J4PC
- J4PC
- JIRAUSER768570
- Europe/Stockholm
- Yes
- No
Can confirm in 1.21
Finishing eatingordrinkingcounts bothas afrequency of 3 and 8Finishing eating/drinking triggers both frequency of 3 and 8
If the player eats or drinks something, it triggers the two sculk frequencys 3 and 8 at the same time. Its not pressed with mobs, for example, a witch.
However, if you sneak while eating or drinking, it only triggers frequency 8.
Hanging signs cannot be placed on non-full blocks, despite the ability that they can float.
Steps to reproduce:
1. Place a stair on the ground with the stepping part facing you.
2. Then take a hanging sign and try to place it on the left or right side of the front.
Hanging signs cannot be placed on non-full blocks, despite the ability that they can float.
Steps to reproduce:
1. Place a stair on the ground with the stepping part facing you.
2. Then take a hanging sign and try to place it on the left or right side of the front.Hanging signs cannot be placed on non-full blocks, despite the ability that they can float.
Steps to reproduce:
- Place a stair on the ground with the stepping part facing you.
- Then take a hanging sign and try to place it on the left or right side of the front.
Removing anitemframeis counted as afrequencyof both11 and 15Removing an Item Frame triggers both frequency 11 and 15
BowuseArrow inside bundleBow doesn't Arrow inside bundle
Bow doesn't use Arrow inside bundle
Door opening hand animationisone frame too lateHand animations are one frame too late
E.g. The hand animations will start playing after the door is already fully opened, not as you would expect in the at the same time. This also applies to chest.
2025-01-06 10-13-16.mp4
E.g. The hand animations will start playing after the door is already fully opened, not as you would expect in the at the same time.
This also applies to chest.
2025-01-06 10-13-16.mp4E.g. The hand animations will start playing after the door is already fully opened, not as you would expect in the at the same time. 2025-01-06 10-13-16.mp4
This also applies to chest.




Can confirm in 1.20.4
Can confirm in 24w12a.
Can confirm in 24w13a.
Can confirm in 24w14a.
Can confirm in 1.20.6-rc1
The report is NOT suggesting that signs should not float, as in
MC-256501. The bug I want to report is actually the opposite: hanging signs can float, but you can’t place them against non-full blocks.I must admit that it is difficult to show in the video or explain it, but maybe it becomes clearer with these steps to reproduce:
1. Place a stair on the ground with the stepping part facing you.
2. Then take a hanging sign and try to place it on the left or right side of the front.
Can confirm in 1.20.6 and 24w18a
Can confirm in 24w18a
Can confirm in 24w19a
Can confirm in 24w19a
Also steps to reproduce:
1. Get a trident with loyalty:
/give @p trident[enchantments={levels:{"minecraft:loyalty":3}}] 12. Throw it
Can confirm in 1.21
Can confirm in 1.21
Can confirm in 1.21
There is a mod that addresses this issue: https://modrinth.com/mod/ebe
Can confirm 1.21.1
Think of it as a Quiver
Can confirm in 1.21.3 and 1.21.4 pre1
Can confirm in 1.21.4
Can confirm in 1.21.4
You are right it does apply to all more door animations, I could also replicate it with opening chests.
No, MC-90148 does not describe my issue!
It is true that to fix one bug, you may need to fix the other. However, this report and MC-90148 describe different behaviors under different circumstances.