Illager spawn locations keep original block
The blocks that get the Illagers summoned in them don't replace themselves with air, but the block that was possibly on their place, lower floors get for example grass, stone, dirt, etc. where the top floor always is air.
I know it's those blocks, as the Illagers spawn IN those stone/dirt/grass blocks.
Perhaps this is fixable by saying, always replace me with air?
Seed to reproduce (coordinates in the screenshots): -7727920473720483005
Note: it might be usefull to set them to NoAI upon teleporting.
Linked Issues
Created Issue:
Illager spawn locations keep original block
The blocks that get the Illagers summoned in them don't replace themselves with air, but the block that was possibly on their place, lower floors get for example grass, stone, dirt, etc. where the top floor always is air.
I know it's those blocks, as the Illagers spawn IN those stone/dirt/grass blocks.
Perhaps this is fixable by saying, always replace me with air?
Seed to reproduce (coordinates in the screenshots): -7727920473720483005
The blocks that get the Illagers summoned in them don't replace themselves with air, but the block that was possibly on their place, lower floors get for example grass, stone, dirt, etc. where the top floor always is air.
I know it's those blocks, as the Illagers spawn IN those stone/dirt/grass blocks.
Perhaps this is fixable by saying, always replace me with air?
Seed to reproduce (coordinates in the screenshots): -7727920473720483005
Note: it might be usefull to set them to NoAI upon teleporting.
is duplicated by
is duplicated by
is duplicated by
There a multide of glitches/bug with the current generation of "Woodland Mansions" in the overworld.
- Generation inside hills, cutting the hillside off and leaving a weird air-gap
- When generating inside of terrain, one terrain block remains ontop of the center stone-fence of the mansion border (see pics)
- Terrain blocks are also kept inside the chest rooms and in one other room (see
MC-107558) - The lowest floor can also generate with holes, due to water & lava lakes being able to generate inside the mansion (maybe able to fix by updating the order in which certain world features are generated)
- Non-Full terrain blocks (grass, etc.) are also able to cut through the base of the mansions. This also seems to be the case with some parts of trees (see pics)
How to reproduce:
- Locate Mansion by using /locate Mansion
- Look at the way the terrain interfaces with the mansion in Spectator Mode
- Teleport to new part of world by using /spreadplayers ~ ~ 10000000 1000000 true @a
- Repeat
This isn't quite a duplicate of MC-107558, although it does describe one of things mentioned here. This is more to do with the generation of the mansion in relation to the surrounding terrain.
Duplicate of MC-107558, if you have not, please use the search function in the future.





Confirmed in 16w39b
Confirmed in 16w39c
This happens very likely because the position is marked with a DATA structure block, not sure why they did not save the entity instead.
Confirmed in 16w40a
Confirmed in 16w41a
Confirmed in 16w42a
Confirmed in 16w43a