If the stem is under the observer, it will not grow any pumpkins/melons. I'd tried with large randomtickspeed and all those other ones grew right away, but the one under the observer did nothing. Also this is on realms, don't know if that makes any difference.
Just realised that SS is a bit misleading - there is indeed also an observer above that stem.
I have a breeder 100 blocks away, i bring villagers from there to a job selection room containing one bed.
I place job block until I get what I want, then lock thier profession with a trade and break thier block.
Then I send them to thier trading pod, which is 1x2 with a flower pot on one block so they can still path but dont move much. I give them thier job block again.
Repeat. Each time there are green particles on placing job block and smoke on removing it as expected.
Occasionally some of the villagers waiting to be processed outside the job selector room will take the job block rather than the one in the room, so I just place a few more then break them all etc. Some of those waiting will then get bugged and not realise thier job block doesn't exist, so I usually kill those as they come in.
Everything is fine for awhile, and then the villagers in the hall start switching to eachothers workstations and cannot restock. I attempt to fix is by breaking all job blocks, then placing one by one down and spot the green sparkles on the villager that "wants" it, and replace next to the villager spotted. They basically forget/get mixed up every time I turn my back.
When replacing the job blocks, usually I place it down, and there is green sparkles on both the villager that wants it and the blocks. This is consistent, if i break/replace multiple times, it's always the same "next villager" that gets the sparkles.
But for one or two instances I get the following strange behaviours:
- Place job block, get green sparkles and immediate smoke on the job block, but usually can still find the villager that wanted the block. This is consistent, if I break/replace it happens again and is always paired to same villager.
- Place job block, get green sparkles, but no matching villager. If I leave the job block down out of the way somewhere, I'm able to continue pairing with the remaining villagers, with that ghost job block persisting, almost like there is a hidden villager somewhere. However when I kill all the villagers in the trading hall (I've had this happen with only 2 villagers present) I can't get that ghost villager to claim the job block, so it's almost like one of the villagers claimed two job blocks. This ghosting doesn't happen again as I try to fill up the trading hall again ether.
It's made my grand plans for a villager trading hall basically pointless, unless I switch to java edition or something.
Ok, I've fixed some things but still having some odd stuff happening, so here's an update.
Villagers were losing job site because that one bed was being lost, since it wasn't accessible to any villager. Then another claimed it. This seemed to delete and recreate the village, resetting job blocks. This explains the first thing I've seen, and I've got that one bed now in a sealed room with a permenant villager. From UME I'm not seeing the village id in the village table changing either.
I used UME to look at the village, and it turns out I had a villager hidden in the bricks somewhere, got rid of him, no more "ghost" claiming of job sites.
However, as of writing my villagers are not restocking. They do not have access to a bed, but based on what I read on the wiki, they don't need a bed to restock trades. I've looked at UME, and the 3 traders I have in my village (plus the guy in the sealed room) are all there in the DWELLERS table, and the traders are correctly hooked up to thier job sites on the POI table. I tried removing the job site (which fills the lower half of a 2x1 gap, blocking them in) to check they can path correctly and the villager walked out and wandered around - I even placed this guy a job site in the open which he claimed, but trades were still not refilling after waiting maybe another 15mins irl.
Is there anything else I can check here?
Edit: I've changed from a 2x1 area with a flowerpot in one of the blocks to a 1x1, villagers have started restocking. Flowerpot was there to help them path based on things I'd read - but it actually might have been having the opposite affect - the villagers did appear to be "stuck" on the flowerpot preventing them from reaching thier POI.
**Ok, I've fixed some things but still having some odd stuff happening, so here's an update.
Villagers were losing job site because that one bed was being lost, since it wasn't accessible to any villager. Then another claimed it. This seemed to delete and recreate the village, resetting job blocks. This explains the first thing I've seen, and I've got that one bed now in a sealed room with a permenant villager. From UME I'm not seeing the village id in the village table changing either.
I used UME to look at the village, and it turns out I had a villager hidden in the bricks somewhere, got rid of him, no more "ghost" claiming of job sites.
However, as of writing my villagers are not restocking. They do not have access to a bed, but based on what I read on the wiki, they don't need a bed to restock trades. I've looked at UME, and the 3 traders I have in my village (plus the guy in the sealed room) are all there in the DWELLERS table, and the traders are correctly hooked up to thier job sites on the POI table. I tried removing the job site (which fills the lower half of a 2x1 gap, blocking them in) to check they can path correctly and the villager walked out and wandered around - I even placed this guy a job site in the open which he claimed, but trades were still not refilling after waiting maybe another 15mins irl.
Is there anything else I can check here? Sorry for the cross post - let me know if I need to create or chip in on a different issue.
That’s the bug then, or a parity feature at least .
Observers should detect updates honestly, obviously there are other designs. I’m (now) using the diagonal stem pattern for optimal pumpkin growth rate, replacing the observers with a clock that fires all pistons, which gives a loss vs the observer version and is very noisy and laggy for my ~100x100 farms. Much Better than linear designs however.
1) I was able to jump off the end island and walk on the void floor taking no damage.
2) Relogged - was in same position as initial login.
3) Switched to server-auth and died
4) Switched back to client-auth to test - ran away from zombie at spawn and he damages me even though I am not there, again, as if I'm not actually moved.
Keeps happening and I get Alex and 2 Kais. BUT MC is always logged out of xbox as well. Logging in changes nothing BUT logging in, restarting mincraft has left me with 1 Kai (even though I deleted those 3 mentioned) and the most recent other character I created. Might be to do with this.
I'm getting the same thing on Win10:
If the stem is under the observer, it will not grow any pumpkins/melons. I'd tried with large randomtickspeed and all those other ones grew right away, but the one under the observer did nothing. Also this is on realms, don't know if that makes any difference.
Just realised that SS is a bit misleading - there is indeed also an observer above that stem.
I'm getting the same thing, v1.12.
I have a breeder 100 blocks away, i bring villagers from there to a job selection room containing one bed.
I place job block until I get what I want, then lock thier profession with a trade and break thier block.
Then I send them to thier trading pod, which is 1x2 with a flower pot on one block so they can still path but dont move much. I give them thier job block again.
Repeat. Each time there are green particles on placing job block and smoke on removing it as expected.
Occasionally some of the villagers waiting to be processed outside the job selector room will take the job block rather than the one in the room, so I just place a few more then break them all etc. Some of those waiting will then get bugged and not realise thier job block doesn't exist, so I usually kill those as they come in.
Everything is fine for awhile, and then the villagers in the hall start switching to eachothers workstations and cannot restock. I attempt to fix is by breaking all job blocks, then placing one by one down and spot the green sparkles on the villager that "wants" it, and replace next to the villager spotted. They basically forget/get mixed up every time I turn my back.
When replacing the job blocks, usually I place it down, and there is green sparkles on both the villager that wants it and the blocks. This is consistent, if i break/replace multiple times, it's always the same "next villager" that gets the sparkles.
But for one or two instances I get the following strange behaviours:
- Place job block, get green sparkles and immediate smoke on the job block, but usually can still find the villager that wanted the block. This is consistent, if I break/replace it happens again and is always paired to same villager.
- Place job block, get green sparkles, but no matching villager. If I leave the job block down out of the way somewhere, I'm able to continue pairing with the remaining villagers, with that ghost job block persisting, almost like there is a hidden villager somewhere. However when I kill all the villagers in the trading hall (I've had this happen with only 2 villagers present) I can't get that ghost villager to claim the job block, so it's almost like one of the villagers claimed two job blocks. This ghosting doesn't happen again as I try to fill up the trading hall again ether.
It's made my grand plans for a villager trading hall basically pointless, unless I switch to java edition or something.
I'm getting a similar
behaviour (1.12), except I have no beds inside the trading hall pods. My (trade locked) villagers are switching to each others job blocks, also possibly claiming multiple job blocks and other strangeness - full comment over here: https://bugs.mojang.com/browse/MCPE-46157?focusedCommentId=566653&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-566653
Same here, detailed comment on this ticket: https://bugs.mojang.com/browse/MCPE-46157?focusedCommentId=566653&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-566653
Ok, I've fixed some things but still having some odd stuff happening, so here's an update.
However, as of writing my villagers are not restocking. They do not have access to a bed, but based on what I read on the wiki, they don't need a bed to restock trades. I've looked at UME, and the 3 traders I have in my village (plus the guy in the sealed room) are all there in the DWELLERS table, and the traders are correctly hooked up to thier job sites on the POI table. I tried removing the job site (which fills the lower half of a 2x1 gap, blocking them in) to check they can path correctly and the villager walked out and wandered around - I even placed this guy a job site in the open which he claimed, but trades were still not refilling after waiting maybe another 15mins irl.
Is there anything else I can check here?
Edit: I've changed from a 2x1 area with a flowerpot in one of the blocks to a 1x1, villagers have started restocking. Flowerpot was there to help them path based on things I'd read - but it actually might have been having the opposite affect - the villagers did appear to be "stuck" on the flowerpot preventing them from reaching thier POI.
**Ok, I've fixed some things but still having some odd stuff happening, so here's an update.
However, as of writing my villagers are not restocking. They do not have access to a bed, but based on what I read on the wiki, they don't need a bed to restock trades. I've looked at UME, and the 3 traders I have in my village (plus the guy in the sealed room) are all there in the DWELLERS table, and the traders are correctly hooked up to thier job sites on the POI table. I tried removing the job site (which fills the lower half of a 2x1 gap, blocking them in) to check they can path correctly and the villager walked out and wandered around - I even placed this guy a job site in the open which he claimed, but trades were still not refilling after waiting maybe another 15mins irl.
Is there anything else I can check here? Sorry for the cross post - let me know if I need to create or chip in on a different issue.
That’s the bug then, or a parity feature at least .
Observers should detect updates honestly, obviously there are other designs. I’m (now) using the diagonal stem pattern for optimal pumpkin growth rate, replacing the observers with a clock that fires all pistons, which gives a loss vs the observer version and is very noisy and laggy for my ~100x100 farms. Much Better than linear designs however.
As usual hopper minecarts are disappearing, usually when there are parallel runs for item pickups. Wish they would fix it.
I'm getting this. Happens immediately.
1) I was able to jump off the end island and walk on the void floor taking no damage.
2) Relogged - was in same position as initial login.
3) Switched to server-auth and died
4) Switched back to client-auth to test - ran away from zombie at spawn and he damages me even though I am not there, again, as if I'm not actually moved.
This appears to be the same as
BDS-18458. I'm getting it on windows BDS.Keeps happening and I get Alex and 2 Kais. BUT MC is always logged out of xbox as well. Logging in changes nothing BUT logging in, restarting mincraft has left me with 1 Kai (even though I deleted those 3 mentioned) and the most recent other character I created. Might be to do with this.