Dobz
- dobz5
- dobz5
- Europe/Stockholm
- Yes
- No
You canesee leaves' sides when they are next to each otherYou can't see leaves' sides when they are next to each other
If text formatted to be obfuscated is viewed in multiplayer
, it turns out weird.
eg- if on a sign was "&kHELLO", the text would simply be "HELLO", the underline and crossout are also dodgy in Pirate Speak and other Foreign LanguagesIf text formatted to be obfuscated is viewed in multiplayer or singleplayer, it
turns out weird.
eg- if on a sign was "&kHELLO", the text would simply be "HELLO", the underline and crossout are also dodgy in Pirate Speak and other Foreign Languages
The crossout isn't centered.
See screenshot [The language is Bulgarian in this case] .
See screenshot [The language is Bulgarian in this case] .
See screenshot (The language is Bulgarian in this case).
See screenshot (The language is Bulgarian in this case).
See screenshot (The language is Bulgarian in this case).
The text such as cannot resolve hostname isn't translated.
it should probably be changed for Pirate Speak too.







Oops.
Wow. You'd think the devs would do something...
Whhops i will edit.
Same.
EDiT:Duplicate of
MCPE-4661.First, I found out that Villagers can't be named through gameplay, then I searched for it and found it had already been reported* and a mod commented that villagers weren't supposed to be named. so I went back to the game. I still had a name tag in my hand and accidently clicked on a baby Villager. So there. *
MC-14841And the issue is that baby Villagers CAN be named.
For the first comment, "yes".
For the second,
If the text is in a language that causes the text to be thin, the crossout and underline lines are still normal thickness and don't look centered.(Thin text, Thick lines)