Bill Wedge
- D_XiaHou
- d_xiahou
- Europe/Stockholm
- Yes
- No
物品属性不能叠加 Attributes don'tadd up物品属性不能叠加 Attributes don't stack
当持有/装备多个带有属性
(Attribute)的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.// /give @p diamond_helmet{display:{Name:"{\"text\":\"The Helmet\"}"},Unbreakable:1,AttributeModifiers:[{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1 public String getFoo() { return foo; }// /give @p diamond_chestplate{display:{Name:"
{\"text\":\"The Chestplate\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
public String getFoo()
{
return foo;
}
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.// /give @p diamond_helmet{display:{Name:"{\"text\":\"The Helmet\"}"},Unbreakable:1,AttributeModifiers:[{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1 public String getFoo() { return foo; }and
// /give @p diamond_chestplate{display:{Name:"
{\"text\":\"The Chestplate\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
public String getFoo()
{
return foo;
}
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.// /give @p diamond_helmet{display:{Name:"{\"text\":\"The Helmet\"}"},Unbreakable:1,AttributeModifiers:[{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1 public String getFoo() { return foo; }and
// /give @p diamond_chestplate{display:{Name:"
{\"text\":\"The Chestplate\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
public String getFoo()
{
return foo;
}当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.// /give @p diamond_helmet{display:{Name:"
{\"text\":\"The Helmet\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
// /give @p diamond_chestplate{display:{Name:"
{\"text\":\"The Chestplate\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
public String getFoo()
{
return foo;
}
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.// /give @p diamond_helmet{display:{Name:"
{\"text\":\"The Helmet\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
// /give @p diamond_chestplate{display:{Name:"
{\"text\":\"The Chestplate\"}"},Unbreakable:1,AttributeModifiers:[
{Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
public String getFoo()
{
return foo;
}当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
helmet/give @p diamond_chestplate{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
helmet/give @p diamond_chestplate{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
chestplate/give @p diamond_chestplate{display:{Name:"
Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{
display:{Name:"Unknown macro: {"text"}"},Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
chestplate/give @p diamond_chestplate{display:{Name:"
Unknown macro: {"text"}
"},Unbreakable:1,AttributeModifiers:[Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
chestplate/give @p diamond_chestplate{Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.helmet/give @p diamond_helmet{Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
chestplate/give @p diamond_chestplate{Unbreakable:1,AttributeModifiers:[
Unknown macro: {Slot}],HideFlags:63} 1
当持有/装备多个带有属性的物品时,属性不相互冲突的前提下,属性会优先选择最后装备的物品的属性,而无法叠加所有物品的属性。
When armor up equipments that have attribute nbts (do not conflict),only the last armored up works instead of adding all attributes up.
我只在玩家本身上做了这个实验,不清楚是否别的实体也无法叠加。
I only test this on players but not all mobs so it leaves unknown whether it works properly on other mobs.give @p diamond_chestplate{Unbreakable:1,AttributeModifiers:[ {Slot:"chest",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:12,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1give @p diamond_helmet{Unbreakable:1,AttributeModifiers:[{Slot:"head",AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:8,Operation:0,UUIDLeast:1,UUIDMost:1}],HideFlags:63} 1
When villagers sleep as it comes to night,use /tp @e [type=minecraft:villager,distance=..100] @p to teleport villagers to you
Then their model shows like they're still sleeping but out of bed
(And they're trying getting closer to doors?)
(Very Funny)
(And villagers turn back normal next day)
When villagers sleep as it comes to night,use /tp @e[type=minecraft:villager,distance=..100] @p to teleport villagers to you
Then their model shows like they're still sleeping but out of bed
(And they're trying getting closer to doors?)
(Very Funny)
(And villagers turn back normal next day)
Add:
1.Sleeping villagers can be pushed
2.Hitting a sleeping villagers out of bed causes the villager flies very fast back to the bed he slept
3.Thanks for fixing my title😂

The sound freaked me out
And the arrow with potion particles around,seems to be tipped
I tried another command:
summon minecraft:arrow ~ ~1 ~ {Motion:[0.0,0.0,1.0]}And arrow summoned by command block with this command also plays that cave sound when hit any blocks in the same chunk with potions' particles floating nearby
...errBut this did no conflicts in 1.13.x?