user-30ce1
- jirauser491914
- JIRAUSER491914
- Europe/Stockholm
- No
- No
In the Bedrock
Editionversion of Minecraft, its possible to use a hopper to automatically insert music discs into junkeboxes, making it possible to create systems such as: musical loops or disc selectors. This feature isn't available in the Java Edition.Attached, I'll send videos of the reported issue.
From a certain distance of blocks, the glow squids becomes frozen in the same place, until the player approaches, releasing them.
(ps: sorry if the video isn't in a better resolution, i had to do this because of the 10 mb video limit from jira.)
Glow squids freezes at a certain distance.Squids / glow squids freezes at a certain distance.
Squids /glow squids freezes at a certain distance.
Squids and glow squids stop moving ifno (non-spectator) player is nearbySquids and glow squids stop moving if player is a little far from them.
wor
wor
The bug
MC-214844reported as fixed still happens very rarely at the deepest layers of the world.
The bug
MC-214844reported as fixed still happens very rarely and less aggressively at the deepest layers of the world.
The bug
MC-214844reported as fixed still happens very rarely and less aggressively at the deepest layers of the world.
Seed: -9113941034942409366
Mineshaft coordinates: -159 -63 409
Grimstone Cavern: -472 -56 420
The bug
MC-214844reported as fixed still happens very rarely and less aggressively at the deepest layers of the world.
Seed: -9113941034942409366Mineshaft coordinates: -159 -63 409
Grimstone Cavern: -472 -56 420
Water generate floating in a Lush Cave.
The Bug:
Starting with 1.18 snapshots, clouds were raised up to y=192, making them do not render properly at certain distances,
rendering without any smoothness.
Expected result:
Clouds generate as far as the fog starts.
Observed behaviour:
Clouds stop rendering before fog starts.
The Bug:
Starting with 1.18 snapshots, clouds were raised up to y=192, making them do not render properly at certain distances, generating without any smoothness.
Expected result:
Clouds generate as far as the fog starts.
Observed behaviour:
Clouds stop rendering before fog starts.
Video quality is a bit off. Working on that!
Update: Both videos have been fixed!
The Bug:
Some surface biomes can rarely still appear as 3d.
Expected Result:
Only cave biomes should be 3d.
In this case, the conflict was with "plains" and "savanna" biomes.
Also, here's the seed and the coordinates:
3029700
/execute in minecraft:overworld run tp @s 12548091.30 97.00 12552544.70 393.30 71.25












seed: -9113941034942409366
mineshaft coordinates: -159 -63 409
grimstone cavern: -472 -56 420