Justin Nicolay
- ElKameleon
- elkameleon
- America/Chicago
- Yes
- No
4 issues
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Placing a plant in a flower pot does not remove the plant from the client's inventory
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Hi Sachin Solankis. I would agree with Justin Nicolay's analysis. It seems you only have 1 wood in your inventory. Also, you would have to click on the fuel slot (the bottom left of the 3 boxes in the furnace) and then click on the item in your inventory to place it in the fuel slot, I don't think you can drag and drop them in there. Please let us know if this fixes the issue so I can resolve the ticket.









You hooked it up wrong, the torch needs to be on the side of the block for it to work as intended.
Have you tried turning your render distance down? I don't know how powerful of a device your phone ia, but that might make a difference.
This is not a bug, this is a feature request. Please see the forums for feature requests.
This is so you can lay out string for trip wire traps. I can't see how this is a bug without more explanation as to the issue it's causing.
EDIT: I don't think being able to walk on them is the intended effect, this may indeed be a bug after all.
The only lighting issue I can see is in the third screenshot where the villager is in shadow when a torch is directly in front of him, otherwise the other shots look completely normal, can you be more specific in what you think should be changed or is causing an issue?
EDIT: this seems to be related to bug
MCPE-8087.This is a current bug in 12.3. I share a world with my sister, and we have a "community chest" we store lots of items in after mining. So usually we are in the chest at the same time unloading our inventories, when I come back the next day, half the stuff we put in there will be missing, no other chest is affected because this is the only one we ever share.
This is still an issue in 12.3. I found a cluster of 4 villages, not a single one was inhabited, but then some do have people, but its pretty random.
You only have 1 piece of wood in your inventory... you cant both put the same piece of wood in two different places. can you provide a screenshot with more than one in your inventory to confirm that isn't the issue? I know that sounds really condescending, but sometimes its the simplest things.
If you look at issue
MCPE-8087, you'll see exactly what i'm talking about.This was apparently fixed in build 4 (released today), check the notes:
http://pocketbeta.minecraft.net/2015/11/changelog-for-013-build-3.html
This may have something to do with the proximity to another block, try it with a single block between each light/sensor. I cannot test this myself currently.
Most of these are suggestions and not bugs, please use the forums for suggestions. For the ones that are bugs, please submit one bug per report.
Please direct your ideas and suggestions to this forum:
http://www.minecraftforum.net/forums/minecraft-pocket-edition/mcpe-discussion/mcpe-suggestions
I had a chance to check this out, first screen is from when I loaded the world, second was after I inverted the sensors, and the last is after I switched them back off. Only one light turned off whilet the others remained lit. (The far right one turned off for half a second before coming back on on its own) These tests were in creative flat always day.
Added abother screenshot. Seems like if something is within one block, it stays powered, 2 or more away and it works as intended.
After extensive testing, both to understand how light sensors output power and the power needed to light a lamp (1), this works as intended, just not as you (or I) were expecting. At high noon a sensor outputs a value of 16, while inverted outputs 0. Somewhere in the middle, say at sunset, the output becomes the same whether inverted or not, and since the lamp only requires one power unit to light, it appears to be unaffected by the inversion.
You can't place items on top of the lower half of a slab, only on the top half. This works as intended.
Not sure why you are having an issue, I'm able to type just fine on my Samsung galaxy S5. Unconfirmed.
This is a duplicate of
MCPE-11274.Confirmed. Samsung Galaxy S5.
I do not have a touch enabled PC, just installed the Threshold 2 update, I'm having the same exact issues as stated above.
I found a village in 0.13.0 that did have people, but shortly became a ghost town, maybe they were killed by hostile mobs? I can't really say much since this was the first village I've seen in 0.13.0.
Confirmed for 12.3 Windows 10, I used a splash potion of weakness on zombie villagers and got hit with it myself, now I can't hit anything at all, unless its a tool.
This is somewhat still affecting 0.13.0. I still get intermittent windows "arrow" cursor showing up on my screen even though we have that new circle cursor (which I think is pretty great)
EDIT: this is most prevalent if you move your mouse to the top of the screen and reveal the application bar, then its hard to get the cursor to go away.
Any of my current worlds using this setup seem to function as intended, but any newly placed signs do not function correctly and get washed away.
This is also an issue for me when I play multiplayer. My sister (client) will get the same enchantments after enchanting an item, but if I open the enchantment table while shes already in it and place an item that I know has something like "Unbreaking III", her enchants will change to that item, thus allowing us to make many copies of books with that enchantment.
Her experience will also work as described above. she could be at lvl 30 and use up her xp repairing items, like down to lvl 4, but the next time she levels up her xp will go to lvl 31 instead of 5 as expected. the max XP level never gets reset if that makes sense.
Make sure your difficulty setting is not set at it lowest. What you are describing is what happens in "peaceful" mode.