Joakim Kvarme Thorsen
- JoaBro
- joabro
- Europe/Stockholm
- Yes
- No
If you spawn any fish on slime blocks, it will start bouncing, and slowly start accumulating momentum util it bounces ~10 blocks high each time.
see attachment
Pretty much what it says in the summary. I have attached a video demonstration for clarity/"proof".
The fall damage taken also sometimes results in the second bounce being higher than the first, but this is inconsistent.
Pretty much what it says in the summary. I have attached a video demonstration for clarity/"proof".
The fall damage taken also sometimes results in the second bounce being higher than the first, but this is inconsistent.
Fabric moddedclient, realm world.Discovered on fabric modded client, verified on vanilla client, realm world.
Discovered
onfabric modded client, verified on vanilla client,realmworld.Discovered with a fabric modded client on a realm world, verified on vanilla client realm/singleplayer
Joakim Kvarme Thorsen Why did you attach these to this ticket and not to MC-237476?






It does not. Breaking your fall is an indended mechanic, as is holding jump to minimize the bounce. Breaking your fall and still bouncing is not intended.
Player movement is calculated serverside (an officially hosted realm in this case) so reproducing with a vanilla client should not be necessary. Either way I have now attached a demo on vanilla 1.17. Took me three attempts to reproduce if that is interesting.
I argue that it clearly is. Per the wiki "A player holding sneak does not bounce at all and takes fall damage," which does not align with what I demonstrated.
This behavior also makes it possible to place lily pads on top of a block by clicking on the side or bottom of said block. I have uploaded a few screenshots of this.