Daniil Badalato
- DanCuber
- dancuber
- Europe/Stockholm
- Yes
- No
In other words tipped arrows apply their effect even when the player is in damage cooldown
When an arrow hits an entity that is in its invulnerable state (when taking damage, an entity has 0.5 seconds where it is immune to all damage) the arrow itself dosen't deal damage, but it nonetheless applies it's tipped arrow effect to the entity it hit.
This can be replicated by summoning an iron golem, and with a regular bow, instant damage II arrows and a right click macro (even 3 cps is more than enough) and see how long it takes to kill compared to fully charged shots with the same bow and arrows.
This bug makes harming arrows almost work like stacked harming potions.
With crossbows its even more noticeable: use a multishot crossbow loaded with harming II arrows at point blank range; it will kill an iron golem in 2 shots and a fully armoured and gaped up player in only 1.TL;DR : tipped arrows ignore damage cooldown when applying their effect
Note: this bug can also be replicated on mobile but it takes more time and effort
This happened to me 2 time in a row on 2 diff realms, its really annoying.
I know exactly what you mean, and its super annoying. Its not a client side problem too, on servers there is no delay virtually
Ik exactly what you mean. This started in 1.2 but got worse withthan 1.4. And the thing is they either moved the realm servers to, sowehre else, but in 1.1.x and prior there was noa such delay
This is because while you're still on the loading screen, your character has already been placed in the world, and can take damage and die before you even can control it
i can confirm
i can confirm, this happened to me too
dont quote me on this but i believe its a feature
It would be nice of mojang to release a hotfix for this soon rather than waiting for 1.11. This bug makes the game extremely unplayable, especially on mobile, and handling more than 2 shulker boxes at a time will SERIOUSLY lag when opening your inventory. I'm talking about a good 8 second lag spike. On a sidenote, dropping items from within the inventory screen also has gotten much laggier and consequentially slower