Fernando Madrigal
- GameFreak667
- gamefreak667
- Europe/Stockholm
- Yes
- No
Changed Description:
When a Nether Reactor is manually deactivated (by removing the core before it appears "used up"), various issues occur:
- Nighttime is eternal, unless one goes to sleep, but even then, daytime only lasts about 20 seconds, then quickly fades to nighttime.
- Hostile mobs no longer spawn, though already spawned hostile mobs remain.
- At times, hostile mobs behave oddly. e.g.: A spider might stay in water, ignoring the player, but will still cause damage if the player comes in contact with it.
- Buckets remove an entire water block and cannot be filled back from flowing water surrounding it.
Changed Description:
When a Nether Reactor is manually deactivated (by removing the core before it appears "used up"), various issues occur:
- Nighttime is eternal, unless one goes to sleep, but even then, daytime only lasts about 20 seconds, then quickly fades to nighttime.
- Hostile mobs no longer spawn, though already spawned hostile mobs remain.
- At times, hostile mobs behave oddly. e.g.: A spider might stay in water, ignoring the player, but will still cause damage if the player comes in contact with it.
- Buckets remove an entire water block and cannot be filled back from flowing water surrounding it. It can only be filled back by pouring a water bucket into the space.
Changed Description:
When a Nether Reactor is manually deactivated (by removing the core before it appears "used up"), various issues occur:
- Nighttime is eternal, unless one goes to sleep, but even then, daytime only lasts about 20 seconds, then quickly fades to nighttime.
- Hostile mobs no longer spawn, though already spawned hostile mobs remain.
- At times, hostile mobs behave oddly. e.g.: A spider might stay in water, ignoring the player, but will still cause damage if the player comes in contact with it.
- Buckets remove an entire water block and cannot be filled back from flowing water surrounding it. It can only be filled back by pouring a water bucket into the space.
When a Nether Reactor is manually deactivated (by removing the core before it appears "used up"), various issues occur:
- Nighttime is eternal, unless one goes to sleep, but even then, daytime only lasts about 20 seconds, then quickly fades to nighttime.
- Hostile mobs no longer spawn, though already spawned hostile mobs remain.
- At times, hostile mobs behave oddly. e.g.: A spider might stay in water, ignoring the player, but will still cause damage if the player comes in contact with it.
- Laws for gravity and liquids flowing are disabled..



The same thing happens with paintings.
This isn't an issue, but more of a personal mistake. You have to tap and hold on the cow, as if you were to destroy a block on it.
This happens when all inventory slots are filled.
I'm pretty sure they're working on that, considering that smooth lighting is on the 'Experimental' section of graphics.
I don't know since when, but they are now immune to fire (though of course it shows a burning animation, but they don't take damage). But they still burn in sunlight.
I've noticed that it also happens whenever animals make their idle sound, though not as loud/noticeable.
You don't craft it, you smelt it from red mushrooms. This works as intended.
This is especially noticeable during the 'new moon' phase.
Has happened with me multiple times. Strangely doesn't happen with the pause button for devices, like iPod Touch 4, that have the pause button on the corner of the screen.
They do grow, it just takes VEEERRRYY long. I also use iPod Touch 4.
I've noticed it too. It's because the game has lower resolution than what most devices can handle, though it might still be noticeable with higher resolution, though a bit less.
It's called crashing. And it happens to me quite a bit.
Because the invisible bedrock is still counted as a block, and adjecent blocks give off shadows.
I tested this in the current version, and it's fixed! Monsters stop following you after about 16 blocks. I'm pretty sure that nothing was changed in the AI from 0.8.0 to 0.8.1, so it's safe to assume that it was fixed on 0.8.0.
This is still an issue in 0.8.1. On Android, the description is missing. On iOS, it's the name.
This still affects guests in Multiplayer. Every time my bros or friend joins and tries to get out of water onto a block, they can't get up.
This still affects current versions. (1.1.0) (iPhone 5, 5S, iPad Mini 1)