Blocks with special collision behavior have a larger detection range than previously
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
- Cobwebs
- Soul Fire
- End Gateways
- Sweet Berries
- Big Dripleaf
Steps to Reproduce:
- Recreate this simple setup:
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:
2024-08-15_14-51-54.mp4
Screenshots/Videos:
Linked Issues
is duplicated by24
relates to7
Created Issue:
Blocks with special collision behavior have a larger detection range than in 1.21.1 when next to adjacent blocks
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- honey block
- fire
- powder snow
- nether portals
- cauldrons
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
Screenshots/Videos:
Notes:
Causes:
MC-275250
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- honey block
- fire
- powder snow
- nether portals
- cauldrons
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
Screenshots/Videos:
Notes:
Causes:
MC-275250
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- honey block
- fire
- powder snow
- nether portals
- cauldrons
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
Screenshots/Videos:
Notes:
Causes:
MC-275250
Blocks with special collision behavior have a larger detection rangethan in 1.21.1 when next to adjacent blocksBlocks with special collision behavior have a larger detection range in 24w33a than previously
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
honey blockfirepowder snownether portalscauldronsSteps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
Screenshots/Videos:
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:Screenshots/Videos:
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:Screenshots/Videos:
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:
2024-08-15_14-51-54.mp4![]()
Screenshots/Videos:
is duplicated by
is duplicated by
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
- Cobwebs
- Soul Fire
- End Gateways
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:
2024-08-15_14-51-54.mp4![]()
Screenshots/Videos:
is duplicated by
relates to
is duplicated by
relates to
is duplicated by
is duplicated by
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
- Cobwebs
- Soul Fire
- End Gateways
- Sweet Berries
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:
2024-08-15_14-51-54.mp4![]()
Screenshots/Videos:
is duplicated by
is duplicated by
Blocks with special collision behavior have wider ranges than before in 1.21.1 when standing up against these blocks.
Affected Blocks:
(Comment for any I missed)
- Honey block
- Fire
- Powder snow
- Nether portals
- Cauldrons
- Bubble Columns
- Cobwebs
- Soul Fire
- End Gateways
- Sweet Berries
- Big Dripleaf
Steps to Reproduce:
- Recreate this simple setup:
![]()
- Place down any of the affected blocks on top of the red wool
- Stand half against the white concrete, and half against the affected block
![]()
Expected Result:
None of the blocks would have their respective behaviors occur and affect the player, as this did not occur in 1.21.1, and the player is not actually inside of the block.
Observed Behavior:
The blocks will output their behaviors onto the player when standing against the concrete and affected block.
This also is not directional, as using an example where the player isn't standing next to a block, but above it, the same issue occurs:
2024-08-15_14-51-54.mp4![]()
Screenshots/Videos:
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Blocks with special collision behavior have a larger detection rangein 24w33athan previously
is duplicated by
is duplicated by
is duplicated by
MCQA-324
is duplicated by
is duplicated by
is duplicated by
relates to
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-275298, as that ticket contains more detailed information and/or has already been triaged by Mojang.
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Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-275298, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Would MC-275298 describe you're issue?
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We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
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Thank you for your report!
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This duplicates MC-275298 ![]()
LukasJeTu_CZ Thanks for clarifying, but would MC-275298 describe you're issue?
>BugTracker
wait, actually yes! it looks like the same thing is happening on MC-275298
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Oops I duplicated issue MC-275298
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
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Duplicates MC-275298.
I believe this issue is a duplicate of MC-275298, which includes (lava) cauldrons as one of the detection box-using blocks that are affected.
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We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-275298, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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It appears that you’ve encountered MC-275298. That issue has already been resolved and is expected to be fixed in the next regular snapshot.
This is not MC-275298. That issue is remarked as "fixed" and I can confirm.





This also affects:
Cobwebs
Soul Fire
End Gateways
And precisely, these blocks' detection range is 0.00001001192067636 blocks wider than a full block on each side.
Relates to:
MC-93478MC-101556MC-150455MC-215402 MC-217632Can confirm, also affect water columns with soul sand when the player stand next to it.
Edit : it seem to affect the player even if he stands above and to the side, see the attached videos. Minecraft 2024.08.16 - 14.47.10.03.mp4
Minecraft 2024.08.16 - 14.52.12.04.mp4
Can you pin my comment ?
it also affects sweet berries
Affected blocks+:
Campfire
Soul Campfire
Here is a full list of affected blocks:
This issue lies within the method that collects the block positions for collision. Previously entity hitbox was contracted by 10^-7 blocks so that if the entity intersected the block space of an interactable block by a tiny bit it didnt include it in the collision calculation, and since 24w33a the entity hitbox gets infltated instead which causes the issue
Old code:
New code:
Still in 24w34a
>COMETC2021A1
just a little question: how did you calculate that?
Also affects Wither Rose.