Josiah Altschuler
- Echino
- echino
- Europe/Stockholm
- Yes
- No
@Josiah Altschuler That is correct, villagers do not independently select POI and distance and pathfinding has nothing to do with linking to POI. You might want to vote for MCPE-50441.
Josiah Altschuler: Here's a workaround to keep the villagers from stealing player beds: Move the beds up or down at least 4 blocks. This also works for other POI blocks such as furnaces, lecterns, etc.
Reason: A village will only find POI blocks when they come within a certain range of a villager. The range is defined by a 16 x 8 x 16 cuboid centered on the villager. Moving the POI blocks up or down 4 blocks will typically get them above or below this range. However, look out for places that a villager could climb up or down, because if they do they might get within range after all.
So a more complicated but fully reliable method would be to examine the 32 x 32 block square centered on the POI to find the highest and lowest blocks a villager could possibly reach, then move the POI at least 4 blocks higher than the highest or lower than the lowest. Alternatively, you can move the POI farther from the highest/lowest blocks horizontally.
Caution: Once a POI is added to a village, it's pretty much there forever, so if you accidentally let a villager get too close to a POI, you'll have to break the POI block and place it again after removing the villager. You might have this problem, for example, if you're moving villagers around in minecarts and built the track too close to your player's home.



The bug has been partially fixed. While animals will now jump over a block when you are luring them, they will immediately "lose interest" and stop following you. In the end, I just decided to use the lead I had cheated in last update. ¯_(ツ)_/¯
I can also confirm this bug. I run a quaint little server for me, my friends, and my little siblings. Dual-core i5 4th gen laptop. Ran with minimal lag during 1.13.1 days. Now its performance gets progressively worse over the course of an hour or even less until a crash occurs. If I remember I will attach a picture of the server RAM usage – it looks pretty weird, like it rises up to a point, then suddenly drops and begins to rise again, rinse and repeat. I'm not sure if this helps but if anyone has any questions I'd be happy to answer.
OP, I'm having an issue where villagers REFUSE to find a new bed, and have decided that the player beds will be their beds. That means that I have what I call the "wall gang" stuck to the walls of my house getting themselves killed at night and never going to bed.
I assume this is due to the hierarchical issues where villagers cannot independently select a bed for themselves based upon their ability to pathfind to it?
Can confirm that it happens in 1.16.1. Using an R7 1700X and RX 5500XT and my FPS was cut in half with about fifty signs in one area, some with text, some without (water elevator). FPS boosted back to nominal levels.
Still an issue in version 1.16.2.