I was using a .zip. When I tried recreating the problem, the game just crashed.
---- Minecraft Crash Report ----
// I'm sorry, Dave.
Time: 7/14/13 12:30 PM
Description: Rendering screen
java.util.zip.ZipError: jzentry == 0,
jzfile = 673622008,
total = 658,
name = C:\Users\Calvin\AppData\Roaming\.minecraft\resourcepacks\8x8.zip,
i = 1,
message = null
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at bjf.c(SourceFile:69)
at bjt.a(SourceFile:30)
at bjt.a(SourceFile:84)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
at bfb.b(SourceFile:718)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at java.util.zip.ZipFile$1.nextElement(Unknown Source)
at bjf.c(SourceFile:69)
at bjt.a(SourceFile:30)
at bjt.a(SourceFile:84)
at ats.a(SourceFile:406)
at bjx.a(SourceFile:155)
at awd.a(SourceFile:173)
at bjw.a(SourceFile:109)
-- Screen render details --
Details:
Screen name: bjw
Mouse location: Scaled: (190, 152). Absolute: (380, 294)
Screen size: Scaled: (512, 300). Absolute: (1024, 600). Scale factor of 2
Stacktrace:
at bfb.b(SourceFile:718)
at ats.S(SourceFile:686)
at ats.d(SourceFile:619)
at net.minecraft.client.main.Main.main(SourceFile:101)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 25075288 bytes (23 MB) / 69115904 bytes (65 MB) up to 518979584 bytes (494 MB)
JVM Flags: 1 total; -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.6.2
LWJGL: 2.9.0
OpenGL: Intel Pineview Platform GL version 1.4.0 - Build 7.15.10.1910, Intel
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I was using a .zip. When I tried recreating the problem, the game just crashed.