Even Holen
- holroy
- holroy
- Europe/Stockholm
- Yes
- No
When building a tower of observers to carry a redstone signal upwards, I discovered that the button at the bottom gets locked and the redstone signal is locked by the first observer. You hit the button, and the power stays on in the lower circuit.
The attached images shows my test setup with both a half slab stair, and an observer tower. The obsever and the half slabs all have redstone on top of them.
The first two images both towers are connected, and shows before and after pushing the button. The next two images show before and after when only the observer tower is connected to the button.
The same behavior occurs in both cases. The signals goes to the top, as expexted, but then the button gets locked with power at the bottom. It never releases.
Using a Diamond sword (8 hearts) with Sharpness III (+
1.25 hearts) and using a Strength II potion (+260 % attack damage), my sword should be doing24.05 hearts in damage, well above the limit for getting the Overkill achievement. Tried attacking chickens, sheeps and zombies, but no achievement.Using a Diamond sword (8 hearts) with Sharpness III (+ 3.75 hearts) and using a Strength II potion (+260 % attack damage), my sword should be doing 30.55 hearts in damage, well above the limit for getting the Overkill achievement. Tried attacking chickens, sheeps and zombies, but no achievement.
Using a Diamond sword (8 hearts) with Sharpness III (+ 3.75 hearts) and using a Strength II potion (+260 % attack damage), my sword should be doing 30.55 hearts in damage, well above the limit for getting the Overkill achievement. Tried attacking chickens, sheeps and zombies, but no achievement. (Numbers based on current wiki numbers).
If based upon in-game numbers, it says that the Diamond sword with Sharpness III has an attack damage of 10, and still that Strength II gives +260%, which should add up to (at least) 26 attack damage. If that translates to half the hearts in damage, it should still do 13 hearts of damage, well above the requirements for the achievements.

















In 0.15.4 on iPad, it still behaves as Nathan Lang describes. That is, when the Nether Wart is fully grown, the texture changes back to the initial picture. This makes it seem like it never grows at all, but when harvesting it it does produce the multiple items as expected.
In other words, there seems to be a texture error with the fully grown texture begin shown at stage 3, and the initial texture (of stage 1) being used at Stage 4. It doesn't seem like Stage 2 and 3 share the texture image, as various documentation indicate.
Beetroot Soup does still not stack on iPad, version 0.15.6. So this still needs to be fixed.
If you should power the piston, shouldn't the repeater go into the piston, and not the block in front of the piston?
Or possibly in order to get the full monostable circuit, you need two circuits. One to trigger the piston, and one going through the block. The latter will then be either enabled or disabled based on the position of the piston and the second circuit.
Any way, I do believe you need to add some more information to your bug report to clarify what you think is the faulty behavior.
Achievement are not working for me either on iOS with MCPE 0.15.7, but I wanted to add a detail regarding my playing which possibly could help you locate the bug. And that is that in one of my worlds I did enter in Creative, before returning to Survival, which would disable achievements for that world.
Could the bug relate to invalidating achievements (aka opening in Creative) for one world which is then being carried over to all worlds at the same device?
The IMG_1076 is taken on the iPad running iOS 9.3.4, with MCPE version 0.15.6. Still not stacking the beetroot soup.
I've attached four images displaying that the bug still persist on iPad 2 running iOS 0.3.4, with MCPE 0.15.6. The four images is talking from a world with the seed "mimi". IMG_1052 is the sunset with player facing West, IMG_1054 is facing North with map, and IMG_1055 is facing North without map (but with sign), and IMG_1052 is sunrise facing East.
Note the placement of the pumpkin and the glowstone which in the default texture pack helps determining the direction. Stem of pumpkin going towards North-East. And the lighter pixel (and area) in the South-West corner of glowstone, or brown edges in the North-East corner of glowstone.
I tried the tip from Kyle Miller, by going to Options > Sign Out, and then Sign in, and it did allow me to start getting the achievements. So this does reset something re-enabling the possibility to get the achievements.
Or maybe it's a bug in MCPC, as well as a bug in MCPE? To me, it's not natural that two disconnected water streams should affect each other visually as these does, so even though there is much to be said about simplified physics in MC, this sure feels like a visual bug.
The same does happen on iPad 2, iOS 9.3.5, with MCPE 0.16.1. Loads of bubbles, but fishing appears to work (maybe with the fishes having more bubbles and going a somewhat stranger path than before).
Cannot reproduce, as I've already gotten the achievement. It should be easy to reproduce following the steps, and if they are not clear enough please ask and I can try to enlighten you.
Cannot reproduce, as I've gotten the achievement already. It should be easy to reproduce though with a fresh user, and if not please ask for clarification on procedure.
I just tested this in iOS version 1.0.0. Given that the sun rises in the west, and goes down in the east the following still applies:
That is the good part, but still the following applies:
So the bug is still in action, or the coordinate system is somewhat mirrored or warped.
So making a Grass Path through somewhere, and wanting to fence it off means you have to have a Grass block under the fence gate? That doesn't look nice!
I've experienced the same using an iPad 2, running iOS 9.3.5, and MCPE 1.0.0. After I died in the Nether, I can't reconnect to the realm. I'm not the owner, but still an admin interface to reset a players location would be greatly welcomed!
I'm not sure if I can provide any diagnostic, but this does also happen on iPad 2, iOS 9.3.5, MCPE 1.0.0. I died in the Nether, and can't reconnect. It gets through all loading messages, and then crashes when it should display me in the Nether.
Just a thought: Could it be that when dying in the Nether, the game tries to teleport you to your home location coords, but neglects that you are in the Nether? So what is actually happening is that it tries to put the Player at a supposedly safe place, but it could be all Netherrack (or Lava), and therefore it crashes?
Do note that I'd already died some times in the Nether, before it finally crashed and never let me back in. So this bug is triggered by a death/crash in the Nether, but that is not the main issue, as I'm living (or dying?
) proof that you can die some times in the Nether without being locked out.
Here are some more details to narrow down the bug:
Stuff I tried to remedy the situation:
None of these actually helped allowing me back on the realm which crashed. All allowed me gameplay in different worlds, but not on the realm. The only thing allowing me back on the realm, was to create another gamerTag and be re-invited to the realm with that new gamerTag.
This also applies for MCPE 1.0.1
As indicated in
MCPE-19503, it also affects the combination of iPad 2 and the Apple magic keyboard. In addition it also affects the combination of iPad 2 and a general bluetooth keyboard app running on a Mac Mini (Pre-2011).I did try searching for similar issue, but failed finding any resembling it. After talking on the official Discord server
MCPE-33209was brought to my attention regarding how opening the menu would stop sneaking/crouching.Do you think this issue is then a duplicate of
MCPE-33209, and as such is fixed in the 1.7.0.9 beta? Will this be officially released in the 1.6.x series, or not until we see the 1.7 release?This also affects 1.7.0 when standing near water whilst sneaking, and getting hit by a skeleton knocking you into the water.
Note, that since writing this report I updated the wiki based upon the in-game numbers.And my changes got reverted, stating that 7 attack damage does indeed do 8 HP. Why/how ImakerB can see that is beyond my knowledge.
I'm playing on Nintendo Switch, version 1.16.20, and experienced this issue. My first few attempts where with a beacon at around level 30, and no plan when building it out of gold blocks. When I didn't get the achievement, I tried breaking a few of the blocks of the pyramid, and reassembled again and powered it up. No luck.
After reading this bug report, I made a copy of the world, got a new nether star and gathered up all of the gold blocks needed, and rebuilt the pyramid. Completing each layer from the bottom up, and finally placed the beacon on top and watched the beacon light up. Without me needing to activate anything the achievement then ticked in.
I tested this in a world on the seed "kph", and around location -2304, 44, -1311 in creative mode. Also tried a little in a closeby river in survival mode, and also there I only got corals and seagrass.