kinsi
- kinsi
- kinsi
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(Powered) redstone on glowstone/half slabs ladders doesnt update right
(Powered) redstoneon glowstone/half slabs laddersdoesnt update right
can reproduce all in the gif, relogging / restarting doesnt fix it, was singleplayer
can reproduce all in the gif, relogging / restarting doesnt fix it, was singleplayer
to reproduce it simply rebuild everything as seen in the gif
When im creating a scoreboard to find out about a players kill, the kill will always go to the person, that did first hit the person, that was killed.
How to reproduce:
/scoreboard objectives add kills totalKillCount kills
/scoreboard objectives setdisplay killsyou need 3 players, of which one has to be in survival move.
Player 1 attacks the player that is in survival mode once.
Player 2 attacks the player that is in survival mode until he dies
Player 1 got the kill counted.what im expecting:
the player that actually did the last hit(killed the player) should get the kill.i hope this will be fixed before 1.5 comes out.
When im creating a scoreboard to find out about a players kill, the kill will always go to the person, that did first hit the person, that was killed.
How to reproduce:
/scoreboard objectives add kills totalKillCount kills OR /scoreboard objectives add kills playerKillCount kills
/scoreboard objectives setdisplay killsyou need 3 players, of which one has to be in survival move.
Player 1 attacks the player that is in survival mode once.
Player 2 attacks the player that is in survival mode until he dies
Player 1 got the kill counted.what im expecting:
the player that actually did the last hit(killed the player) should get the kill.i hope this will be fixed before 1.5 comes out.
playerKillCount, totalKillCount always assigns the kill to the person, that did first hit a player, even if he has been killed by someone else.
when there are itemframes used, i experience extreme fps drops. i have setup a 10x10 wall, each block has a item frame with a dispenser(the block doesnt really matter). then i went to the backside of the wall and checked my fps.
smooth lighting is set to max, graphics to fancy, performance to maxfps. also, i've set the renderdistance to tiny to eliminate anything else in the world.
i
mcurrently want to use the !(not) operand for scoreboard teams, but it doesnt seem to work right.
it actually should give out every player that is not in the team spectator, but it does seem to only give out the first one(had the same results with @p and @r, it will always just give out my name(i had connected to the server first in that session))the screenshot shows the output of the commands








if you update the blocks(place a block next to it) or relog, the so called phantom blocks should disappear.
yes, in 1.4.5 prerelease the bug is still there
@Mustek: starting the launcher as an admin fixed the crash, couldnt you guys just write the stitched images into MC's folder? i dont think that having them in the launcher folder is good
@zombie hunter:
"Works As Intended"
also, this gives you trouble, just use this: http://imgur.com/2nCkfPD
@Anon Ymus:
i actually did search for it, but couldnt find anything. sorry
this is really annoying, hope it will get fixed soon.
in my tests, it actually always went to the player who did the first hit.
@Dinnerbone: couldnt you add one more objective then like "lastHitCount" ? that would be reaally usefull, because in this state its just not use-able by anything
Though this particular bug is fixed in 1.6.2, it still gives the kill to the person that did the most damage, not to the last hitter.
i would suggest adding something like "TotalLastHitCount" or something like that, because in the way it is currently, its not that useful