Doctor5555
- Doctor5555
- doctor5555
- Europe/London
- Yes
- No
When I tap the right mouse button on a fully charged crossbow very quickly, the crossbow sometimes will not fire and the arrow will disappear from the crossbow. In survival, the arrow reappears when I recharge the crossbow again.
When I tap the right mouse button on a fully charged crossbow very quickly, the crossbow sometimes will not fire and the arrow will disappear from the crossbow. In survival, the arrow reappears when I recharge the crossbow again.
I created an entrance portal by placing end portal blocks then filling in the eyes of ender. I then jumped in and the dragon did not spawn. I then destroyed all the end crystals on the obsidian pillars. I then placed down an end crystal on some bedrock to get the portal to spawn. I then generated an ender dragon with end crystals and used /kill to remove it. The crystals destroyed some of the pillars and did not generate any new end crystals while generating the new dragon. A gateway portal spawned, but when I entered it I was teleported back to the obsidian platform I entered on.
Steps to reproduce:
1: create a new world
2: place square of end portal frame and fill in with eyes of ender
3: enter end then /kill @e[type=minecraft:end_crystal] or shoot them all
4: place an end crystal on a piece of bedrock then destroy it
5: summon ender dragon by placing 4 end crystals on newly spawned exit portal
6: /kill @e[type=minecraft:ender_dragon]
7: enter the generated gateway
Video (wouldn't let me attach as too large): youtu.be/uCTEjEdIBrg
I created an entrance portal by placing end portal blocks then filling in the eyes of ender. I then jumped in and the dragon did not spawn. I then destroyed all the end crystals on the obsidian pillars. I then placed down an end crystal on some bedrock to get the portal to spawn. I then generated an ender dragon with end crystals and used /kill to remove it. The crystals destroyed some of the pillars and did not generate any new end crystals while generating the new dragon. A gateway portal spawned, but when I entered it I was teleported back to the obsidian platform I entered on.
Steps to reproduce:
1: create a new world
2: place square of end portal frame and fill in with eyes of ender
3: enter end then /kill @e[type=minecraft:end_crystal] or shoot them all
4: place an end crystal on a piece of bedrock then destroy it
5: summon ender dragon by placing 4 end crystals on newly spawned exit portal
6: /kill @e[type=minecraft:ender_dragon]
7: enter the generated gateway
Video (wouldn't let me attach as too large): youtu.be/uCTEjEdIBrg
I created an entrance portal by placing end portal blocks then filling in the eyes of ender. I then jumped in and the dragon did not spawn. I then destroyed all the end crystals on the obsidian pillars. I then placed down an end crystal on some bedrock to get the portal to spawn. I then generated an ender dragon with end crystals and used /kill to remove it. The crystals destroyed some of the pillars and did not generate any new end crystals while generating the new dragon. A gateway portal spawned, but when I entered it I was teleported back to the obsidian platform I entered on.
Steps to reproduce:
1: create a new world
2: place square of end portal frame and fill in with eyes of ender
3: enter end then /kill @e[type=minecraft:end_crystal] or shoot them all
4: place an end crystal on a piece of bedrock then destroy it
5: summon ender dragon by placing 4 end crystals on newly spawned exit portal
6: /kill @e[type=minecraft:ender_dragon]
7: enter the generated gateway
Video (wouldn't let me attach as too large): http://youtu.be/uCTEjEdIBrg
Entities fromend teleported tooverworldEntities from overworld teleported to end
When I typed
/tp @e Doctor5555
in the end entities from the overworld and from the end were teleported to me, including a named dog. This did not happen when I went to the nether and tried the same thing.
Steps to reproduce:
1: spawn a recognisable entity next to an end portal
2: go to the end
3: teleport @e to yourself
Moving between nether and overworld rapidly to test a dupe bug, the game crashed randomly. Crash report: https://paste.ubuntu.com/p/36nD3FK5Br/
It seems not to like entities falling through interdimensional space too much.
Moving between nether and overworld rapidly to test a dupe bug, the game crashed randomly. Crash report: https://paste.ubuntu.com/p/36nD3FK5Br/
It seems not to like entities falling through interdimensional space too much.Moving between nether and overworld rapidly to test a dupe bug, the game crashed randomly. Crash report: https://paste.ubuntu.com/p/36nD3FK5Br/
exit code: Process crashed with exit code 255
It seems not to like entities falling through interdimensional space too much.
Can you tell us the seed of the world?
Can confirm 18w43c - spawned creeper, named "Creep", flew far and tpd back it wasn't there.
What I expected to happen:
Trees would only generate if their trunk is in the right biome, or in some cases some intermingling is allowed (forests - taiga - jungle)
What actually happened:
Some trees generated in the wrong biome.
This is not completely an issue between taiga and forest with nothing between, but across a river or a swamp tree halfway up the side of a mountain (completely in the biome) is a bit weird.
Seeds:
1128660967236217397 last
3screenshots7500019863313131354 first
3, (-157,99,-37)What I expected to happen:
Trees would only generate if their trunk is in the right biome, or in some cases some intermingling is allowed (forests - taiga - jungle)
What actually happened:
Some trees generated in the wrong biome.
This is not completely an issue between taiga and forest with nothing between, but across a river or a swamp tree halfway up the side of a mountain (completely in the biome) is a bit weird.
Seeds:
1128660967236217397 last 4 screenshots
7500019863313131354 first 2, (-157,99,-37)
The
top screenshot of theanimation of the smokerhas adisconnectedbit of fire whichlooks a bit strange.The animation of the smoker with the disconnected light just above the fire looks a bit strange.
Crash on entering netherwhen netherdimension is removed in worldgen settingsCrash on entering end/nether portal when dimension is removed in worldgen settings
Entering portal to the nether or end when that dimension is not present in the json causes the game to crash.
The crash report reports a null pointer exception ticking the player when attempting to travel to the nether and a null pointer exception colliding the player with a block when entering an end portal.
I would expect the game to either refuse to generate a portal or simply not transfer the player to the dimension in this situation.



















Tested this briefly - when a stack of more than one banner is placed in a loom along with dye and you take out a banner, it removes two banners from the stack you have placed in the slot.
Could be related to chunks, but the bug occurred for me when my chunks were set to 10. That could be because my computer is rather slow, but I don't know.
Tested on macOS high sierra 10.13.2 and the dragon spawned, used command to kill it and the generated gateway teleported me to the spawn platform anyway.
As far as I can tell, this is working as intended. Redstone does not power blocks directly beside it or above it unless it is pointing to them, and it is connected to the pistons visually because it is actually only connecting to the redstone you have placed under the pistons. You can power the pistons by running the redstone one block higher or by running repeaters into the block below the piston.
Just to confirm - this is an issue with the launcher, not ingame? If it is, you can report an issue with the launcher by going to the launcher project (projects - view all projects - Minecraft Launcher) and creating an issue there.
Just to confirm - this is an issue ingame, not with the launcher? If it is, you can report an issue with the game by going to the java edition project (projects - view all projects - Minecraft: Java Edition) and creating an issue there.
White screen from spectral arrow occurs when horse is equipped with armour after being shot with spectral arrow as well.
Pandas jump when one sneezes, are you sure this issue isn't that?
The environment field is only for computer specs/system info, you do not need to put anything else in it.
The environment field is only for computer specs/system info, you do not need to put anything else in it.
It appears that the chunk border is invisible at the highest levels to the player because of render distance/fog, but still obscures the sun.
Confirmed that walls and fences block mobs from burning in 18w43c, but not in 1.13.2 - it appears that they are decreasing the light level by one when they shouldn't be.
I can partially confirm this - tested and everything outside the chunk I was in was unloaded when I looked down greater than 40 degrees. However, at other times everything loaded as you would expect.
Edit: after reloading the world, it happens when I look at any angle.
Can confirm - tested and wheat grew while I was in spectator with random ticks turned up when in 18w43c, but not in 1.13.2.
May relate to
MC-137467andMC-138069.Are you using the new textures version 2 resource pack? If so, try disabling it. It is known to cause some issues with newer versions.
Can confirm for 18w43c. Pasted preset crashes the game.
Confirmed 18w43c
Confirmed for 18w43c.
Also may duplicate
MC-137450rather thanMC-137673The environment field is only for computer specs/sytem info. Please put all description of the issue in the description field.
The world will also take a long time to load if you relog, not sure if it will at all.
Can confirm for 18w43c - the zombie hurts the villager and does not attack the door between them.
Turn off the more mob heads datapack - it is known to cause this.
I've had something similar, but it was only tiny sections of water repeating just below ground level. Sometimes there was actually water there but mostly not. However, they weren't covering more than 4 blocks usually.
Can confirm bamboo is on the beach
Can you attach screenshots of the chests - where they were when the contents disappeared and with chunk borders on?
Same thing has happened on mac high sierra for me. Platform-specific environment can be changed.
Can confirm, tested on mac
The environment field is only for computer specs, system info, java info etc. Please put the description in the description field. It would also be helpful if you can attach the error the launcher throws at you when you try to launch the snapshot.
The environment field is only for system information/java info. Please move the description of your issue to the description field.
Could be related. To the reporter: Is the location you tp to over ocean for you?
What version was the world made in?
Does not block
MC-136386because when setblocking an end gateway over the main island the bug occurs as a gateway generates over the outer islands and travelling between the two breaks the loyaltyCan confirm in 18w44a
/particles?
Turned random tick speed to 1000000, then back. Normally would expect this to instantly grow the crops but this didn't happen.
Worked for me, windows 10 18w48b. See image.
Only workaround I've found is to use commands to /setblock a new portal, which will teleport you to the outer islands.
I'm guessing this happens right at the beginning of the world, just after you start it up. The same thing often happens to me, but it usually clears up after a few minutes. It seems to just be a bit of lag associated with world generation. If it doesn't stop after a few minutes, try turning down some of your graphics settings to reduce lag.
Seed does not appear to be generating the same terrain for me. Could you add a screenshot of the chat when you do /seed and confirm it in the description please?
I believe this is working as intended - grindstone is smoothing the pages maybe?
Can confirm partially, as I observed it in one world, but a second world generated to see if it would happen again did not have the same issue. I cannot remember whether I generated the first world in 1.14.2 or a 1.14.3 pre-release, but the second world was generated in 1.14.3 pre-2
Please note that it is:
java.lang.NullPointerException: Colliding entity with block
on entering an end portal, while it is:
java.lang.NullPointerException: Ticking player
on entering a nether portal for a player, and:
java.lang.NullPointerException: Ticking entity
when a sheep/other animal enters a nether portal.
I got this crash on a customized world, and it appears to occur consistently when I go towards a particular location on that save. However, after re-creating the world, I cannot reproduce the issue. It seems that the location I am heading towards is a village, and the game possibly crashes when the village is generated.
This may be a duplicate of/related to
MC-184907- same error during the crash. It may be taking a moment to load the chunk causing the error. Does the game crash whenever you mine that particular block, and remain running if you mine around it, or does it crash anyway?Likely a duplicate of
MC-184907, considering the new crash reports.I believe this has already been reported in
MC-184609.