jake775
- jake775
- JIRAUSER760173
- Australia/Adelaide
- Yes
- No
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test
My Monitor is: LG 40WP95C-W
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.
As wide as I could manage before the issue occurred^
A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Obvious rendering issues and smearing - Unplayable
My Monitor is: LG 40WP95C-W
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.
As wide as I could manage before the issue occurred^
A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Without RTX
My Monitor is: LG 40WP95C-W
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.
As wide as I could manage before the issue occurred^
A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Without RTX
My Monitor is: LG 40WP95C-W
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.
As wide as I could manage before the issue occurred^
A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Without RTX
My Monitor is: LG 40WP95C-W
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Running Minecraft Bedrock at close to 21:9 Aspect Ratio with RTX gives me major artificing and screen corruption with only half the screen rendering.
I have screenshots uploaded highlighting the issue. In Windowed mode I was able to get Minecraft running at about 2:3rds of the width of the screen. But you can see that when I widen the window from that point, the visuals break; only half the screen is rendered, with broken clouds, vertical slices, smearing and other artifacting. This happened in all RTX texture packs I could test.
As wide as I could manage before the issue occurred^
A Fraction Wider Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Obvious rendering issues and smearing - Unplayable
Full Screen^ - Without RTX
My Monitor is: LG 40WP95C-W
Fullscreen Resolution: 5120 x 2160
CPU: Ryzen 7950x
GPU: Radeon 7900 XTX
Ram: 64gb
Graphics Driver: 23.7.2 with S.A.M. Enabled
Ray Tracing RTX Rendering Corruption on PC UltraWide Display






I did some digging and I think there is a hard resolution cap for the RTX implementation in Minecraft at 4k, which then breaks when the resolution is over 4k (3840 x 2160).
So that sucks