itea
- itea
- JIRAUSER721270
- Asia/Shanghai
- Yes
- No
I'm playing Dungeons with my family and it hangs frequently after upgrade to version 1.15.0.0.
I connect my Switch OLED to a projector with 1080p 60Hz output.
3Players: P1 and P2 using Switch pro controller and P3 a pair of Joy-Con.
Game may hang when we enter Blacksmith or Luxury Merchant, it is not reproduced every time.
A recent case is:
We completed the Cacti Canyon Season Trial and back to Camp.
After talked to Luxury Merchant and Village Merchant, one player goto Blacksmith to take back his Weapon. After click "Talk" with Blacksmith, the game hang.
We closed the game and enter again(3 players together). Then straight forward to Blacksmith, it hangs again.
Close Dungeons and re-enter, goto Blacksmith hangs again.
Then we tired with only one player in camp, it does not hang this time.
Added P2, and P2 withdraw his weapon from Blacksmith, no hang.
Then added P3, no hang neither.
attachment IMG_7202 is another hang case when we talk to Luxury Merchant.
The case happens when we enter camp from main menu and rush to Luxury Merchant.
It seems that if we click "talk" after autosave icon disappeared, it works well.
I'm playing Dungeons with my family and it hangs frequently after upgrade to version 1.15.0.0.
I connect my Switch OLED to a projector with 1080p 60Hz output.
3Players: P1 and P2 using Switch pro controller and P3 a pair of Joy-Con.
Game may hang when we enter Blacksmith or Luxury Merchant, it is not reproduced every time.
A recent case is:
We completed the Cacti Canyon Season Trial and back to Camp.
After talked to Luxury Merchant and Village Merchant, one player goto Blacksmith to take back his Weapon. After click "Talk" with Blacksmith, the game hang.
We closed the game and enter again(3 players together). Then straight forward to Blacksmith, it hangs again.
Close Dungeons and re-enter, goto Blacksmith hangs again.
Then we t
ired with only one player in camp, it does not hang this time.Added P2, and P2 withdraw his weapon from Blacksmith, no hang.
Then added P3, no hang neither.
attachment IMG_7202 is another hang case when we talk to Luxury Merchant.
The case happens when we enter camp from main menu and rush to Luxury Merchant.
It seems that if we click "talk" after autosave icon disappeared, it works well.
I'm playing Dungeons with my family and it hangs frequently after upgrade to version 1.15.0.0.
I connect my Switch OLED to a projector with 1080p 60Hz output.
3Players: P1 and P2 using Switch pro controller and P3 a pair of Joy-Con.
Game may hang when we enter Blacksmith or Luxury Merchant, it is not reproduced every time.
A recent case is:
We completed the Cacti Canyon Season Trial and back to Camp.
After talked to Luxury Merchant and Village Merchant, one player goto Blacksmith to take back his Weapon. After click "Talk" with Blacksmith, the game hang.
We closed the game and enter again(3 players together). Then go straight forward to Blacksmith, it hangs again.
Close Dungeons and re-enter, goto Blacksmith, hangs again.
Then we tried with only one player in camp, it does not hang this time.
Added P2, and P2 withdraw his weapon from Blacksmith, no hang.
Then added P3, no hang neither.
attachment IMG_7202 is another hang case when we talk to Luxury Merchant.
The case happens when we enter camp from main menu and rush to Luxury Merchant.
It seems that if we click "talk" after autosave icon disappeared, it works well.
Nintendo Switch: Game hang when enter/leave Blacksmith with 3Players
I'm playing Dungeons with my family and it hangs frequently after upgrade to version 1.15.0.0.
I connect my Switch OLED to a projector with 1080p 60Hz output.
3Players: P1 and P2 using Switch pro controller and P3 a pair of Joy-Con.
Game may hang when we enter Blacksmith or Luxury Merchant, it is not reproduced every time.
A recent case is:
We completed the Cacti Canyon Season Trial and back to Camp.
After talked to Luxury Merchant and Village Merchant, one player goto Blacksmith to take back his Weapon. After click "Talk" with Blacksmith, the game hang.
We closed the game and enter again(3 players together). Then go straight forward to Blacksmith, it hangs again.
Close Dungeons and re-enter, goto Blacksmith, hangs again.
Then we tried with only one player in camp, it does not hang this time.
Added P2, and P2 withdraw his weapon from Blacksmith, no hang.
Then added P3, no hang neither.
attachment IMG_7202 is another hang case when we talk to Luxury Merchant.
The case happens when we enter camp from main menu and rush to Luxury Merchant.
It seems that if we click "talk" after autosave icon disappeared, it works well.
The game also may hang when leave Blacksmith after put a weapon to update slot.
Actually, we also encounter hang when close Mission Selection in Camp, but this happened just one time.
I'm playing Dungeons with my family on a Switch OLED output to a projector 1080p60Hz output.
3 Players play the game together, P1 and P2 are switch pro controllers and P3 a pair of Joy-Con.
The game crashes frequently when leave Gift Wrapper after upgrade to 1.14.1.0.
Themost frequentlycrash case is back to Camp from Gift Wrapper after give a weapon/armor/artifact to another player.
It crashes over 5 times in 10 times.Start from 1.15.0.0, it also may crashes when enter or leave Blacksmith, but less often. Sometimes, it hangs instead of crash (attachment IMG_7218_TRIM).
Nintendo Switch, play Dungeons in Local multi player mode.
When second player attach Target Dummy in Camp, the damage value is not show.
This issue happens over
40%. Whatever there are 2 players or 3 players.If there are 3 players, the damage value is shown for P1 and P3, but not P2.
If there are 2 players, the damage value is shown for only P1.
See attachment.
Nintendo Switch, play Dungeons in Local multi player mode.
When second player attach Target Dummy in Camp, the damage value is not show.
This issue happens over 2 times in 10 times. Whatever there are 2 players or 3 players.
If there are 3 players, the damage value is shown for P1 and P3, but not P2.
If there are 2 players, the damage value is shown for only P1.
See attachment.
Nintendo Switch, play Dungeons in Local multi player mode.
When second player attac
hTarget Dummy in Camp, the damage value is not show.This issue happens over 2 times in 10 times. Whatever there are 2 players or 3 players.
If there are 3 players, the damage value is shown for P1 and P3, but not P2.
If there are 2 players, the damage value is shown for only P1.
See attachment.
Nintendo Switch, play Dungeons in Local multi player mode.
When second player attack Target Dummy in Camp, the damage value is not show.
This issue happens over 2 times in 10 times. Whatever there are 2 players or 3 players.
If there are 3 players, the damage value is shown for P1 and P3, but not P2.
If there are 2 players, the damage value is shown for only P1.
See attachment.
Hi @Bartomiej,
I'm not sure what "Coop" means but I think the answer is Local.
I have not connected my Dungeons online.
Thanks.
I cannot accept your reply.
This is a bug and it is reproduced Locally.
Not the case you mentioned as Online game.
I'm sure it is a bug, because it worked sometime.
The issue is still be reproduced in v 1.15.1.0.
No, we are not wearing any Anniversary items today.
It still crashes. The crash or freeze start from 1.14.1.0 and there is no difference if the players equipped Anniversary items or not.
It reproduced in v 1.15.1.0.
Sometimes the damage value not displayed for P3. (local coop)
The bug still be reproduced in v 1.15.1.0,
MCD-7282Nintendo Switch: Local Coop, game suddenly freeze in mission - Jira (mojang.com)Why it is "Resolved" ?