Dominicentek
- Dominicentek
- dominicentek
- Europe/Stockholm
- Yes
- No
Sometimes command blocks making overflow and ticks isn't working, until restarting game (with task manager)
Superflat, Creative
Here is an example: Copy this command to test it
/title @a title [
{"text":"A","obfuscated":"true"},
{"text":" Test ","obfuscated":"false"},
{"text":" A","obfuscated":"true"}the 'Test' as you can see in command, there is a state obfuscated = true, but text between the 'Test' is in state obfuscated = true. This will make the 'Test' text be glitchy. (sometimes)
Here is an example: Copy this command to test it
/title @a title [
{"text":"A","obfuscated":"true"},{"text":" Test ","obfuscated":"false"},{"text":" A","obfuscated":"true"}
the 'Test' as you can see in command, there is a state obfuscated = true, but text between the 'Test' is in state obfuscated = true. This will make the 'Test' text be glitchy. (sometimes)
Here is an example: Copy this command to test it
/title @a title [
{"text":"A","obfuscated":"true"},{"text":" Test ","obfuscated":"false"},{"text":" A","obfuscated":"true"}
the 'Test' as you can see in command, there is a state obfuscated = true, but text between the 'Test' is in state obfuscated = true. This will make the 'Test' text be glitchy. (sometimes)
Here is an example: Copy this command to test it
/title @a title [{"text":"A","obfuscated":"true"},{"text":" Test ","obfuscated":"false"},{"text":" A","obfuscated":"true"}
the 'Test' as you can see in command, there is a state obfuscated = true, but text between the 'Test' is in state obfuscated = true. This will make the 'Test' text be glitchy. (sometimes)
Creeper's NBT Tag "Silent" seems to have value set to true.Every hostile mob's NBT Tag "Silent" seems to have value set to true.
Creeper iscompletly silentEvery hostile mob outside of slimes are completly silent
[Mod] Greymagic27, this is WEB-1087. Dominicentek, add more information to that ticket through the comments. Thank you










Im not using any texture pack and this items makes my hand still very small
try change your brightness from moody to bright!
crash attached
Normal Llamas too, not only Trader versions of them
Maybe the underwater fog is stored in the vanilla datapack, so if you disable the pack, the game tries to load the fog, so it just place the cave fog there.
To me, it displays completly fine!
and I'm using 1.15-pre2 version.
xd
when I create an feedback, Its stays there for 2 days and then it gets automatically deleted.
I posted this issue in Dec 24th
I used only one resource pack but that changed only the splashes.txt file. nothing to do with textures