [
{Name:generic.maxHealth,Base:50}]}
2. Let the skeleton summon in the shadow
3. Go out of the shadow, then do gm 0
4. the skeleton will not walk to you or trying too attack you.
But the zombie will walk to you!This bug occures since 14w06a/b
and it is still active in the latest snapshots.
Please fix
SkeletonsAI ignores NBT TagsThe new AI ignores NBT Tags
Latest AI update is ignoring NBT tags, Zombie AI notSkeleton not affected by NBT tags AI
What I expected to happen was...:
I expected that the skeleton with a leather cap would chasingme.What actually happened was...:
What actually happened was that the skeleton with the cap didn't came out of the shadow.
But ifiwalked in the shadow, he was chasing me but again if I was in the sun.He stopped following meSteps to Reproduce:
{Equipment:[ {id:270}
1. Put the command to summon a skeleton with a cap:
/summon Skeleton ~ ~1 ~,{},{},{},
{id:298} ],Attributes: [{Name:generic.maxHealth,Base:50}
2. Let the skeleton summon in the shadow, do that when you are in the sun. Before you do that do /time set 1000
3. Gamemode 0 and you see that the skeleton is not trying to chase you.
But it should do that.
To example the zombie will chase you!
/summon Zombie ~ ~ ~ {Equipment:[{id:274},{id},
{id:},{id}{id:298}
],Attributes:[
{Name:generic.maxHealth,Base:50},
{Name:generic.followRange,Base:100},],}
What I expected to happen was...:
I expected that the skeleton with a leather cap would chase me.What actually happened was...:
What actually happened, was that the skeleton with the cap didn't came out of the shadow.
But if I walked in the shadow, he was chasing me only in the shadow. but again if I was in the sun, He stopped following me!Steps to Reproduce:
{Equipment:[ {id:270}
1. Put the command to summon a skeleton with a cap:
/summon Skeleton ~ ~1 ~,{},{},{},
{id:298} ],Attributes: [{Name:generic.maxHealth,Base:50}
2. Let the skeleton summon in the shadow, do that when you are in the sun. Before you do that do /time set 1000
3. Gamemode 0 and you see that the skeleton is not trying to chase you.
But it should do that.
To example the zombie will chase you!
/summon Zombie ~ ~ ~ {Equipment:[{id:274},{id},
{id:},{id}{id:298}
],Attributes:[
{Name:generic.maxHealth,Base:50},
{Name:generic.followRange,Base:100},],}
Skeletons in minecart and with followrange extended do not see you, when you are also in a minecart riding, with 1-25 blocks distance from the mob. And they are shooting not accurate.
Reproduce, let a skeleton spawn on poweredtrack. and you also, use detectorrail and a commandblock to spawm the skeleton. the skeleton is minecart will ride behind you and should trying to shoot you. but no, he does not see you. and is sometimes shooting very unaccurate.
/summon Skeleton 1856 63 -263 {Equipment:[{id:bow,Count:1,tag:{ench:[{id:48,lvl:2}]}},{},{},{},{}],DropChances:[0.0F,0.085F,0.085F,0.085F,0.085F],Attributes:[{Name:generic.followRange,Base:30}],Riding:{id:"MinecartRideable"}}













Will this ever be fixed?
Confirmed for 14w21b
Confirmed
Also critical hits will add less points than normal hits to the damage dealt scoreboard
Confirmed for Minecraft 14w29b
{score_Health_mind:6s}Does not work.
also
{score_Health_min:6s}So, how do I get the mob in the health scoreboard then?
ah, not sure why they didn't add the option
{Health_min:12}Well, thanks for you time.
but, is there an other option to keep track of a mob his health?
Lets hope they will add something like that in the future