Klorkson Noksu
- Klorkson
- klorkson
- Europe/Stockholm
- Yes
- No
Mansion doesn't getloadedcorrectly into the environmentMansion doesn't get correctly loaded into the environment
When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in the chest rooms (see pics) and in one other room.
Also it appears that some blocks near the entrance don't get loaded in and so the torch is flying in the air! (see pic)
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!
When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in the chest rooms(see pics)and in one other room.
Also it appears that some blocks near the entrance don't get loaded in and so the torch is flying in the air! (see pic)
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in the chest rooms and in one other room (seeMC-107558)
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!
Windows 10 Anniversary Update
Java 1.8.0_101
PC: - i7 5820k @ 4Ghz - GTX980 (driver: 372.90) - 16GB RAM
When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in the chest rooms and in one other room (seeMC-107558)
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!There a multide of glitches/bug with the current generation of "Woodland Mansions" in the overworld.
- Generation inside hills, cutting the hillside off and leaving a weird air-gap
- When generating inside of terrain, one terrain block remains ontop of the center stone-fence of the mansion border (see )
- Terrain blocks are also kept inside the chest rooms and in one other room (see
MC-107558)- The lowest floor can also generate with holes, due to water & lava lakes being able to generate inside the mansion (maybe able to fix by updating the order in which certain world features are generated)
- Non-Full terrain blocks (grass, etc.) are also able to cut through the base of the mansions. This also seems to be the case with some parts of trees (see pic "MC-107422 terrain cutting 2020.07.16.png")
When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!
There a multide of glitches/bug with the current generation of "Woodland Mansions" in the overworld.
- Generation inside hills, cutting the hillside off and leaving a weird air-gap
- When generating inside of terrain, one terrain block remains ontop of the center stone-fence of the mansion border (see )
- Terrain blocks are also kept inside the chest rooms and in one other room (see
MC-107558)- The lowest floor can also generate with holes, due to water & lava lakes being able to generate inside the mansion (maybe able to fix by updating the order in which certain world features are generated)
- Non-Full terrain blocks (grass, etc.) are also able to cut through the base of the mansions. This also seems to be the case with some parts of trees (see pic "MC-107422 terrain cutting 2020.07.16.png")
When I located a Mansion, it was with one side in a hill.
On top of the stone fences, that would be in the hill, the blocks from the environment are NOT replaced but kept. (see pics)
Note: the blocks are only on the center stonefence
This also accours in
Also in the lowest floor there appear to be some holes. (see pic)How to reproduce:
1. Locate Mansion by using /locate Mansion
2. Look at the stone fences that would be in a hill
3. See blocks!There a multide of glitches/bug with the current generation of "Woodland Mansions" in the overworld.
- Generation inside hills, cutting the hillside off and leaving a weird air-gap
- When generating inside of terrain, one terrain block remains ontop of the center stone-fence of the mansion border (see pics)
- Terrain blocks are also kept inside the chest rooms and in one other room (see
MC-107558)- The lowest floor can also generate with holes, due to water & lava lakes being able to generate inside the mansion (maybe able to fix by updating the order in which certain world features are generated)
- Non-Full terrain blocks (grass, etc.) are also able to cut through the base of the mansions. This also seems to be the case with some parts of trees (see pics)
How to reproduce:
- Locate Mansion by using /locate Mansion
- Look at the way the terrain interfaces with the mansion in Spectator Mode
- Teleport to new part of world by using /spreadplayers ~ ~ 10000000 1000000 true @a
- Repeat
When placing sand/gravel/anvil/dragon egg that it would fall down the summoned fallingsand entity glitches out:
- wiggles strangely
- Is partly invisible
For a more detailed look, watch: https://youtu.be/GWCV5T6ejs0
T
he (primed)tnt entity on the other hand behaves completely normal (as it is a completely different entity after all.)When placing sand/gravel/anvil/dragon egg that it would fall down the summoned fallingsand entity glitches out:
- wiggles strangely
- Is partly invisible
For a more detailed look, watch: https://youtu.be/GWCV5T6ejs0
Testing was done in a DEFAULT world generated with the 16w39c snapshot
The (primed)tnt entity on the other hand behaves completely normal (as it is a completely different entity after all.)
Windows 10 Anniversary Update
Java 1.8.0_101
PC: - i7 5820k @ 4Ghz - GTX980 (driver: 372.90) - 16GB RAM
Windows 10 Anniversary Update
Java 1.8.0_101
PC: - i7 5820k @ 4Ghz - GTX980 (driver: 372.90)
Windows 10 Anniversary Update
Java 1.8.0_101
PC: - i7 5820k @ 4Ghz - GTX980 (driver: 372.90) - 16GB RAM
Weird Behavior of the end portal block:
- Overworld: really bad wiggle and texture
- Nether: not AS bad
- End: completely normal
For a more detailed look, watch: https://youtu.be/69VPpplOZ7k
Weird Behavior of the end portal block:
- Overworld: really bad wiggle and texture
- Nether: not AS bad
- End: completely normal
Testing was done in a DEFAULT world generated with the 16w39c snapshot
For a more detailed look, watch: https://youtu.be/69VPpplOZ7k
Windows 10 Anniversary Update
Java 1.8.0_101
PC: - i7 5820k @ 4Ghz - GTX980 (driver: 372.90) - 16GB RAM
NOTE: This is NOT a duplicate of
MC-88491as the projectile doesn't actually hit the player and travels on.
Also was NOT present in the 1.10.2 version but in the following snapshots.When thrwoing a
egg/snowball particles of the projectile hitting an object appear in the location of the players head.
It's easiest to spot this in the 3rd person view.Testing was done in a DEFAULT world generated with the related snapshot.
For a more detailed look, watch: https://youtu.be/3Qi1JNDM0gk
NOTE: This is NOT a duplicate of
MC-88491as the projectile doesn't actually hit the player and travels on.
Also was NOT present in the 1.10.2 version but in the following snapshots.When thrwoing a/n egg/snowball particles of the projectile hitting an object appear in the location of the players head.
It's easiest to spot this in the 3rd person view.Testing was done in a DEFAULT world generated with the related snapshot.
For a more detailed look, watch: https://youtu.be/3Qi1JNDM0gk







can confirm
Can confirm blocks on stonefences and in the chestrooms for another DEFAULT map.
Blocks at the entrance seem to all be there
@redstonehelper Whats with the holes in the ground cobblestone floor?
@samuel You better create a new ticket, as this one is already marked solved
I tested that effect again and it happened again, just like in the video I posted
Retested with a new download of the version file --> still same effect
Fixed in 16w40a
Confirmed in 16w41a
Can confirm for 16w41a
Can confirm for 16w41a
Can confirm for all 1.11 snapshots
It seems strange that the dimming stays in place no matter from which angle you look at it, which is not the case with other blocks.
Both confirmed in 1.16.1 (see screenshot from 2020.07.16)