Air blocks connecting corridors to dirt rooms (mineshafts) spawn at the incorrect y-axis
Air pockets connecting corridors to the central (dirt) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively). In some extreme cases, this can result in any tunnels being completely seperated from the central room by blocks.
When spawned in water bodies they will not update, allowing the player to easily locate them. Seeds showing this occurence are provided in the comment section.
Linked Issues
is duplicated by1
relates to1
Created Issue:
Air blocks spawn in water bodies
Small 2x3x3 air pockets spawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed.
I have only noticed their appearance when using the 'infinite' world type. Their occurence may be related to attempted cave spawning.
Reopen it if someone can reproduce this
Small 2x3x3 air pockets spawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed.
I have only noticed their appearance when using the 'infinite' world type.Their occurencemay berelated toattempted cavespawning.Small 2x3x3 air pockets spawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed. I have only noticed their appearance when using the 'infinite' world type.
Edit: Their occurence is related to mineshaft spawning, seeMC-954for more details. Shown is the result of digging directly below a set of air blocks.
Air blocks spawn above mineshafts in water bodies
relates to
Small
2x3x3air pocketsspawn in ocean biomes in groups of three to five,. They are not uncommon, and their generation is consistent when using a set seed. I have only noticed their appearance when using the 'infinite' world type.
Edit: Their occurence is related to mineshaft spawning, seeMC-954for more details. Shown is the result of digging directly below a set of air blocks.Small air pockets (typically 2x3x3) spawn above the dirt (central) rooms of abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
The pockets can spawn in water (oceans) and will not update, allowing the Player to easily locate them (and the mineshafts). Seeds showing this occurence are provided in the comment section.
This issue may also occur with similarly gold mines, though this is yet untested.
Air blocks spawn abovemineshafts in water bodiesBlocks of air spawn above dirt rooms in abandoned mineshafts
Small air pockets (typically 2x3x3) spawn above the dirt (central) rooms of abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
The pockets can spawn in water (oceans) and will not update, allowing the Player to easily locate them (and the mineshafts). Seeds showing this occurence are provided in the comment section.
This issue mayalso occurwithsimilarly gold mines,though this is yet untested.Small air pockets (typically 2x3x3) spawn above the dirt (central) rooms of abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
The pockets can spawn in water (oceans) and will not update, allowing the Player to easily locate them (and the mineshafts). Seeds showing this occurence are provided in the comment section.
Edit: this also occurs similarly with gold mines, spawning below the tunnel entrances.
Small air pockets(typically 2x3x3) spawn abovethe dirt (central) roomsof abandoned mineshafts. This is due to an incorrect y-axis spawn of the blocks; they should be spawning at the tunnle entrances to the dirt room.
Thepockets can spawn in water(oceans) andwill not update, allowing the Player to easily locate them(and the mineshafts). Seeds showing this occurence are provided in the comment section.
Edit: this also occurs similarly with gold mines, spawning below the tunnel entrances.Air pockets connecting corridors to the dirt (central) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively).
When spawned in water bodies they will not update, allowing the Player to easily locate them. Seeds showing this occurence are provided in the comment section.
Blocksof air spawn above dirt rooms in abandoned mineshaftsAir blocks connecting corridors to dirt rooms (mineshafts) spawn at the wrong y-axis
Air pockets connecting corridors to the dirt (central) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively). In some extreme cases, this can result in any tunnels being completely seperated from the dirt room by blocks.
When spawned in water bodies they will not update, allowing the Player to easily locate them. Seeds showing this occurence are provided in the comment section.
Air blocks connecting corridors to dirt rooms (mineshafts) spawn at thewrongy-axisAir blocks connecting corridors to dirt rooms (mineshafts) spawn at the incorrect y-axis
Air blocks connecting corridors to dirt rooms (mineshafts) spawn at the incorrect y-axis level
Air blocks connecting corridors to dirt rooms (mineshafts) spawn at the incorrect y-axislevel
Air pockets connecting corridors to the
dirt (central) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively). In some extreme cases, this can result in any tunnels being completely seperated from thedirtroom by blocks.
When spawned in water bodies they will not update, allowing thePlayer to easily locate them. Seeds showing this occurence are provided in the comment section.Air pockets connecting corridors to the central (dirt) room of abandoned mineshafts and gold mines are spawned at the wrong y-axis (above and below, respectively). In some extreme cases, this can result in any tunnels being completely seperated from the central room by blocks.
When spawned in water bodies they will not update, allowing the player to easily locate them. Seeds showing this occurence are provided in the comment section.
Does this bug still appear in 0.12.2? If so please respond.
is duplicated by








What seed did you use? I'm interested to find this bug
They can occur in any seed. The images shown are using my test seed 'shroomzy' at different locations. I have yet to find a seed generating them near enough to the spawn to show it as an example.
I am sorry I can't reproduce this bug.
Alex, if you cannot reproduce it, then provide information on how you tested this bug, and on your device model and operating system. Please do not resolve issues without waiting for the community consensus, as others may be able to reproduce them on their devices.
I have reproduced this bug successfully using 0.9.5 & 0.10.4 on iPhone 6 plus (iOS 8.2), iPhone 4s (iOS 8.1.1), iPad Air (iOS 8.1.1), & iPad Mini (iOS 8.1.2).
Sorry about that. I'm on a Samsung Galaxy Note 3. Android 4.4.2. I cannot reproduce this bug currently in 0.10.5. It might have been fixed for 0.10.5 but 0.10.4 is currently for IOS devices.
Confirmed and reproducable on MCPE 0.10.5, android 4.4.2 seed: 1427324280 infinite creative.
How to find the air blocks in this seed:
When you spawn, do not turn. Fly perfectly straight in the direction you are facing until a bit past noon, maybe 3/4 of your first day following the "markers" below. How long it takes to get there depends on your device and your graphics setting. I'm on a Samsung Galaxy S4 with fancy graphics and max draw distance. You may need max draw distance to see all the markers I mention below.
You will go over the following "markers" in order:
As you go over the spruce forest, watch left for a sand island just off the left shoreline (see island.png). There are two sand islands close together, the one in the picture is the one you want. It is the second one, but you may see it first depending on the height you flew at because the first one may have been obscured by the spruce forest.
Fly over to the end of the island that is closest to the direction you were travelling and observe the water facing the direction you have been traveling. You will see two 2x1 air blocks and a 2x2 air block submerged a few blocks underwater. A bit deeper and abutting the end of the island, you will see another airblock including and some lava. (see airblocks.png and airblocks_circled.png).
From above water the submerged airblocks appear as lighter colored areas. From underwater they appear as darker colored areas.
If you prefer, just watch this really poor quality 5 minute boring youtube video I made of me following the instructions above. Before you ask, I filmed it with an external camera to keep MCPE vanilla.
The things I do for MoJIRA...
Thanks for the input, Russell. However, I have found a seed generating them relatively near to the spawn, as shown in the attached images. The air blocks are located directly beneath the glowstone spires. The seed is 1425694139
This issue relates to
MC-954, which is fixed as of 1.8.1-pre4 in the PC edition.For more information on the issue, see this comment by Markku.
Does this bug still appear in 0.13.0? If so please respond.
Confirmed to affect 0.13.0 on iPhone 6+ (iOS 9.1).
Confirmed on 0.15.1. (Tested on Windows 10.)
Reconfirmed on Samsung Galaxy S6 (SM-G920W8), Android 6.0.1 MCPE 0.15.90.2 using seed 1425694139.
I couldn't reproduce this with the seed given above.
If this still affects 0.16.0, could you please add seeds and coordinates of the places it affects (use /tp @p ~ ~ ~ to get coords)