I can confirm this bug on Windows 10 0.13: If you open Furnace, then shift-click something (ie. wood planks, iron ore or whatever) to transfer the whole stack to the Furnace, the stack seems to be transferred (they appear in the Furnace slots) but the game doesn't register this - and so it doesn't start the furnace process. Worse still: If you close the Furnace the items are lost! I've lost lots of material this way.
Note: If you click and move the stack manually (instead of shift-clicking), the Furnace works fine.
This problem didn't exist pre-0.13.
I use a PC as server and connect to this from another PC plus two iPod clients. 10+ hours gameplay on 0.13 (and several more on 0.12 before that, and we didn't experience any disconnections or crashes.
This is not to say we haven't run into glitches, like taking damage when walking over planted saplings or catching on fire in the Nether without any apparent reason - but nothing akin to what you're describing
I get this bug too with 0.13.
Until they fix it, don't use shift-click to put stuff in Furnace - use click to pick up, move pointer to Furnace and click to put in. This works every time.
Until they fix it, don't use shift-click to put stuff in Furnace - use click to pick up, move pointer to Furnace and click to put in. This works every time
Hmm no, don't have the TH2 update. This is Win10 build 10240.
Did some testing.
Started a new world single player on 0.13. No Furnace problem here.
Started my old usual 0.12.1 world on single player. No Furnace problem here either
Started MCPE on my Win10 "server" with my usual old 0.12.1 world, then connected using my Win10 client - this is the way I usually play as my kids play on it too (using iPods). The bug is consistent in this setting, ie. when I right-click to put in Furnace it doesn't register (no smelting, items are lost if you close the Furnace) - and if I just click items and drag to Furnace it works fine.
Could this bug be related to multiplayer only?
I didn't have this problem before 0.13.
I upgraded Win10 to TH2 (10586.14) on both machines, then copied the new 0.13 world to the server.
When running on the local machine (the Win10 acting as server) there is no problem with the Furnace.
When running on the Win10 client the problem is still there.
Alas it seems this bug only affects Win10 clients, not single player.
So that's it! I mostly play multiplayer too, (on Win10 client and Win10 server), and I've experienced many times being set on fire in the Nether walking on non-burning netherrack!
The first one is by design: If powered Redstone touches a Redstone Torch, it turns off. You use this feature to make inverters (called a NOT gate). Ie. an iron door is closed and opens if you step on pressure plate, using an inverter it will stay open and close when you step on the plate.
The Compass in any version of Minecraft always points towards the World Spawn (where you initially spawned, and where new players will spawn too). Alas it's not a bug as such, but a design decision - although I agree it'd be more practical if it pointed towards the players individual spawn point (the bed where you last slept) :/
This is a confirmed 0.13 multiplayer bug. If you shift-click to put stuff in Furnace the game doesn't register, ie. Furnace doesn't burn and if you close items are lost. Until fixed, use click and move to use Furnace, not shift-click
Having the same problem but on Windows 10 (server and client both). Client experiencing lots of disconnects. Usually ok to rejoin but sometimes client gets stuck at "Generating world, building terrain"
It happened to me several times, exactly the way Ben Carter describes it - "I’ve dropped to my death at the original spawn point. I then respawn at the last bed I slept in."
This is a fairly gamebreaking bug. Might I suggest you backport the fix from the 1.9 beta and release a 1.8 hotfix to patch this right away? Right now Minecraft is a game of Russian Roulette
Problem still present in 0.13
I can confirm this bug on Windows 10 0.13: If you open Furnace, then shift-click something (ie. wood planks, iron ore or whatever) to transfer the whole stack to the Furnace, the stack seems to be transferred (they appear in the Furnace slots) but the game doesn't register this - and so it doesn't start the furnace process. Worse still: If you close the Furnace the items are lost! I've lost lots of material this way.
Note: If you click and move the stack manually (instead of shift-clicking), the Furnace works fine.
This problem didn't exist pre-0.13.
I use a PC as server and connect to this from another PC plus two iPod clients. 10+ hours gameplay on 0.13 (and several more on 0.12 before that, and we didn't experience any disconnections or crashes.
This is not to say we haven't run into glitches, like taking damage when walking over planted saplings or catching on fire in the Nether without any apparent reason - but nothing akin to what you're describing
Yes, Windows 10 0.13
I can confirm this bug on Win10 0.13
Don't know why this is listed as a 0.12 issue, because the problem didn't exist before 0.13
I get this bug too with 0.13.
Until they fix it, don't use shift-click to put stuff in Furnace - use click to pick up, move pointer to Furnace and click to put in. This works every time.
Until they fix it, don't use shift-click to put stuff in Furnace - use click to pick up, move pointer to Furnace and click to put in. This works every time
Maybe he wants realistic breeding animation?
Hmm no, don't have the TH2 update. This is Win10 build 10240.
Did some testing.
Started a new world single player on 0.13. No Furnace problem here.
Started my old usual 0.12.1 world on single player. No Furnace problem here either
Started MCPE on my Win10 "server" with my usual old 0.12.1 world, then connected using my Win10 client - this is the way I usually play as my kids play on it too (using iPods). The bug is consistent in this setting, ie. when I right-click to put in Furnace it doesn't register (no smelting, items are lost if you close the Furnace) - and if I just click items and drag to Furnace it works fine.
Could this bug be related to multiplayer only?
I didn't have this problem before 0.13.
It works for you in multiplayer? Hmm, I'll try starting a new world in multiplayer to see if this makes a difference :/
And in single and multiplayer both?
I upgraded Win10 to TH2 (10586.14) on both machines, then copied the new 0.13 world to the server.
When running on the local machine (the Win10 acting as server) there is no problem with the Furnace.
When running on the Win10 client the problem is still there.
Alas it seems this bug only affects Win10 clients, not single player.
No problem
Thanks for listening - and happy bughunting 
So that's it! I mostly play multiplayer too, (on Win10 client and Win10 server), and I've experienced many times being set on fire in the Nether walking on non-burning netherrack!
The first one is by design: If powered Redstone touches a Redstone Torch, it turns off. You use this feature to make inverters (called a NOT gate). Ie. an iron door is closed and opens if you step on pressure plate, using an inverter it will stay open and close when you step on the plate.
The Compass in any version of Minecraft always points towards the World Spawn (where you initially spawned, and where new players will spawn too). Alas it's not a bug as such, but a design decision - although I agree it'd be more practical if it pointed towards the players individual spawn point (the bed where you last slept) :/
This is a confirmed 0.13 multiplayer bug. If you shift-click to put stuff in Furnace the game doesn't register, ie. Furnace doesn't burn and if you close items are lost. Until fixed, use click and move to use Furnace, not shift-click
Having the same problem but on Windows 10 (server and client both). Client experiencing lots of disconnects. Usually ok to rejoin but sometimes client gets stuck at "Generating world, building terrain"
Yes, looks like a duplicate of https://bugs.mojang.com/projects/MCPE/issues/MCPE-38374
It happened to me several times, exactly the way Ben Carter describes it - "I’ve dropped to my death at the original spawn point. I then respawn at the last bed I slept in."
This is a fairly gamebreaking bug. Might I suggest you backport the fix from the 1.9 beta and release a 1.8 hotfix to patch this right away? Right now Minecraft is a game of Russian Roulette
Not using texture packs at all here, bug still happening. Bug isn't consistent, maybe one in five respawns/logins or so.
I believe it's common knowledge that just one block of water will nullify any fall damage?
LOL
Little off-topic for this issue, but to prevent wasting more time, consider building a nether transport system - much faster than using rails.
It happens at the exact Original World Spawn coordinates. Use a compass - it always points to this exact location.