Ikiroux
- Ikiroux
- JIRAUSER780346
- Europe/Paris
- Yes
- No
Java 21.0.3, Windows10
Each time you pass through an end gateaway with an ender pearl from the main island a new portal is created but not vice versa.
Using ctr+q in the crafting table results in duplication of the discarded item.
The bug seem to appear only in creative mode.
When the minecart is halfway between a column of water powered by soul sand and rails, the minecart begins to oscillate.
New experimental setting "Minecart Improvements" on.
Sorry for bad english, I hope the moderators can understand the issue and that I can help as best I can.
When the minecart is halfway between a column of water powered by soul sand and rails, the minecart begins to oscillate.
New experimental setting "Minecart Improvements" on.
Sorry for bad english, I hope the moderators can understand the issue and that I can help as best I can.
Edit : it seem to also affect the player.
When the player is standing on the block next to a bubble colomntheplayerstart shaking.
Creepers can destroyvehicles even if mobGriefing is set to falseCreepers can destroy minecarts even if mobGriefing is set to false
Creepers can destroyminecarts even if mobGriefing is set to falseCreepers can destroy vehicules even if mobGriefing is set to false
This issue occurs with or without the "Minecart Improvements" experimental setting.
Steps to reproduce:
- Run /gamerule mobGriefing false
- Spawn a creeper and place down a boat/minecart next to it
- Ignite the creeper using flint & steel or by aggroing it
Observed result:
The explosion from the creeper destroys the boat/minecart. observedresult.mp4![]()
Expected result:
The explosion from the creeper does not destroy the boat/minecart.
This issue occurs with or without the "Minecart Improvements" experimental setting.
Steps to reproduce:
- Run /gamerule mobGriefing false
- Spawn a creeper and place down a boat/minecart next to it
- Ignite the creeper using flint & steel or by aggroing it
Observed result:
The explosion from the creeper destroys the boat/minecart. observedresult.mp4![]()
Expected result:
The explosion from the creeper does not destroy the boat/minecart. intendedresult.mp4![]()
- Steps to Reproduce:*
- 1. *Set /gamerule minecartMaxSpeed to 1000
- 2.* Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
- 3.* Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.
- Steps to Reproduce:*
- 1. *Set /gamerule minecartMaxSpeed to 1000
- 2.* Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3.*Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.Steps to Reproduce:
*1. *Set /gamerule minecartMaxSpeed to 1000
- 2.* Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
*1. *Set /gamerule minecartMaxSpeed to 1000
- 2.* Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.Steps to Reproduce:
*1. *Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
*1.*Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
*1.*Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observable
- Observed Results:*
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
- Expected Results:*
The minecart should continue to point down and move forward in the air.
- Precision*
This issue requires the new minecart improvments experiment on.Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observableObserved Results:
In his fall, the minecart stops pointing downward after a certain amount of time in the air.Expected Results:
The minecart should continue to point down and move forward in the air.Precision
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observableObserved Results:
In his fall, the minecart stops pointing downward after a certain amount of time in the air.Expected Results:
The minecart should continue to point down and move forward in the air.Precision:
This issue requires the new minecart improvments experiment on.
Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observableObserved Results:
In his fall, the minecart stops pointing downward after a certain amount of time in the air.Expected Results:
The minecart should continue to point down and move forward in the air.Precision:
This issue requires the new minecart improvments experiment on.Personnal assumption for the mods:
This bug may be linked to the bug "The minecart points downward after a small fall".
Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observableObserved Results:
In his fall, the minecart stops pointing downward after a certain amount of time in the air.Expected Results:
The minecart should continue to point down and move forward in the air.Precision:
This issue requires the new minecart improvments experiment on.Personnal assumption for the mods:
This bug may be linked to the bug "The minecart points downward after a small fall".Steps to Reproduce:
1. Set /gamerule minecartMaxSpeed to 1000
2. Create a rail circle to gain speed with a ramp to launch the minecart. Put a daylight detector or ask a guy to activate the lever for you.
![]()
3. Get into the minecart (an entity must get into the minecart for it to reach optimal speed, preferably a player so that he can observe the issue)
4. When the maximum speed is reached, if it is daytime, execute the command /time set night to activate the daylight detector.
Important precision : This installation + the use of a gamerule is not necessary, it is simply an effective and quick way to drop the minecart from a great height, it ensures that no matter the environment the bug is observableObserved Results:
In his fall, the minecart stops pointing downward after a certain amount of time in the air.
202408221654.mp4![]()
Expected Results:
The minecart should continue to point down and move forward in the air.Precision:
This issue requires the new minecart improvments experiment on.Personnal assumption for the mods:
This bug may be linked to the bug "The minecart points downward after a small fall".









Can confirm.
Can confirm release 1.21.
Can confirm.
Can you explain how to reproduce ?
Can't confirm, opening your inventory in snapshot version 24w33a does not seem to crash the game.
Can you be more specific about the video settings you use?
Duplicate of https://bugs.mojang.com/browse/MC-275230.
Can't confirm, opening your inventory in snapshot version 24w33a does not seem to crash the game.
Can you be more specific about the video settings you use?
Can confirm, the rarity of the netherite sharp, ingot or any other netherite items is common.
But this is probably an intended feature.
Can and can't confirm, sometimes the sound work and a second later don't.
But it definitly break the sound engine.
Can confirm in snapshot 24w33a with new minecart experimental improvements on.
Edit : it seem to also affect the player.
Can confirm, also affect water columns with soul sand when the player stand next to it.
Edit : it seem to affect the player even if he stands above and to the side, see the attached videos. Minecraft 2024.08.16 - 14.47.10.03.mp4
Minecraft 2024.08.16 - 14.52.12.04.mp4
Can you pin my comment ?
Can confirm in 24w34a
Can confirm in 24w34a.
Can confirm in 24w34a.
No, it's logical issue Ceresjanin123, the minecart that loses all its momentum in the air should indeed balance on its center of gravity. But the transition between its two states should not look like that.