Villagers of the same profession switching workstations
Updated description by [Mod] GoldenHelmet
Steps to reproduce
- Build a village that crosses 2 chunks, A and B. (Or use Scrambletown.mcworld
)
- Seal off each chunk with fences/walls.
- In chunk A, spawn at least 1 villager and give it a bed and workstation.
- In chunk B, spawn several villagers and link them to beds and workstations in individual cells.
- Cycle day and night to confirm bed and workstation linkages.
- Travel away from the village in the B --> A direction until only chunk A is within simulation distance.
- Wait 25 minutes.
- Travel back to the village.
- Cycle day and night to check bed and workstation linkages.
Expected result
The villagers in chunk B remain linked to the same beds and workstations, OR each villager re-links to the bed and workstation that is in its cell.
Actual result
The links in chunk B get scrambled. Villagers link to beds and workstations in the cells of other villagers rather than the beds and workstations in their own cells.
Original description
Bringing in villagers 1 at a time to a new location over 100 blocks away to a trading hall. I set down a work station for a Novice villager (a composter). Green particles are emitted so I would assume the villager has now accepted that workstation for his own. I go back and bring another villager in, again from over 100 blocks away. I do the same thing, put them in their holding area, set down a workstation, wait for the green particles, then go get another. After bringing in several, they are changing workstations for some reason or another. The only way I can get them to restock is to let them run free. I don't dare bring in any other professions right now till this is fixed. If it doesn't get fixed. I will have to create different trading halls for each and every profession over 100 blocks away from each other. I hope you see where this is going. Not fun. I hope there will be a fix for this, if not, I will probably not spend much more time playing. It is too time consuming to do what needs to be done with this latest version 1.11.1
Linked Issues
is duplicated by23
- Fixed
Victor J Adkins- 52
- 37
- Confirmed
- 379389
- Multiple
- 64 bit operating system
- linking village village-system
- 1.16.200
Created Issue:
Villagers and workstation switching
Bringing in villagers 1 at a time to a new location over 100 blocks away to a trading hall. I set down a work station for a Novice villager (a composter). Green particles are emitted so I would assume the villager has now accepted that workstation for his own. I go back and bring another villager in, again from over 100 blocks away. I do the same thing, put them in their holding area, set down a workstation, wait for the green particles, then go get another. After bringing in several, they are changing workstations for some reason or another. The only way I can get them to restock is to let them run free. I don't dare bring in any other professions right now till this is fixed. If it doesn't get fixed. I will have to create different trading halls for each and every profession over 100 blocks away from each other. I hope you see where this is going. Not fun. I hope there will be a fix for this, if not, I will probably not spend much more time playing. It is too time consuming to do what needs to be done with this latest version 1.11.1
- Unresolved
- Open
- Unconfirmed
- Windows
- 64 bit operating system
- 1.11.1
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Bringing in villagers 1 at a time to a new location over 100 blocks away to a trading hall. I set down a work station for a Novice villager (a composter). Green particles are emitted so I would assume the villager has now accepted that workstation for his own. I go back and bring another villager in, again from over 100 blocks away. I do the same thing, put them in their holding area, set down a workstation, wait for the green particles, then go get another. After bringing in several, they are changing workstations for some reason or another. The only way I can get them to restock is to let them run free. I don't dare bring in any other professions right now till this is fixed. If it doesn't get fixed. I will have to create different trading halls for each and every profession over 100 blocks away from each other. I hope you see where this is going. Not fun. I hope there will be a fix for this, if not, I will probably not spend much more time playing. It is too time consuming to do what needs to be done with this latest version 1.11.1
Updated description by [Mod] GoldenHelmet
Steps to reproduce
- Build a village that crosses 2 chunks, A and B. (Or use Scrambletown.mcworld
)
- Seal off each chunk with fences/walls.
- In chunk A, spawn at least 1 villager and give it a bed and workstation.
- In chunk B, spawn several villagers and link them to beds and workstations in individual cells.
- Cycle day and night to confirm bed and workstation linkages.
- Travel away from the village in the B --> A direction until only chunk A is within simulation distance.
- Wait 25 minutes.
- Travel back to the village.
- Cycle day and night to check bed and workstation linkages.
Expected result
The villagers in chunk B remain linked to the same beds and workstations, OR each villager re-links to the bed and workstation that is in its cell.
Actual result
The links in chunk B get scrambled. Villagers link to beds and workstations in the cells of other villagers rather than the beds and workstations in their own cells.
Original description
Bringing in villagers 1 at a time to a new location over 100 blocks away to a trading hall. I set down a work station for a Novice villager (a composter). Green particles are emitted so I would assume the villager has now accepted that workstation for his own. I go back and bring another villager in, again from over 100 blocks away. I do the same thing, put them in their holding area, set down a workstation, wait for the green particles, then go get another. After bringing in several, they are changing workstations for some reason or another. The only way I can get them to restock is to let them run free. I don't dare bring in any other professions right now till this is fixed. If it doesn't get fixed. I will have to create different trading halls for each and every profession over 100 blocks away from each other. I hope you see where this is going. Not fun. I hope there will be a fix for this, if not, I will probably not spend much more time playing. It is too time consuming to do what needs to be done with this latest version 1.11.1
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Villagersand workstation switchingVillagers of the same profession switching workstations
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I play on a realm and sometimes my villagers are not linking up to workstations. When 3 or more people are online my villagers stop linking up to beds or workstations.
This report concerns villagers not linking at all to easily accessible POI (beds, workstations, bells), especially in multiplayer worlds. There are several other reports that address similar-looking situations that actually have very different causes. Before commenting here, please try to confirm that you are experiencing this bug, and not one of the following:
- Villagers do not always link to the closest available POI: this is intended behavior per
MCPE-45270 - Villagers detect and link to POI they cannot reach: MCPE-50441
- Villagers link to POI that are unreasonable distances from them: MCPE-63311
- Villgers cannot pathfind around obstructions to reach POI: MCPE-42912
- Villagers cannot pathfind over or through various blocks to reach POI:
MCPE-45560 - Villagers de-link and switch POI:
MCPE-46157 - Newer villagers steal POI from older villagers:
MCPE-43071 - Villages overpopulate (leaving some villagers with no POI to link to): MCPE-47212
- Villagers appear not to link to workstations, in that they won't refresh trades: precursor to
MCPE-62080andMCPE-56889
A user has offered technical analysis of this bug in this YouTube video and this comment. It is suggested that the bug is triggered by abruptly leaving a village too soon after you entered it, either by quitting the world or by using a Nether portal. This means you could work around the problem by waiting a couple of minutes before taking either of these actions. You shouldn't need to wait before walking out of the village, though.
As a reminder, please limit comments to new information, and add a vote to show your interest in getting this issue addressed.
Might duplicate MCPE-46157.
If iron golems are not spawning in your village, please review the updated iron golem spawning information for Bedrock Edition on the wiki. For more detailed guidance on iron farms, see the Bedrock section of the Iron Golem Farming Tutorial.
- A frequent cause of iron golem spawns ceasing is that some villagers stop working. This can happen unexpectedly due to
MCPE-46157. The best way to work around that bug in an iron farm is keep all of the villagers in a single chunk. - In some cases you may need to break and replace workstations in order to get villagers to work at them, due to a workstation linking bugs. (
MCPE-62080/MCPE-56889)
Please keep in mind that the bug tracker is not designed to provide design advice or troubleshooting for builds. If you need help with an iron farm, you should visit the wiki pages linked above or reach out to the player community. Many of the users who create tutorials for farms will answer questions in comment sections or in their own Discord servers. You may also discuss builds on the Minecraft Discord.
Iron golems sometimes don’t spawn when a player has done everything he can to get a village to meet all requirements for iron golems to be spawned. In particular,
- Villagers may not be able to claim workstations in order to meet the work requirement due to
MCPE-49580. - Beds in the village may not be counted due to
MCPE-49580. - Villagers may link to workstations incompletely, making the villager unable to either work or link to a new workstation, and making the workstation unavailable to other villagers. This is the precursor to
MCPE-56889andMCPE-62080. - Some villagers (Farmers, Fishermen, and Librarians) will not work in the rain, unless their workstation is sheltered by a solid block.
Original description
Iron golems don’t spawn when a village that meats all requirements for one to be spawned doesn’t have one.
We're tracking this issue as MCPE-46157, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue as MCPE-46157, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue as MCPE-46157, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Linking is not based on which villager is closest to the job site per MCPE-45270. Villagers switching workstations is being tracked at MCPE-46157.
@Hawk J this is a Bedrock Edition big report. Snapshots are Java Edition. You should follow up MC-148733.
@Wolff and Eyeth: it’s important that we keep several issues distinct.
- Villagers not necessarily linking to the nearest workstation is intended behavior according to
MCPE-45270. - Villagers detecting workstations that they cannot pathfind to is tracked at MCPE-50441.
- Villagers changing their linkages when you relog is tracked at
MCPE-46157. - The thing that gets reset when you relog, allowing villagers to claim POI and breed, is the queue of POI queries. The issue of that getting jammed is tracked at
MCPE-49580.
Setting those issues aside, the main issue in this report is that villagers link to POI at unreasonable distances. I think that should be considered as a distinct bug because of the problems it can create. These include:
- Excessive village expansion (
MCPE-46581) - Villagers with beds and workstations that are too far apart from each other, which complicates pathfinding and their ability to restock trades.
- Villagers going outside of simulation distance to try to get to POI, which can lead to overpopulation and workstation stealing and swapping (MCPE-47212,
MCPE-43071,MCPE-46157).
Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Is this still an issue in the latest version? If so, can you provide steps to reproduce the issue, including coordinates of the village and where you are when you think part if it may be unloaded, and/or a world save file where this occurs?
What you’re describing sounds similar to MCPE-49580 and either MCPE-46157 or MCPE-43071, but I cannot tell for sure from the information you’ve provided.
Thank you for your report!
We're tracking this issue as MCPE-46157, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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We're tracking this issue as MCPE-46157, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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Thanks for replying. I will have this ticket closed as a duplicate of MCPE-46157 since it matches some of the other tickets there.
Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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These issues are tracked at MCPE-46157 and MCPE-50441.
We're tracking this issue as MCPE-46157 and MCPE-50441, so this ticket is being resolved and linked as a duplicate.
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It is possible for an unemployed villager to link to a workstation incompletely if another villager had been linked to it and was then dropped from the dweller's list, either by being killed or by being left in an unloaded chunk for too long. This is the first step in two other bugs, MCPE-62080 and MCPE-56889. The dropping from the dweller's list also explains why your villagers are desynching from their beds. That happens with workstations too, and you may find your villagers reshuffling their job sites if you have extra villagers or more than one villager of a type. That's tracked at MCPE-43071 and MCPE-46157. Are you are spending a lot of time 60-80 blocks from the center of your village?
Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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Most likely your village center shifted upwards to a workstation above the lower row of beds, leaving the farm with just a few valid spawning spots on the one side of the raised outer rim of the spawn platform. There are more stable designs for 20-villager farms, but this is an issue where you can get help from the community via Reddit, Discord, or a tutorial video. It’s not a bug.
It’s also possible that the fletchers have switched workstations and can no longer access the ones they are linked too. The is a bug report on workstation switching that explains how it can occur at MCPE-46157. But again, designing around that is something you should get help from the player community on. It’s not the purpose of the bug tracker.
Thank you for your report!
We're tracking this issue in MCPE-46157, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MCPE-46157, so this ticket is being resolved and linked as a duplicate.
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Glad to hear it's working. You may want to vote for MCPE-46157.
This happened to me with a farmer villager in 1.14.60 when I was testing MCPE-43071 and MCPE-46157. I think it was related to the villager taking a profession while off-screen, but I was not able to reproduce it.
This issue is tracked at MCPE-46157. Although that ticket refers to workstations, it is the same issue of changing links.
Villagers will de-link from beds and workstations that they cannot reach, but that is intended. A good iron farm tutorial will discuss how to keep them from de-linking. For a trading hall, you actually do not need to give the villagers beds. You can just have one or two villagers with beds to keep the village in existence, and make sure those villagers always have access to their beds.
Thank you for your report!
We're actually already tracking this issue at MCPE-46157, so I will resolve and link this ticket as a duplicate.
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This issue is identical to MCPE-46157
I brought in 24 villagers, one at a time from over 100 blocks away and linked each one separately in cells to their own work stations. They stayed linked and refreshed their trades for approximately 20 minecraft days without coming unlinked.
Since their original linking, I have not brought any new villagers into the area or placed any workstation of any other type (e.g. placing down a composter for personal use), anywhere within the trading hall.
There were a couple of the villagers whose trades I maxed out prior to them coming unlinked and those villagers have not refreshed their trades. For the villagers who did not restock trades, I broke their workstations to confirm they were no longer linked to the station in front of them.
The trading hall goes across 4 chunks, but my expectation is that a villager who is locked in a 1x1 block area with their linked station in front of them would not come unlinked.
See image attached of several villagers unlink and relinking incorrectly.
I can reproduce it because I have had the same problem in my world for my iron farm I had to keep relinking the workstations. Please re-open the original bug report MCPE-46157.
I will also update the descriptions because the iron farm is in two chunks like MCPE-46157.
Z: MCPE-46157 will not be reopened because the cause of the problem accounted for the by reproduction steps on that report was fixed. Since 1.16.200 the game no longer drops villagers from village data (and breaks their links) just because they are outside of simulation distance for too long while part of the village is simulated. It now checks whether they are still at the position where they were last saved, and if they are it keeps them in the village data and preserves their links. Any workstation swapping happening since then has to be due to a different cause, which we have not identified yet. If you know how to reproduce the workstation links breaking/changing without either (a) destroying the village by unlinking all beds, or (b) force-closing the app (because neither of those would be bugs in the game itself), then please list the steps to reproduce the bug. All you stated on your other report is that you exit and come back in, but that alone clearly does not trigger the problem for the vast majority of users, so it must be something else.








To fix this, trade with them. Once they level up, they won't change professions anymore.
I don't get it.. The update releases, and everything is working fine. They come out with a few patches, and now the game is broken. It's usually the other way around-> a new DLC means the whole game is broken, until they patch it. If they intentionally make a bunch of tweaks, they maybe should get the idea to tell us players about the changes and how to do stuff? This stuff will never change.. It's been the same story for over 5-6 years now.
LateLag - I guess I should have been a little clearer when I described what I did.
I brought in 7 villagers 1 at a time from over 100 blocks away, set down a composter, then after the green particles (assuming that he claimed that workstation) I went back and got another. Put him in the adjoining cell, set down a composter, waited till the green particles, then repeated this step 5 more times. 7 farmer villagers in a row in their own 2x3 cells, No other villagers or workstations within 100 blocks besides the ones in their own holding cell that they claimed. I traded with them over and over. They kept changing workstations for some odd reason. I had to open the cells and when their work day got started and they shuffled around to get to their newly changed workstations, I locked them back up again, they restocked, then I traded again locking out most of their trades. Again, same thing, after a while, random green particles were emitted by some and again, I had to open the cells and wait for when they went back to work to their workstations, several selected new composters. Again, once they went to work at their composter I locked them in again. Again I traded and locked trades, again they did the same thing, changed workstations. This is madness.
I suggest that we allow the villager work at any workstation of their profession. Change the code to nearest, and if that is taken, pick the next as long as there is nothing blocking their pathfinding to get to it. Something, Anything is better than this.
Let me add to this in a significant way. I, like Victor Adkins here, moved villagers over 100 blocks away, Librarians in this case. One at a time, wait out the librarian(Sitting in a boat) breaks connection to single workstation and renew trade options until a desired book trade appears(green particles and everything over Villager and workstation) I paper trade until he locks up and confine him to his 2x3 cubby with assigned bed and workstation, Rinse and Repeat, perma lock him in. I add in Villager 4 lock him in—and everyone Switches workstations to a workstation in another cubbyhole. In this Case Villager 1 seems to want either Villager 4's station, 4 want's V3's, V3 takes V2's and V2 to V1.
I have Noted that this seems to occur when you get more than 3 villagers in an Area, and or, finally getting a Mending Villager screws everything up. Can't break the workstations either and try to Reset which station a villager claims, because as a Villager you have traded with and started unlocking won't lock into a workstation again, making it impossible to even really make a workable trading system.
Makes me miss the Old Villagers. These new ones either don't stay locked to an accessible station or run refusing to take a job—(Regular unemployed Villagers, not Nitwits)
I'm getting the same thing, v1.12.
I have a breeder 100 blocks away, i bring villagers from there to a job selection room containing one bed.
I place job block until I get what I want, then lock thier profession with a trade and break thier block.
Then I send them to thier trading pod, which is 1x2 with a flower pot on one block so they can still path but dont move much. I give them thier job block again.
Repeat. Each time there are green particles on placing job block and smoke on removing it as expected.
Occasionally some of the villagers waiting to be processed outside the job selector room will take the job block rather than the one in the room, so I just place a few more then break them all etc. Some of those waiting will then get bugged and not realise thier job block doesn't exist, so I usually kill those as they come in.
Everything is fine for awhile, and then the villagers in the hall start switching to eachothers workstations and cannot restock. I attempt to fix is by breaking all job blocks, then placing one by one down and spot the green sparkles on the villager that "wants" it, and replace next to the villager spotted. They basically forget/get mixed up every time I turn my back.
When replacing the job blocks, usually I place it down, and there is green sparkles on both the villager that wants it and the blocks. This is consistent, if i break/replace multiple times, it's always the same "next villager" that gets the sparkles.
But for one or two instances I get the following strange behaviours:
- Place job block, get green sparkles and immediate smoke on the job block, but usually can still find the villager that wanted the block. This is consistent, if I break/replace it happens again and is always paired to same villager.
- Place job block, get green sparkles, but no matching villager. If I leave the job block down out of the way somewhere, I'm able to continue pairing with the remaining villagers, with that ghost job block persisting, almost like there is a hidden villager somewhere. However when I kill all the villagers in the trading hall (I've had this happen with only 2 villagers present) I can't get that ghost villager to claim the job block, so it's almost like one of the villagers claimed two job blocks. This ghosting doesn't happen again as I try to fill up the trading hall again ether.
It's made my grand plans for a villager trading hall basically pointless, unless I switch to java edition or something.
Yes!!! Same exact scenario here.... librarians shuffling workstations to other cubbies in the trading hall. On mobile 1.12. Made my trading hall practically useless, or a pain to use. Have to release them every work day so they can find their new workstations and reset.
**Ok, I've fixed some things but still having some odd stuff happening, so here's an update.
However, as of writing my villagers are not restocking. They do not have access to a bed, but based on what I read on the wiki, they don't need a bed to restock trades. I've looked at UME, and the 3 traders I have in my village (plus the guy in the sealed room) are all there in the DWELLERS table, and the traders are correctly hooked up to thier job sites on the POI table. I tried removing the job site (which fills the lower half of a 2x1 gap, blocking them in) to check they can path correctly and the villager walked out and wandered around - I even placed this guy a job site in the open which he claimed, but trades were still not refilling after waiting maybe another 15mins irl.
Is there anything else I can check here? Sorry for the cross post - let me know if I need to create or chip in on a different issue.
Same problem for me. I even put all villagers in a 1 by 1 cell with no work stations and locked professions with work stations out of reach and out of sight and still every morning they switched work stations
austin mahan: I'm not sure where you're getting your understanding of the mechanics from, but what you describe is pretty much guaranteed to make them release their workstations. If a villager is unable to reach a block beside its workstation 3 times in a row, it will release it and try to find another one.
The standard way to make a stable village is to add one villager at a time, giving it a bed and a workstation that it can reach (make sure both bed and workstation show green particles).
To repopulate your current village/farm, you'll first need to break all the beds and move the villagers farther than 64 blocks (96 is better) from where the nearest bed or workstation is going to be placed. Then you can bring in one villager at a time.
Thats what i was doing before. Hence why i started doing the 1 by 1 because, like you said, they have to be ale to reach their work stations. Which they obviously cannot yet they were still somehow doing. Ill try again later but as i said at 1 point i was 300 blocks away from the original village (i was doing 100 block increments) and was still getting villagers form the original village claiming the work stations from the new village.
Oh, OK. Your problem is either that you're trying to move dwellers far enough to make them forget their village (that won't work unless you break their beds, too) or that the village boundaries have somehow been hugely expanded. In the latter case, breaking all the beds will cause the village to no longer exist, and then you can create a new default 64 x 64 village when you bring in the first villager and give it a bed. If you have more villagers outside the village (actually, it might be more than 64 blocks from the first villager), they won't see the village until you bring them closer.
If your village is huge, there's a chance that it includes other "villages" (in the "bunch of houses separated from other bunches of houses" sense) despite what looks like a lot of distance between them. That's bad, because you'd need to break all the beds in all these "villages" to reset your village to its default size.
The bug tracker isn't really meant to be a place for getting help from the community; we just don't have enough time for that. If you need further support, please try Reddit or the Minecraft Discord. You can always come back here if everything fails and you decide it's actually part of this bug.
Oops sorry. This thread popped up when i googled. Hadn't realized i was miss-using this forum. My apologies.
im having a similar issue, however i've got a villager breeder next to my trading hall, each of my trading villagers is locked in a 1*3 area with a bed and a workstation, which i sync up when moving them into the trading area from the breeder, however they often switch beds, and workstations dispute not being able to path-find to any other points of interest. i currently play on the latest version on my xbox one, and this set up has worked in previous versions without a problem
I'm still having issues with this. Please just allow villagers to use nearest accessable workstation. I've got 25+ librarians. I need them locked up and organized to know which librarian sells what enchantment. I refuse to let them roam free-range because Mojang decided to be an absolute pain in the arse about how villager mechanics should work.
I am also still having this issue. I also have new Villagers "stealing" work stations that they should not be able to path-find to. This is a very big problem as it breaks the Villager trading mechanic. Villagers can not restock due to having their workstations "stolen".
I have been having this problem for quite a while. On the positive side, the villagers don't lose their profession, so if you break all the workstations associated with that profession and take the time to place them one by one (place, look to see who connects, break the station, place it by that villager) you can reset everything. Not bad when you have two clerics, a little bit of a problem in a building with 16 masons (each with a different color terracotta trade), and a real PItA for a library with 35 librarians. Since my village has 60 villagers spread out over multiple buildings I haven't even tried to rework their beds, although this hasn't created an issue since it doesn't affect the restocking of trades.
This bug is about instability of villager-workstation and villager-bed associations. Several recent comments about unrelated problems with villager behaviors have been removed, along with one whose purpose was to suggest changes to how villagers behave.
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This needs to be made a top priority. Considering the village and pillage update was (I believe) the first of the simultaneous bedrock and java feature launches it is extremely frustrating to see bedrocks villagers continue to be ignored.
My friend and I just built a 40 villager librarian hall using the standing in water trick to prevent them from delinking.... It didn't work. We literally watched the entire hall relink to tables on opposing chunks.... Our hall covers a total of 4 chunks it's going to be a pain to re-pair all of the librarians every time we use the hall.....
This is on fully updated serves and clients running 1.16.2 I think that's gone stable... Problem is the Microsoft store said we were on 1.16.1 on launch day so it's really hard to know ... Could be .1 whatever the "stable" release is currently.
This is turning into one of most important parity issues now that Java's villagers aren't picky about their workstations and will simply utilise the closest one by seniority.
Azarel Howard: The bug tracker staff is made up of volunteers, not Mojang employees. We have no input into priority or scheduling of bug fixes, so when we get comments like that there's nothing we can do but ignore them. You should direct those comments to the Community Management team.
Some thoughts on your comments:
I am also having this issue on the Nintendo Switch (v. 1.16.1). Villagers will try to take a bed that already has a villager, will ignore empty beds, and will stand at job blocks unrelated to their profession. I don't know if they are just all having a mid-life crisis, but this doesn't allow them to restock trades.
@Chrissy Nilsen: the issue shown in your picture is covered by
MCPE-56889. It is not related to this ticket. This ticket is about villagers of the same profession switching job blocks.This needs to be priority fix. I spent nearly 2 hours re-rolling trades to get a mere Fortune l and went to get more emeralds only to come back and have the librarian switch to a farmer after I locked his trades. I've been completely discouraged from playing survival at all anymore when I really want to.
@Gianni Veraldi: what you describe is
MCPE-62080, not this bug.The related issue
MCPE-43071is reported to be fixed in 1.16.200.52 beta. That fix may also fix this bug. We welcome feedback from beta testers following the reproduction steps in the description.Update: tested after 1.16.200 release with the steps and test world listed in the description, and could not longer reproduce. Resolving as Fixed.
It still happens to me, even if I never leave the area (I never unload the chunks). Whenever I sleep, villagers with the same profession (already traded with, in fact they are masters already) will link to a different station from the previous day. Everyday I need to take down all the workstations and link them up again. I don't have evidence of it happening in the middle of the day, but when I sleep this happens.
The cause of workstation switching described in this report is fixed. For switching workstations in the current version see MCPE-131043. We are still trying to understand how to reproduce the problem n the current version.